jetpack-compose

Jetpack Compose patterns for declarative UI, state management, theming, animations, and performance optimization.

Safety Notice

This listing is imported from skills.sh public index metadata. Review upstream SKILL.md and repository scripts before running.

Copy this and send it to your AI assistant to learn

Install skill "jetpack-compose" with this command: npx skills add ahmed3elshaer/everything-claude-code-mobile/ahmed3elshaer-everything-claude-code-mobile-jetpack-compose

Jetpack Compose Patterns

Modern declarative UI patterns for Android.

State Management

State Hoisting

// ✅ CORRECT: Stateless composable
@Composable
fun Counter(
    count: Int,
    onIncrement: () -> Unit,
    modifier: Modifier = Modifier
) {
    Row(modifier = modifier) {
        Text("Count: $count")
        Button(onClick = onIncrement) {
            Text("+")
        }
    }
}

// Parent owns state
@Composable
fun CounterScreen() {
    var count by rememberSaveable { mutableStateOf(0) }
    
    Counter(
        count = count,
        onIncrement = { count++ }
    )
}

Remember Variants

// remember - Survives recomposition
val alpha by remember { mutableStateOf(1f) }

// rememberSaveable - Survives config change
var count by rememberSaveable { mutableStateOf(0) }

// remember with key - Resets on key change
val animation = remember(itemId) { Animatable(0f) }

// derivedStateOf - Computed, updates only when result changes
val isValid by remember {
    derivedStateOf { email.isNotBlank() && password.length >= 8 }
}

Composition Patterns

Slot API

@Composable
fun AppBar(
    title: @Composable () -> Unit,
    navigationIcon: @Composable () -> Unit = {},
    actions: @Composable RowScope.() -> Unit = {}
) {
    TopAppBar(
        title = { title() },
        navigationIcon = { navigationIcon() },
        actions = actions
    )
}

// Usage
AppBar(
    title = { Text("Home") },
    navigationIcon = { IconButton(onClick = {}) { Icon(Icons.Default.Menu, null) } },
    actions = {
        IconButton(onClick = {}) { Icon(Icons.Default.Search, null) }
    }
)

Modifier Pattern

@Composable
fun CustomButton(
    onClick: () -> Unit,
    modifier: Modifier = Modifier,  // First optional parameter
    enabled: Boolean = true,
    content: @Composable RowScope.() -> Unit
) {
    Button(
        onClick = onClick,
        modifier = modifier,  // Apply modifier first
        enabled = enabled,
        content = content
    )
}

Side Effects

LaunchedEffect

@Composable
fun HomeScreen(viewModel: HomeViewModel) {
    // Runs once
    LaunchedEffect(Unit) {
        viewModel.loadData()
    }
    
    // Runs when key changes
    LaunchedEffect(userId) {
        viewModel.loadUser(userId)
    }
}

DisposableEffect

@Composable
fun LifecycleObserver(onResume: () -> Unit) {
    val lifecycleOwner = LocalLifecycleOwner.current
    
    DisposableEffect(lifecycleOwner) {
        val observer = LifecycleEventObserver { _, event ->
            if (event == Lifecycle.Event.ON_RESUME) onResume()
        }
        lifecycleOwner.lifecycle.addObserver(observer)
        
        onDispose {
            lifecycleOwner.lifecycle.removeObserver(observer)
        }
    }
}

Theming

Material 3

@Composable
fun AppTheme(
    darkTheme: Boolean = isSystemInDarkTheme(),
    content: @Composable () -> Unit
) {
    val colorScheme = if (darkTheme) DarkColorScheme else LightColorScheme
    
    MaterialTheme(
        colorScheme = colorScheme,
        typography = AppTypography,
        content = content
    )
}

// Usage
val backgroundColor = MaterialTheme.colorScheme.surface
val textStyle = MaterialTheme.typography.bodyLarge

Lists

LazyColumn

LazyColumn {
    items(
        items = users,
        key = { it.id }  // Critical for performance
    ) { user ->
        UserItem(user = user)
    }
}

Animations

Animate Values

val alpha by animateFloatAsState(
    targetValue = if (visible) 1f else 0f,
    animationSpec = tween(durationMillis = 300)
)

val size by animateDpAsState(
    targetValue = if (expanded) 200.dp else 100.dp
)

AnimatedContent

AnimatedContent(
    targetState = state,
    transitionSpec = {
        fadeIn() togetherWith fadeOut()
    }
) { targetState ->
    when (targetState) {
        is Loading -> LoadingContent()
        is Success -> SuccessContent(targetState.data)
        is Error -> ErrorContent()
    }
}

Remember: Compose is declarative. Describe the UI, don't command it.

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

Related Skills

Related by shared tags or category signals.

Coding

kmp-networking

No summary provided by upstream source.

Repository SourceNeeds Review
Coding

kmp-repositories

No summary provided by upstream source.

Repository SourceNeeds Review
Coding

kmp-di

No summary provided by upstream source.

Repository SourceNeeds Review
Coding

gradle-patterns

No summary provided by upstream source.

Repository SourceNeeds Review