Placing Furniture
Critical: SCAN BEFORE PLACING
Avoid furniture embedded in floor!
1. Scan area
scan = spatial_awareness_scan(center_x=100, center_y=65, center_z=200, radius=5, detail_level="medium")
2. Get placement Y from recommendations
placement_y = scan['recommendations']['floor_placement_y'] # e.g., 65
3. Place furniture AT that Y using build_schematic
build_schematic( schematic={ "a": [100, placement_y, 200], "p": {"C": "oak_stairs[facing=south]", "L": "oak_wall_sign[facing=east]", "R": "oak_wall_sign[facing=west]"}, "l": [[0, "L C R"]] }, description="Armchair" )
Common mistake: Floor at Y=64, furniture at Y=64 = EMBEDDED! Use Y=65 (ON floor).
Furniture Catalog
See furniture_catalog.md in this skill folder for 80+ ready-to-use schematics:
Category Items
Seating chair, armchair, bench, stool, sofa, throne
Tables dining, coffee, desk, kitchen counter
Bedroom bed, nightstand, wardrobe, dresser, bunk bed
Storage bookshelf, cabinet, cupboard, barrel rack
Lighting floor lamp, chandelier, wall sconce, hidden light
Kitchen sink, stove, fridge, counter
Bathroom toilet, bathtub, shower, mirror
Living Room TV, fireplace, piano, rug
Office computer, filing cabinet, office chair
Outdoor grill, patio table, fountain, mailbox
Quick Placement Examples
Armchair
{"a": [X, Y, Z], "p": {"C": "oak_stairs[facing=south]", "L": "oak_wall_sign[facing=east]", "R": "oak_wall_sign[facing=west]"}, "l": [[0, "L C R"]]}
Dining Table (2x3)
{"a": [X, Y, Z], "p": {"F": "oak_fence", "S": "oak_slab[type=bottom]"}, "l": [[0, "F . F|. . .|F . F"], [1, "S S S|S S S|S S S"]]}
Floor Lamp
{"a": [X, Y, Z], "p": {"F": "oak_fence", "L": "lantern"}, "l": [[0, "F"], [1, "F"], [2, "L"]]}
Hanging Chandelier
{"a": [X, Y, Z], "p": {"C": "chain", "L": "lantern[hanging=true]"}, "l": [[0, "C"], [-1, "L"]]}
Kitchen Sink
{"a": [X, Y, Z], "p": {"H": "hopper[facing=down]", "L": "lever"}, "l": [[0, "H"], [1, "L"]]}
Toilet
{"a": [X, Y, Z], "p": {"H": "hopper[facing=down]", "T": "oak_trapdoor[facing=south,half=top,open=false]", "L": "lever"}, "l": [[0, "H"], [1, "T L"]]}
Simple Fireplace
{"a": [X, Y, Z], "p": {"S": "stone_bricks", "C": "campfire[lit=true]"}, "l": [[0, "S C S"], [1, "S . S"], [2, "S S S"]]}
Workflow
1. Scan room to get correct Y levels
scan = spatial_awareness_scan(center_x=X, center_y=Y, center_z=Z, radius=8, detail_level="medium") floor_y = scan['recommendations']['floor_placement_y'] ceiling_y = scan['recommendations']['ceiling_placement_y']
2. Place floor furniture (tables, chairs, beds)
build_schematic( schematic={"a": [100, floor_y, 200], ...}, description="Dining table" )
3. Place ceiling fixtures (use negative Y offsets from ceiling)
build_schematic( schematic={"a": [100, ceiling_y, 200], "p": {"C": "chain", "L": "lantern[hanging=true]"}, "l": [[0, "C"], [-1, "L"]]}, description="Hanging lantern" )
4. Add wall decorations
build_schematic( schematic={"a": [100, floor_y + 1, 200], "p": {"T": "wall_torch[facing=south]"}, "l": [[0, "T"]]}, description="Wall torch" )
Room Layouts
Bedroom (5x6)
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Bed against wall (head at wall)
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Nightstand beside bed head
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Wardrobe on opposite wall
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Lamp on nightstand
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Rug beside bed
Living Room (7x9)
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Sofa against wall
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Coffee table in front of sofa
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Armchairs angled toward sofa
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Bookshelf on side wall
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Fireplace on focal wall
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Chandelier centered
Dining Room (7x9)
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Table centered
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Chairs around table (facing inward)
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Chandelier above table
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Cabinet/sideboard against wall
Kitchen (5x7)
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Counters along walls (L or U shape)
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Stove recessed into counter
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Sink with lever tap
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Fridge in corner
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Small table or island
Block State Reference
Stairs (seats, backs)
oak_stairs[facing=north,half=bottom] # Player sits facing north oak_stairs[facing=south,half=top] # Upside-down (table legs)
Trapdoors (backs, doors, shelves)
oak_trapdoor[facing=south,half=bottom,open=true] # Backrest oak_trapdoor[facing=south,half=top,open=false] # Lid/cover
Signs (armrests)
oak_wall_sign[facing=east] # Sign on west side of block oak_wall_sign[facing=west] # Sign on east side of block
Slabs (tabletops, seats)
oak_slab[type=bottom] # On floor oak_slab[type=top] # Near ceiling
Lanterns
lantern # Standing lantern[hanging=true] # Hanging from above
Wall Torches
wall_torch[facing=north] # On south wall, points north wall_torch[facing=south] # On north wall, points south
Furniture Orientations
When placing furniture, consider which way it faces:
Facing Meaning
north Player faces north when using
south Player faces south when using
east Player faces east when using
west Player faces west when using
Stairs as chairs: facing = direction player faces when sitting Doors/chests: facing = direction they open toward
Style Coordination
Style Wood Accents Textiles
Rustic Oak, Spruce Barrels, lanterns Brown carpet
Modern Birch, Quartz Sea lanterns White carpet
Medieval Dark Oak Chains, anvils Red carpet
Asian Bamboo, Cherry Paper lanterns Cyan carpet
Nether Crimson, Warped Soul lanterns Black carpet
Spacing Guidelines
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Tables: 1 block clearance around for movement
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Chairs: Push against table edge
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Beds: 1 block on access side
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Walkways: 2 blocks minimum width
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Ceiling lights: Every 4-5 blocks for even lighting
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Wall decor: Eye level (Y+1 or Y+2 from floor)
Common Mistakes
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Furniture in floor: Always scan first, place ON floor_placement_y
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Wrong facing: Stairs face where player looks when sitting
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Missing states: Always specify [type=bottom] for slabs
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Floating furniture: Ensure solid block beneath
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Cramped layout: Leave walking space between items
Decorative Details
Rugs
{"a": [X, Y, Z], "p": {"C": "red_carpet"}, "l": [[0, "C5|C5|C*5"]]}
Potted Plants
{"a": [X, Y, Z], "p": {"P": "potted_fern"}, "l": [[0, "P"]]}
Options: potted_oak_sapling , potted_fern , potted_bamboo , potted_cactus , potted_red_tulip , potted_azure_bluet
Picture Frame
{"a": [X, Y, Z], "p": {"F": "item_frame[facing=south]"}, "l": [[0, "F"]]}
Flower Vase
{"a": [X, Y, Z], "p": {"P": "flower_pot", "F": "potted_poppy"}, "l": [[0, "F"]]}