building-mechanics

3D Building Mechanics

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Install skill "building-mechanics" with this command: npx skills add bbeierle12/skill-mcp-claude/bbeierle12-skill-mcp-claude-building-mechanics

3D Building Mechanics

Complete building system for Three.js games with performance optimization, structural physics, and multiplayer networking.

Quick Start

import { SpatialHashGrid } from './scripts/spatial-hash-grid.js'; import { HeuristicValidator } from './scripts/heuristic-validator.js';

// Spatial indexing for fast queries const spatialIndex = new SpatialHashGrid(10); spatialIndex.insert(piece, piece.position); const nearby = spatialIndex.queryRadius(position, 15);

// Structural validation (Rust/Valheim style) const validator = new HeuristicValidator({ mode: 'heuristic' }); validator.addPiece(piece); const canPlace = validator.validatePlacement(newPiece);

Reference Files

Read these for detailed implementation guidance:

  • references/performance-at-scale.md

  • Spatial partitioning, chunk loading, instancing, LOD

  • references/structural-physics-advanced.md

  • Arcade vs heuristic vs realistic physics

  • references/multiplayer-networking.md

  • Authority models, delta sync, conflict resolution

Scripts

Performance (references/performance-at-scale.md)

  • scripts/spatial-hash-grid.js

  • O(1) queries for uniform distribution

  • scripts/octree.js

  • Adaptive queries for clustered bases

  • scripts/chunk-manager.js

  • World streaming for large maps

  • scripts/performance-profiler.js

  • Benchmarking utilities

Structural Physics (references/structural-physics-advanced.md)

  • scripts/heuristic-validator.js

  • Fast validation (Fortnite/Rust/Valheim modes)

  • scripts/stability-optimizer.js

  • Caching and batch updates

  • scripts/damage-propagation.js

  • Damage states, cascading collapse

  • scripts/physics-engine-lite.js

  • Optional realistic physics

Multiplayer (references/multiplayer-networking.md)

  • scripts/delta-compression.js

  • Only send changed state

  • scripts/client-prediction.js

  • Optimistic placement with rollback

  • scripts/conflict-resolver.js

  • Handle simultaneous builds

  • scripts/building-network-manager.js

  • Complete server/client system

Key Patterns

Spatial Indexing Selection

Pieces Distribution Use

<1,000 Any Array

1-5k Uniform SpatialHashGrid

1-5k Clustered Octree

5k+ Any ChunkManager + Octree

Physics Mode Selection

  • Arcade (Fortnite): Connectivity only, instant collapse, best for combat

  • Heuristic (Rust/Valheim): Stability %, predictable, best for survival

  • Realistic: Full stress/strain, expensive, best for engineering sims

Multiplayer Pattern

Server-authoritative with client prediction. Use delta compression for sync.

Source Transparency

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