Lua Guide
Applies to: Lua 5.4+, LuaJIT 2.1, Neovim Plugins, Love2D, Embedded Scripting
Core Principles
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Tables Are Everything: Arrays, maps, objects, modules, and namespaces -- master them
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Local by Default: Always declare variables local ; globals are a performance and correctness hazard
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Explicit Error Handling: Use pcall /xpcall for recoverable errors; error() for programmer mistakes
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Minimal Metatables: Use metatables for genuine OOP needs, not as decoration on simple data
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Embed-Friendly Design: Lua exists to be embedded; keep the host/script boundary clean and narrow
Guardrails
Code Style
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Use local for every variable and function unless it must be global
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Naming: snake_case for variables/functions, PascalCase for class-like tables, UPPER_SNAKE_CASE for constants
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Indent with 2 spaces; one statement per line; avoid semicolons
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Use [[ ... ]] long strings for multi-line text and SQL/HTML templates
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Prefer #tbl over table.getn() for sequence length
Tables
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Arrays are 1-based; for i = 1, #arr not for i = 0, #arr - 1
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Use ipairs for sequential iteration, pairs for hash-map iteration
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Do not mix array indices and string keys in the same table (undefined # behavior)
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Use table.insert / table.remove for array ops; avoid manual index gaps
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Freeze config tables by setting a __newindex metamethod that errors
Error Handling
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Use pcall(fn, ...) to catch errors; xpcall(fn, handler, ...) for tracebacks
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Return nil, err_msg from functions that can fail (idiomatic two-value return)
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Reserve error("msg", level) for violated preconditions (programmer errors)
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Never silently swallow errors; always log or propagate
local function read_config(path) local f, err = io.open(path, "r") if not f then return nil, "cannot open config: " .. err end local content = f:read("*a") f:close() return content end
local ok, result = xpcall(dangerous_operation, debug.traceback) if not ok then log.error("failed: %s", result) end
Performance
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Localize hot functions: local insert = table.insert
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Avoid closures inside hot loops (allocates every iteration)
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Use table.concat instead of .. concatenation in loops
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LuaJIT: avoid pairs() in hot paths (not JIT-compiled); prefer arrays with ipairs
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LuaJIT: use FFI (ffi.new , ffi.cast ) for C struct access instead of Lua tables
Embedding
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Keep the Lua-to-host API surface small (<20 registered functions)
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Validate all arguments from Lua in C/host bindings
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Set memory limits via lua_setallocf or lua_gc configuration
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Use debug.sethook instruction-count hooks for untrusted scripts
Key Patterns
Module Pattern
local M = {} local TIMEOUT_MS = 5000
local function validate(data) assert(type(data) == "table", "expected table, got " .. type(data)) assert(data.name, "missing required field: name") end
function M.process(data) validate(data) return { status = "ok", name = data.name } end
return M
OOP via Metatables
local Animal = {} Animal.__index = Animal
function Animal.new(name, sound) return setmetatable({ name = name, sound = sound }, Animal) end
function Animal:speak() return string.format("%s says %s", self.name, self.sound) end
-- Inheritance local Dog = setmetatable({}, { __index = Animal }) Dog.__index = Dog
function Dog.new(name) return setmetatable(Animal.new(name, "woof"), Dog) end
function Dog:fetch(item) return string.format("%s fetches the %s", self.name, item) end
Coroutines
local function producer(items) return coroutine.wrap(function() for _, item in ipairs(items) do coroutine.yield(item) end end) end
local function filter(predicate, iter) return coroutine.wrap(function() for item in iter do if predicate(item) then coroutine.yield(item) end end end) end
local nums = producer({ 1, 2, 3, 4, 5, 6 }) local evens = filter(function(n) return n % 2 == 0 end, nums) for v in evens do print(v) end --> 2, 4, 6
Custom Iterator
local function range(start, stop, step) step = step or 1 local i = start - step return function() i = i + step if i <= stop then return i end end end
for n in range(1, 10, 2) do print(n) end --> 1, 3, 5, 7, 9
Neovim Lua API
local api, keymap = vim.api, vim.keymap local M = {}
function M.setup(opts) opts = vim.tbl_deep_extend("force", { enabled = true, width = 80 }, opts or {}) if not opts.enabled then return end
local group = api.nvim_create_augroup("MyPlugin", { clear = true }) api.nvim_create_autocmd("BufWritePre", { group = group, pattern = "*.lua", callback = function(ev) local lines = api.nvim_buf_get_lines(ev.buf, 0, -1, false) for i, line in ipairs(lines) do lines[i] = line:gsub("%s+$", "") end api.nvim_buf_set_lines(ev.buf, 0, -1, false, lines) end, })
keymap.set("n", "<leader>mp", function() vim.notify("MyPlugin activated", vim.log.levels.INFO) end, { desc = "Activate MyPlugin" }) end
return M
Testing
Busted (Recommended)
local mymodule = require("mymodule")
describe("mymodule.process", function() it("returns ok for valid input", function() local result = mymodule.process({ name = "test" }) assert.are.equal("ok", result.status) end)
it("raises on missing name", function() assert.has_error(function() mymodule.process({}) end, "missing required field: name") end) end)
Testing Standards
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Test files: spec/spec.lua (busted) or test.lua (luaunit)
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Test names describe behavior: it("returns nil when file not found")
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Coverage: >80% for library modules, >60% overall
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Test edge cases: nil , empty tables, boundary values, type mismatches
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Run: busted --verbose
Tooling
Luacheck
-- .luacheckrc std = "lua54+busted" -- or "luajit+busted" globals = { "vim" } -- for Neovim plugins max_line_length = 120 max_cyclomatic_complexity = 10
StyLua
stylua.toml
column_width = 100 indent_type = "Spaces" indent_width = 2 quote_style = "AutoPreferDouble" call_parentheses = "Always"
Essential Commands
lua myfile.lua # Run Lua script luajit myfile.lua # Run with LuaJIT busted --verbose # Run tests luacheck . # Lint stylua . # Format luarocks install busted # Install test framework luarocks install luacheck # Install linter
References
For detailed patterns and examples, see:
- references/patterns.md -- OOP via metatables, module patterns, coroutine pipelines
External References
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Lua 5.4 Reference Manual
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Programming in Lua (4th ed)
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LuaJIT Documentation
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LuaJIT FFI Tutorial
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Neovim Lua Guide
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Busted Testing Framework
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Luacheck Linter
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StyLua Formatter
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Love2D Wiki
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Lua Style Guide