webgpu

WebGPU/WGSL guidance for initialization, render/compute pipelines, shader authoring, debugging, and performance; use when building or troubleshooting WebGPU apps, GPU compute workloads, or WGSL shaders.

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Install skill "webgpu" with this command: npx skills add cazala/webgpu-skill/cazala-webgpu-skill-webgpu

WebGPU Skill

Use this skill to design, implement, and debug WebGPU applications and GPU compute pipelines. Keep it framework-agnostic and focus on reusable WebGPU/WGSL patterns.

What this skill covers

  • Cover WebGPU initialization, device setup, and surface configuration.
  • Cover compute pipelines, workgroup sizing, and storage buffer layout.
  • Cover render pipelines, render passes, and post-processing patterns.
  • Cover GPU/CPU synchronization and safe readback strategies.
  • Cover performance and debugging practices.
  • Cover architecture patterns: modular passes, phase-based simulation, and capability handling.
  • Cover use cases: rendering, compute, ML training/inference, grid simulations, and systems modeling.

Core principles

  • Choose a capability strategy: fallback runtime, reduced mode, or fail fast.
  • Avoid full GPU readbacks in hot paths; use localized queries or small readback buffers.
  • Structure simulation with phases (state, apply, integrate, constrain, correct) to keep WGSL cohesive.
  • Use spatial grids or other spatial indexing for neighbor queries and high particle counts.
  • Build modular passes so render and compute stages stay composable and testable.

Workflow

When asked to build a WebGPU feature:

  1. Confirm the target platform and WebGPU support expectations.
  2. Propose a resource layout (buffers, textures, bind groups) with a simple data model.
  3. Sketch the pipeline graph (compute vs render passes) and dependencies.
  4. Provide minimal working code and scale up with performance constraints.
  5. Choose a capability strategy when WebGPU is unavailable.

Deliverable checklist

  • Provide clean WebGPU init and error handling.
  • Include a buffer layout with alignment notes (16-byte struct alignment for WGSL).
  • Include a pass graph with clear read/write ownership (ping-pong textures if needed).
  • Call out readback and when it is safe.
  • Provide an optional fallback or reduced mode for critical functionality.

References and assets

Quick reference

See REFERENCE.md for a compact WebGPU cheat sheet and references/ for deeper patterns, including references/use-cases.md and references/simulation-patterns.md.

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