golang-performance

This skill provides guidance on optimizing Go application performance including profiling, memory management, concurrency optimization, and avoiding common performance pitfalls.

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Install skill "golang-performance" with this command: npx skills add 89jobrien/steve/89jobrien-steve-golang-performance

Golang Performance

This skill provides guidance on optimizing Go application performance including profiling, memory management, concurrency optimization, and avoiding common performance pitfalls.

When to Use This Skill

  • When profiling Go applications for CPU or memory issues

  • When optimizing memory allocations and reducing GC pressure

  • When implementing efficient concurrency patterns

  • When analyzing escape analysis results

  • When optimizing hot paths in production code

Profiling with pprof

Enable Profiling in HTTP Server

import ( "net/http" _ "net/http/pprof" )

func main() { // pprof endpoints available at /debug/pprof/ go func() { http.ListenAndServe("localhost:6060", nil) }()

// Main application

}

CPU Profiling

Collect 30-second CPU profile

go tool pprof http://localhost:6060/debug/pprof/profile?seconds=30

Interactive commands

(pprof) top10 # Top 10 functions by CPU (pprof) list FuncName # Show source with timing (pprof) web # Open flame graph in browser

Memory Profiling

Heap profile

go tool pprof http://localhost:6060/debug/pprof/heap

Allocs profile (all allocations)

go tool pprof http://localhost:6060/debug/pprof/allocs

Interactive commands

(pprof) top10 -cum # Top by cumulative allocations (pprof) list FuncName # Show allocation sites

Programmatic Profiling

import ( "os" "runtime/pprof" )

func profileCPU() { f, _ := os.Create("cpu.prof") defer f.Close()

pprof.StartCPUProfile(f)
defer pprof.StopCPUProfile()

// Code to profile

}

func profileMemory() { f, _ := os.Create("mem.prof") defer f.Close()

runtime.GC() // Get accurate stats
pprof.WriteHeapProfile(f)

}

Memory Optimization

Reduce Allocations

// BAD: Allocates on every call func Process(items []string) []string { result := []string{} for _, item := range items { result = append(result, transform(item)) } return result }

// GOOD: Pre-allocate with known capacity func Process(items []string) []string { result := make([]string, 0, len(items)) for _, item := range items { result = append(result, transform(item)) } return result }

Use sync.Pool for Frequent Allocations

var bufferPool = sync.Pool{ New: func() interface{} { return new(bytes.Buffer) }, }

func ProcessRequest(data []byte) []byte { buf := bufferPool.Get().(*bytes.Buffer) defer func() { buf.Reset() bufferPool.Put(buf) }()

// Use buffer
buf.Write(data)
return buf.Bytes()

}

Avoid String Concatenation in Loops

// BAD: O(n^2) allocations func BuildString(parts []string) string { result := "" for _, part := range parts { result += part } return result }

// GOOD: Single allocation func BuildString(parts []string) string { var builder strings.Builder for _, part := range parts { builder.WriteString(part) } return builder.String() }

Slice Memory Leaks

// BAD: Keeps entire backing array alive func GetFirst(data []byte) []byte { return data[:10] }

// GOOD: Copy to release backing array func GetFirst(data []byte) []byte { result := make([]byte, 10) copy(result, data[:10]) return result }

Escape Analysis

Show escape analysis decisions

go build -gcflags="-m" ./...

More verbose

go build -gcflags="-m -m" ./...

Avoiding Heap Escapes

// ESCAPES: Returned pointer func NewUser() *User { return &User{} // Allocated on heap }

// STAYS ON STACK: Value return func NewUser() User { return User{} // May stay on stack }

// ESCAPES: Interface conversion func Process(v interface{}) { ... }

func main() { x := 42 Process(x) // x escapes to heap }

Concurrency Optimization

Worker Pool Pattern

func ProcessItems(items []Item, workers int) []Result { jobs := make(chan Item, len(items)) results := make(chan Result, len(items))

// Start workers
var wg sync.WaitGroup
for i := 0; i < workers; i++ {
    wg.Add(1)
    go func() {
        defer wg.Done()
        for item := range jobs {
            results <- process(item)
        }
    }()
}

// Send jobs
for _, item := range items {
    jobs <- item
}
close(jobs)

// Wait and collect
go func() {
    wg.Wait()
    close(results)
}()

var output []Result
for r := range results {
    output = append(output, r)
}
return output

}

Buffered Channels for Throughput

// SLOW: Unbuffered causes blocking ch := make(chan int)

// FAST: Buffer reduces contention ch := make(chan int, 100)

Avoid Lock Contention

// BAD: Global lock var mu sync.Mutex var cache = make(map[string]string)

func Get(key string) string { mu.Lock() defer mu.Unlock() return cache[key] }

// GOOD: Sharded locks type ShardedCache struct { shards [256]struct { mu sync.RWMutex items map[string]string } }

func (c *ShardedCache) getShard(key string) *struct { mu sync.RWMutex items map[string]string } { h := fnv.New32a() h.Write([]byte(key)) return &c.shards[h.Sum32()%256] }

func (c *ShardedCache) Get(key string) string { shard := c.getShard(key) shard.mu.RLock() defer shard.mu.RUnlock() return shard.items[key] }

Use sync.Map for Specific Cases

// Good for: keys written once, read many; disjoint key sets var cache sync.Map

func Get(key string) (string, bool) { v, ok := cache.Load(key) if !ok { return "", false } return v.(string), true }

func Set(key, value string) { cache.Store(key, value) }

Data Structure Optimization

Struct Field Ordering (Memory Alignment)

// BAD: 24 bytes (padding) type Bad struct { a bool // 1 byte + 7 padding b int64 // 8 bytes c bool // 1 byte + 7 padding }

// GOOD: 16 bytes (no padding) type Good struct { b int64 // 8 bytes a bool // 1 byte c bool // 1 byte + 6 padding }

Avoid Interface{} When Possible

// SLOW: Type assertions, boxing func Sum(values []interface{}) float64 { var sum float64 for _, v := range values { sum += v.(float64) } return sum }

// FAST: Concrete types func Sum(values []float64) float64 { var sum float64 for _, v := range values { sum += v } return sum }

Benchmarking Patterns

func BenchmarkProcess(b *testing.B) { data := generateTestData() b.ResetTimer() // Exclude setup time

for i := 0; i < b.N; i++ {
    Process(data)
}

}

// Memory benchmarks func BenchmarkAllocs(b *testing.B) { b.ReportAllocs() for i := 0; i < b.N; i++ { _ = make([]byte, 1024) } }

// Compare implementations func BenchmarkComparison(b *testing.B) { b.Run("old", func(b *testing.B) { for i := 0; i < b.N; i++ { OldImplementation() } }) b.Run("new", func(b *testing.B) { for i := 0; i < b.N; i++ { NewImplementation() } }) }

Run with:

go test -bench=. -benchmem ./... go test -bench=. -benchtime=5s ./... # Longer runs

Common Pitfalls

Defer in Hot Loops

// BAD: Defer overhead per iteration for _, item := range items { mu.Lock() defer mu.Unlock() // Defers stack up! process(item) }

// GOOD: Explicit unlock for _, item := range items { mu.Lock() process(item) mu.Unlock() }

// BETTER: Extract to function for _, item := range items { processWithLock(item) }

func processWithLock(item Item) { mu.Lock() defer mu.Unlock() process(item) }

JSON Encoding Performance

// SLOW: Reflection on every call json.Marshal(v)

// FAST: Reuse encoder var buf bytes.Buffer encoder := json.NewEncoder(&buf) encoder.Encode(v)

// FASTER: Code generation (easyjson, ffjson)

Best Practices

  • Measure before optimizing - Profile to find actual bottlenecks

  • Pre-allocate slices - Use make([]T, 0, capacity) when size is known

  • Pool frequently allocated objects - Use sync.Pool for buffers

  • Minimize allocations in hot paths - Reuse objects, avoid interfaces

  • Right-size channels - Buffer to reduce blocking without wasting memory

  • Avoid premature optimization - Clarity first, optimize measured problems

  • Use value receivers for small structs - Avoid pointer indirection

  • Order struct fields by size - Largest to smallest reduces padding

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