dialogue-craft

Apply this skill when:

Safety Notice

This listing is imported from skills.sh public index metadata. Review upstream SKILL.md and repository scripts before running.

Copy this and send it to your AI assistant to learn

Install skill "dialogue-craft" with this command: npx skills add bybren-llc/story-systems-template/bybren-llc-story-systems-template-dialogue-craft

Dialogue Craft Skill

Invocation Triggers

Apply this skill when:

  • Polishing dialogue

  • Developing subtext

  • Differentiating character voices

  • Handling exposition

Dialogue Principles

The Purpose of Dialogue

Every line should:

  • Reveal character - How they speak shows who they are

  • Advance plot - Move the story forward

  • Create conflict - Tension between characters

  • Entertain - Be engaging to read/watch

Ideally, each line does 2-3 of these simultaneously.

Subtext

What is Subtext?

The meaning beneath the words. Characters rarely say exactly what they mean.

Surface vs. Subtext

// Surface level only (BAD) JOHN I'm angry at you for lying to me.

// With subtext (GOOD) JOHN (quiet) The coffee's cold.

Creating Subtext

Displacement: Talk about something else entirely

SARAH Did you feed the cat?

JOHN You know I always forget.

// They're talking about how he always lets her down

Deflection: Avoid the real subject

SARAH We need to talk about last night.

JOHN Have you seen my keys?

Contradiction: Say the opposite of truth

SARAH Are you okay?

JOHN Never better.

He won't meet her eyes.

Indirection: Circle around the point

SARAH I saw the ring in your drawer.

JOHN It was my mother's.

SARAH It's beautiful.

JOHN She would have liked you.

// Neither mentions the proposal

Voice Differentiation

Elements of Voice

Element Range

Vocabulary Simple ↔ Complex

Sentence length Short ↔ Long

Formality Casual ↔ Formal

Directness Blunt ↔ Indirect

Humor Dry ↔ Broad

Emotion Reserved ↔ Expressive

Voice by Background

  • Education: Vocabulary complexity, grammar

  • Region: Slang, rhythm, expressions

  • Profession: Jargon, verbal habits

  • Age: Generational references, formality

  • Personality: Introvert vs. extrovert patterns

Example: Three Characters, Same Information

// Academic PROFESSOR The statistical probability of survival decreases exponentially beyond the 72-hour threshold.

// Street MARCUS Three days, man. After that? You ain't coming back.

// Military COMMANDER Window's 72 hours. Then we write them off.

Handling Exposition

The Problem

Audiences need information, but "info dumps" kill scenes.

Exposition Techniques

Conflict: Characters argue about the information

JOHN The company's been laundering money for years.

SARAH That's insane. My father built this company.

JOHN Then he built it on dirty money.

Discovery: Character learns with audience

Sarah finds the document. Her eyes scan it.

SARAH (reading) "Project Nightfall. Initiated 1985..." (looks up) This goes back forty years.

Need to Know: Character explains to someone who needs it

VETERAN You're new. First rule: Never go below deck 5.

ROOKIE Why? What's down there?

VETERAN That's rule two. Don't ask.

Conflict of Interest: Information becomes ammunition

SARAH I know about the money, John.

JOHN (carefully) What money?

SARAH The hundred thousand in the offshore account. The one you opened the week before you proposed.

What to Avoid

  • Characters telling each other what they both know

  • "As you know, Bob..." constructions

  • Long explanatory monologues

  • Information that doesn't serve a scene purpose

Dialogue Rhythm

Varying Line Length

SARAH I loved you.

JOHN I know.

SARAH I would have done anything for you. Given up everything. My career, my family, my future. Everything.

JOHN I know.

Beat and Pause

SARAH I found the letters.

(beat)

JOHN I can explain.

SARAH Can you?

Long silence.

JOHN No.

Overlapping Dialogue

Indicated by -- for interruption:

SARAH I just think we should--

JOHN --Not now.

SARAH But if we could just--

JOHN I said not now.

Common Dialogue Problems

On the Nose

Characters stating emotions directly.

// BAD SARAH I feel betrayed and hurt by your actions.

// BETTER SARAH (sliding off ring) Here. I won't be needing this.

Greeting Rituals

Unnecessary pleasantries.

// BAD JOHN Hello, Sarah. How are you?

SARAH I'm fine, thanks. And you?

JOHN Good, good. Thanks for meeting me.

// BETTER JOHN (seated, waiting) You're late.

SARAH (sitting) You're lucky I came at all.

Identical Voices

All characters sound the same.

Test: Cover character names. Can you tell who's speaking?

Speechifying

Characters make speeches instead of conversation.

Break long speeches with:

  • Interruptions

  • Action beats

  • Other character reactions

  • Internal contradiction

Dialogue Polish Checklist

Per Line

  • Could this be cut? (If yes, cut it)

  • Does it reveal character?

  • Does it advance plot?

  • Is there subtext?

  • Is it speakable?

Per Scene

  • Is there conflict in the conversation?

  • Do voices sound distinct?

  • Is exposition earned?

  • Are there moments of silence?

  • Does rhythm vary?

Per Script

  • Can characters be identified by voice alone?

  • Is subtext consistent per character?

  • Are relationships clear through dialogue?

  • Does dialogue evolve as characters do?

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

Related Skills

Related by shared tags or category signals.

General

story-structure

No summary provided by upstream source.

Repository SourceNeeds Review
General

writers-room

No summary provided by upstream source.

Repository SourceNeeds Review
General

character-interview

No summary provided by upstream source.

Repository SourceNeeds Review
General

continuity-tracking

No summary provided by upstream source.

Repository SourceNeeds Review