scene-analysis

Apply this skill when:

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Install skill "scene-analysis" with this command: npx skills add bybren-llc/story-systems-template/bybren-llc-story-systems-template-scene-analysis

Scene Analysis Skill

Invocation Triggers

Apply this skill when:

  • Analyzing scene effectiveness

  • Evaluating scene pacing

  • Identifying scene problems

  • Breaking down scene beats

Scene Fundamentals

What Makes a Scene?

A scene is a unit of story with:

  • Single location (or continuous movement)

  • Continuous time (or clearly marked passage)

  • Beginning, middle, end

  • Purpose in the larger story

The Scene Question

Every scene should answer: "What changes?"

If nothing changes, the scene may not be necessary.

Scene Anatomy

Scene Structure

HOOK → Grabs attention, establishes context BUILD → Develops conflict/tension TURN → Something changes RESOLUTION → Scene's immediate outcome PROPULSION → Sets up what's next

Example Analysis

INT. RESTAURANT - NIGHT

HOOK: Sarah sits waiting. Checks her watch. John arrives, late.

BUILD: Awkward pleasantries. Sarah's cool. John tries to connect.

TURN: Sarah reveals she knows about the affair.

RESOLUTION: John admits it. Offers no excuse.

PROPULSION: Sarah says "I want a divorce" - cut before John responds.

Scene Purpose

Plot Functions

Function Description

Setup Establish information for later

Confrontation Characters in conflict

Revelation New information emerges

Decision Character makes choice

Action Physical events unfold

Consequence Results of previous actions

Character Functions

Function Description

Introduction Meet a character

Development Deepen understanding

Arc moment Character changes

Relationship Define/change relationship

Every Scene Must

  • Serve at least ONE plot function

  • Serve at least ONE character function

  • Ideally serve BOTH simultaneously

Pacing Analysis

Scene Length Guidelines

Type Pages Purpose

Short (1/2-1 page) Quick information, transitions

Medium (2-3 pages) Standard dialogue scenes

Long (4-5 pages) Major confrontations, setpieces

Extended (5+ pages) Climactic moments only

Pacing Rhythm

Vary scene lengths for rhythm:

SHORT - MEDIUM - MEDIUM - SHORT - LONG - SHORT

Not:

MEDIUM - MEDIUM - MEDIUM - MEDIUM - MEDIUM

Scene Economy

  • Enter late: Skip arrivals, greetings

  • Leave early: Cut after the point is made

  • Cut the fat: Every line earns its place

Scene Beats

What is a Beat?

A shift in the scene - emotion, power, information.

Identifying Beats

Mark where something changes:

  1. Sarah waits (anticipation) [BEAT: John arrives late]
  2. Awkward greeting (tension) [BEAT: Sarah asks direct question]
  3. John deflects (avoidance) [BEAT: Sarah reveals she knows]
  4. John exposed (power shift) [BEAT: John admits truth]
  5. Resolution (new status quo)

Beat Mapping

Beat #What HappensEmotional Shift
1Sarah waitsHope → Doubt
2John arrivesDoubt → Tension
3Small talkTension → Impatience
4Sarah confrontsImpatience → Anger
5John admitsAnger → Devastation

Scene Analysis Template

Scene Analysis: [Scene Description]

Location & Time

INT./EXT. [LOCATION] - [TIME] Page [X] - [Y] ([Z] pages)

Scene Purpose

  • Plot Function: [setup/confrontation/revelation/etc.]
  • Character Function: [introduction/development/arc/etc.]
  • What changes: [state A → state B]

Structure

  • Hook: [description]
  • Build: [description]
  • Turn: [description]
  • Resolution: [description]
  • Propulsion: [description]

Beat Breakdown

[Beat mapping table]

Strengths

  • [What works]

Issues

  • [What doesn't work]

Recommendations

  1. [Specific improvement]
  2. [Specific improvement]

Common Scene Problems

No Conflict

Problem: Characters agree, nothing is at stake. Fix: Give characters opposing goals. Even allies disagree on methods.

No Change

Problem: Scene ends same as it started. Fix: Something must be different. Information, relationship, stakes.

Wrong Length

Problem: Scene overstays welcome or rushes through. Fix: Match length to importance. Trim fat or expand key moments.

Unclear Purpose

Problem: Scene exists but why? Fix: Define the scene's job. If it has none, cut it.

Predictable

Problem: Scene goes exactly as expected. Fix: Add reversals, surprises, complications.

Scene Types Analysis

Exposition Scene

  • Risk: Information dump

  • Goal: Information + conflict

  • Test: Would scene be interesting without info?

Action Scene

  • Risk: All spectacle, no stakes

  • Goal: Character revealed through action

  • Test: What does action tell us about character?

Dialogue Scene

  • Risk: Talking heads

  • Goal: Subtext, conflict, change

  • Test: Is there tension in the conversation?

Transition Scene

  • Risk: Unnecessary

  • Goal: Essential bridge only

  • Test: Can it be cut? Can info be combined elsewhere?

Scene Checklist

Before Writing

  • What is the scene's purpose?

  • What changes by the end?

  • What's the conflict?

  • When does the scene start/end?

After Writing

  • Does the scene have a clear hook?

  • Does tension build?

  • Is there a turn?

  • Does it propel to next scene?

  • Can it be shorter?

  • Is it the right length for its importance?

Source Transparency

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Related Skills

Related by shared tags or category signals.

Research

power-analysis

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General

story-structure

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writers-room

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character-interview

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