placing-furniture

Critical: SCAN BEFORE PLACING

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Install skill "placing-furniture" with this command: npx skills add amenti-labs/vibecraft/amenti-labs-vibecraft-placing-furniture

Placing Furniture

Critical: SCAN BEFORE PLACING

Avoid furniture embedded in floor!

1. Scan area

scan = spatial_awareness_scan(center_x=100, center_y=65, center_z=200, radius=5, detail_level="medium")

2. Get placement Y from recommendations

placement_y = scan['recommendations']['floor_placement_y'] # e.g., 65

3. Place furniture AT that Y using build_schematic

build_schematic( schematic={ "a": [100, placement_y, 200], "p": {"C": "oak_stairs[facing=south]", "L": "oak_wall_sign[facing=east]", "R": "oak_wall_sign[facing=west]"}, "l": [[0, "L C R"]] }, description="Armchair" )

Common mistake: Floor at Y=64, furniture at Y=64 = EMBEDDED! Use Y=65 (ON floor).

Furniture Catalog

See furniture_catalog.md in this skill folder for 80+ ready-to-use schematics:

Category Items

Seating chair, armchair, bench, stool, sofa, throne

Tables dining, coffee, desk, kitchen counter

Bedroom bed, nightstand, wardrobe, dresser, bunk bed

Storage bookshelf, cabinet, cupboard, barrel rack

Lighting floor lamp, chandelier, wall sconce, hidden light

Kitchen sink, stove, fridge, counter

Bathroom toilet, bathtub, shower, mirror

Living Room TV, fireplace, piano, rug

Office computer, filing cabinet, office chair

Outdoor grill, patio table, fountain, mailbox

Quick Placement Examples

Armchair

{"a": [X, Y, Z], "p": {"C": "oak_stairs[facing=south]", "L": "oak_wall_sign[facing=east]", "R": "oak_wall_sign[facing=west]"}, "l": [[0, "L C R"]]}

Dining Table (2x3)

{"a": [X, Y, Z], "p": {"F": "oak_fence", "S": "oak_slab[type=bottom]"}, "l": [[0, "F . F|. . .|F . F"], [1, "S S S|S S S|S S S"]]}

Floor Lamp

{"a": [X, Y, Z], "p": {"F": "oak_fence", "L": "lantern"}, "l": [[0, "F"], [1, "F"], [2, "L"]]}

Hanging Chandelier

{"a": [X, Y, Z], "p": {"C": "chain", "L": "lantern[hanging=true]"}, "l": [[0, "C"], [-1, "L"]]}

Kitchen Sink

{"a": [X, Y, Z], "p": {"H": "hopper[facing=down]", "L": "lever"}, "l": [[0, "H"], [1, "L"]]}

Toilet

{"a": [X, Y, Z], "p": {"H": "hopper[facing=down]", "T": "oak_trapdoor[facing=south,half=top,open=false]", "L": "lever"}, "l": [[0, "H"], [1, "T L"]]}

Simple Fireplace

{"a": [X, Y, Z], "p": {"S": "stone_bricks", "C": "campfire[lit=true]"}, "l": [[0, "S C S"], [1, "S . S"], [2, "S S S"]]}

Workflow

1. Scan room to get correct Y levels

scan = spatial_awareness_scan(center_x=X, center_y=Y, center_z=Z, radius=8, detail_level="medium") floor_y = scan['recommendations']['floor_placement_y'] ceiling_y = scan['recommendations']['ceiling_placement_y']

2. Place floor furniture (tables, chairs, beds)

build_schematic( schematic={"a": [100, floor_y, 200], ...}, description="Dining table" )

3. Place ceiling fixtures (use negative Y offsets from ceiling)

build_schematic( schematic={"a": [100, ceiling_y, 200], "p": {"C": "chain", "L": "lantern[hanging=true]"}, "l": [[0, "C"], [-1, "L"]]}, description="Hanging lantern" )

4. Add wall decorations

build_schematic( schematic={"a": [100, floor_y + 1, 200], "p": {"T": "wall_torch[facing=south]"}, "l": [[0, "T"]]}, description="Wall torch" )

Room Layouts

Bedroom (5x6)

  • Bed against wall (head at wall)

  • Nightstand beside bed head

  • Wardrobe on opposite wall

  • Lamp on nightstand

  • Rug beside bed

Living Room (7x9)

  • Sofa against wall

  • Coffee table in front of sofa

  • Armchairs angled toward sofa

  • Bookshelf on side wall

  • Fireplace on focal wall

  • Chandelier centered

Dining Room (7x9)

  • Table centered

  • Chairs around table (facing inward)

  • Chandelier above table

  • Cabinet/sideboard against wall

Kitchen (5x7)

  • Counters along walls (L or U shape)

  • Stove recessed into counter

  • Sink with lever tap

  • Fridge in corner

  • Small table or island

Block State Reference

Stairs (seats, backs)

oak_stairs[facing=north,half=bottom] # Player sits facing north oak_stairs[facing=south,half=top] # Upside-down (table legs)

Trapdoors (backs, doors, shelves)

oak_trapdoor[facing=south,half=bottom,open=true] # Backrest oak_trapdoor[facing=south,half=top,open=false] # Lid/cover

Signs (armrests)

oak_wall_sign[facing=east] # Sign on west side of block oak_wall_sign[facing=west] # Sign on east side of block

Slabs (tabletops, seats)

oak_slab[type=bottom] # On floor oak_slab[type=top] # Near ceiling

Lanterns

lantern # Standing lantern[hanging=true] # Hanging from above

Wall Torches

wall_torch[facing=north] # On south wall, points north wall_torch[facing=south] # On north wall, points south

Furniture Orientations

When placing furniture, consider which way it faces:

Facing Meaning

north Player faces north when using

south Player faces south when using

east Player faces east when using

west Player faces west when using

Stairs as chairs: facing = direction player faces when sitting Doors/chests: facing = direction they open toward

Style Coordination

Style Wood Accents Textiles

Rustic Oak, Spruce Barrels, lanterns Brown carpet

Modern Birch, Quartz Sea lanterns White carpet

Medieval Dark Oak Chains, anvils Red carpet

Asian Bamboo, Cherry Paper lanterns Cyan carpet

Nether Crimson, Warped Soul lanterns Black carpet

Spacing Guidelines

  • Tables: 1 block clearance around for movement

  • Chairs: Push against table edge

  • Beds: 1 block on access side

  • Walkways: 2 blocks minimum width

  • Ceiling lights: Every 4-5 blocks for even lighting

  • Wall decor: Eye level (Y+1 or Y+2 from floor)

Common Mistakes

  • Furniture in floor: Always scan first, place ON floor_placement_y

  • Wrong facing: Stairs face where player looks when sitting

  • Missing states: Always specify [type=bottom] for slabs

  • Floating furniture: Ensure solid block beneath

  • Cramped layout: Leave walking space between items

Decorative Details

Rugs

{"a": [X, Y, Z], "p": {"C": "red_carpet"}, "l": [[0, "C5|C5|C*5"]]}

Potted Plants

{"a": [X, Y, Z], "p": {"P": "potted_fern"}, "l": [[0, "P"]]}

Options: potted_oak_sapling , potted_fern , potted_bamboo , potted_cactus , potted_red_tulip , potted_azure_bluet

Picture Frame

{"a": [X, Y, Z], "p": {"F": "item_frame[facing=south]"}, "l": [[0, "F"]]}

Flower Vase

{"a": [X, Y, Z], "p": {"P": "flower_pot", "F": "potted_poppy"}, "l": [[0, "F"]]}

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