axiom-energy

Energy issues manifest as battery drain, hot devices, and poor App Store reviews. Core principle: Measure before optimizing. Use Power Profiler to identify the dominant subsystem (CPU/GPU/Network/Location/Display), then apply targeted fixes.

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Install skill "axiom-energy" with this command: npx skills add charleswiltgen/axiom/charleswiltgen-axiom-axiom-energy

Energy Optimization

Overview

Energy issues manifest as battery drain, hot devices, and poor App Store reviews. Core principle: Measure before optimizing. Use Power Profiler to identify the dominant subsystem (CPU/GPU/Network/Location/Display), then apply targeted fixes.

Key insight: Developers often don't know where to START auditing. This skill provides systematic diagnosis, not guesswork.

Requirements: iOS 26+, Xcode 26+, Power Profiler in Instruments

Example Prompts

Real questions developers ask that this skill answers:

  1. "My app is always at the top of Battery Settings. How do I find what's draining power?"

→ The skill covers Power Profiler workflow to identify dominant subsystem and targeted fixes

  1. "Users report my app makes their phone hot. Where do I start debugging?"

→ The skill provides decision tree: CPU vs GPU vs Network diagnosis with specific patterns

  1. "I have timers and location updates. Are they causing battery drain?"

→ The skill covers timer tolerance, location accuracy trade-offs, and audit checklists

  1. "My app drains battery in the background even when users aren't using it."

→ The skill covers background execution patterns, BGTasks, and EMRCA principles

  1. "How do I measure if my optimization actually improved battery life?"

→ The skill demonstrates before/after Power Profiler comparison workflow

Red Flags — High Energy Likely

If you see ANY of these, suspect energy inefficiency:

  • Battery Settings: Your app consistently at top of battery consumers

  • Device temperature: Phone gets warm during normal app use

  • User reviews: Mentions of "battery drain", "hot phone", "kills my battery"

  • Xcode Energy Gauge: Shows sustained high or very high impact

  • Background runtime: App runs longer than expected when not visible

  • Network activity: Frequent small requests instead of batched operations

  • Location icon: Appears in status bar when app shouldn't need location

Difference from normal energy use

  • Normal: App uses energy during active use, minimal when backgrounded

  • Problem: App uses significant energy even when user isn't interacting

Mandatory First Steps

ALWAYS run Power Profiler FIRST before optimizing code:

Step 1: Record a Power Trace (5 minutes)

  1. Connect iPhone wirelessly to Xcode (wireless debugging)
  2. Xcode → Product → Profile (Cmd+I)
  3. Select Blank template
  4. Click "+" → Add "Power Profiler" instrument
  5. Optional: Add "CPU Profiler" for correlation
  6. Click Record
  7. Use your app normally for 2-3 minutes
  8. Click Stop

Why wireless: When device is charging via cable, power metrics show 0. Use wireless debugging for accurate readings.

Step 2: Identify Dominant Subsystem

Expand the Power Profiler track and examine per-app metrics:

Lane Meaning High Value Indicates

CPU Power Impact Processor activity Computation, timers, parsing

GPU Power Impact Graphics rendering Animations, blur, Metal

Display Power Impact Screen usage Brightness, always-on content

Network Power Impact Radio activity Requests, downloads, polling

Look for: Which subsystem shows highest sustained values during your app's usage.

Step 3: Branch to Subsystem-Specific Fixes

Once you identify the dominant subsystem, use the decision trees below.

What this tells you

  • CPU dominant → Check timers, polling, JSON parsing, eager loading

  • GPU dominant → Check animations, blur effects, frame rates

  • Network dominant → Check request frequency, polling vs push

  • Display dominant → Check Dark Mode, brightness, screen-on time

  • Location (shown in CPU) → Check accuracy, update frequency

Why diagnostics first

  • Finding root cause with Power Profiler: 15-20 minutes

  • Guessing and testing random optimizations: 4+ hours, often wrong subsystem

Energy Decision Tree

User reports energy issue? │ ├─ CPU Power Impact dominant? │ ├─ Continuous high impact? │ │ ├─ Timers running? → Pattern 1: Timer Efficiency │ │ ├─ Polling data? → Pattern 2: Push vs Poll │ │ └─ Processing in loop? → Pattern 3: Lazy Loading │ ├─ Spikes during specific actions? │ │ ├─ JSON parsing? → Cache parsed results │ │ ├─ Image processing? → Move to background, cache │ │ └─ Database queries? → Index, batch, prefetch │ └─ High background CPU? │ ├─ Location updates? → Pattern 4: Location Efficiency │ ├─ BGTasks running too long? → Pattern 5: Background Execution │ └─ Audio session active? → Stop when not playing │ ├─ Network Power Impact dominant? │ ├─ Many small requests? │ │ └─ Batch into fewer large requests │ ├─ Polling pattern detected? │ │ └─ Convert to push notifications → Pattern 2 │ ├─ Downloads in foreground? │ │ └─ Use discretionary background URLSession │ └─ High cellular usage? │ └─ Defer to WiFi when possible │ ├─ GPU Power Impact dominant? │ ├─ Continuous animations? │ │ └─ Stop when view not visible │ ├─ Blur effects (UIVisualEffectView)? │ │ └─ Reduce or remove, use solid colors │ ├─ High frame rate animations? │ │ └─ Audit secondary frame rates → Pattern 6 │ └─ Metal rendering? │ └─ Implement frame limiting │ ├─ Display Power Impact dominant? │ ├─ Light backgrounds on OLED? │ │ └─ Implement Dark Mode (up to 70% savings) │ ├─ High brightness content? │ │ └─ Use darker UI elements │ └─ Screen always on? │ └─ Allow screen to sleep when appropriate │ └─ Location causing drain? (check CPU lane + location icon) ├─ Continuous updates? │ └─ Switch to significant-change monitoring ├─ High accuracy (kCLLocationAccuracyBest)? │ └─ Reduce to kCLLocationAccuracyHundredMeters └─ Background location? └─ Evaluate if truly needed → Pattern 4

Common Energy Patterns (With Fixes)

Pattern 1: Timer Efficiency

Problem: Timers wake the CPU from idle states, consuming significant energy.

❌ Anti-Pattern — Timer without tolerance

// BAD: Timer fires exactly every 1.0 seconds // Prevents system from batching with other timers Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in self.updateUI() }

✅ Fix — Set tolerance for timer batching

// GOOD: 10% tolerance allows system to batch timers let timer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in self.updateUI() } timer.tolerance = 0.1 // 10% tolerance minimum

// BETTER: Use Combine Timer with tolerance Timer.publish(every: 1.0, tolerance: 0.1, on: .main, in: .default) .autoconnect() .sink { [weak self] _ in self?.updateUI() } .store(in: &cancellables)

✅ Best — Use event-driven instead of polling

// BEST: Don't use timer at all — react to events NotificationCenter.default.publisher(for: .dataDidUpdate) .sink { [weak self] _ in self?.updateUI() } .store(in: &cancellables)

Key points:

  • Set tolerance to at least 10% of interval

  • Timer tolerance allows system to batch multiple timers into single wake

  • Prefer event-driven patterns over polling timers

  • Always invalidate timers when no longer needed

Pattern 2: Push vs Poll

Problem: Polling (checking server every N seconds) keeps radios active and drains battery.

❌ Anti-Pattern — Polling every 5 seconds

// BAD: Polls server every 5 seconds // Radio stays active, massive battery drain Timer.scheduledTimer(withTimeInterval: 5.0, repeats: true) { [weak self] _ in self?.fetchLatestData() // Network request every 5 seconds }

✅ Fix — Use background push notifications

// GOOD: Server pushes when data changes // Radio only active when there's actual new data

// 1. Register for remote notifications UIApplication.shared.registerForRemoteNotifications()

// 2. Handle background notification func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any], fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {

guard let _ = userInfo["content-available"] else {
    completionHandler(.noData)
    return
}

Task {
    do {
        let hasNewData = try await fetchLatestData()
        completionHandler(hasNewData ? .newData : .noData)
    } catch {
        completionHandler(.failed)
    }
}

}

Server payload for background push:

{ "aps": { "content-available": 1 }, "custom-data": "your-payload" }

Key points:

  • Background pushes are discretionary — system delivers at optimal time

  • Use apns-priority: 5 for non-urgent updates (energy efficient)

  • Use apns-priority: 10 only for time-sensitive alerts

  • Polling every 5 seconds uses 100x more energy than push

Pattern 3: Lazy Loading & Caching

Problem: Loading all data upfront causes CPU spikes and memory pressure.

❌ Anti-Pattern — Eager loading (from WWDC25-226)

// BAD: Creates and renders ALL views upfront // From WWDC25-226: This caused CPU spike and hang VStack { ForEach(videos) { video in VideoCardView(video: video) // Creates ALL thumbnails immediately } }

✅ Fix — Lazy loading

// GOOD: Only creates visible views // From WWDC25-226: Reduced CPU power impact from 21 to 4.3 LazyVStack { ForEach(videos) { video in VideoCardView(video: video) // Creates on-demand } }

❌ Anti-Pattern — Repeated parsing (from WWDC25-226)

// BAD: Parses JSON file on every location update // From WWDC25-226: Caused continuous CPU drain during commute func videoSuggestionsForLocation(_ location: CLLocation) -> [Video] { // Called every location change! let data = try? Data(contentsOf: rulesFileURL) let rules = try? JSONDecoder().decode([RecommendationRule].self, from: data) return filteredVideos(using: rules) }

✅ Fix — Cache parsed data

// GOOD: Parse once, reuse cached result // From WWDC25-226: Eliminated CPU drain private lazy var cachedRules: [RecommendationRule] = { let data = try? Data(contentsOf: rulesFileURL) return (try? JSONDecoder().decode([RecommendationRule].self, from: data)) ?? [] }()

func videoSuggestionsForLocation(_ location: CLLocation) -> [Video] { return filteredVideos(using: cachedRules) // No parsing! }

Key points:

  • Use LazyVStack , LazyHStack , LazyVGrid for large collections

  • Cache parsed JSON, decoded data, computed results

  • Move expensive operations out of frequently-called methods

Pattern 4: Location Efficiency

Problem: Continuous location updates keep GPS active, draining battery rapidly.

❌ Anti-Pattern — Continuous high-accuracy updates

// BAD: Continuous updates with best accuracy // GPS stays active constantly, massive battery drain let locationManager = CLLocationManager() locationManager.desiredAccuracy = kCLLocationAccuracyBest locationManager.startUpdatingLocation() // Never stops!

✅ Fix — Appropriate accuracy and significant-change

// GOOD: Reduced accuracy, significant-change monitoring let locationManager = CLLocationManager()

// Use appropriate accuracy (100m is fine for most apps) locationManager.desiredAccuracy = kCLLocationAccuracyHundredMeters

// Use distance filter to reduce updates locationManager.distanceFilter = 100 // Only update every 100 meters

// For background: Use significant-change monitoring locationManager.startMonitoringSignificantLocationChanges()

// Stop when done func stopTracking() { locationManager.stopUpdatingLocation() locationManager.stopMonitoringSignificantLocationChanges() }

✅ Better — iOS 26+ CLLocationUpdate with stationary detection

// BEST: Modern async API with automatic stationary detection for try await update in CLLocationUpdate.liveUpdates() { if update.stationary { // Device stopped moving — system pauses updates automatically // Switch to CLMonitor for region monitoring break } handleLocation(update.location) }

Accuracy comparison (battery impact):

Accuracy Battery Impact Use Case

kCLLocationAccuracyBest

Very High Navigation apps only

kCLLocationAccuracyNearestTenMeters

High Fitness tracking

kCLLocationAccuracyHundredMeters

Medium Store locators

kCLLocationAccuracyKilometer

Low Weather apps

Significant-change Very Low Background updates

Pattern 5: Background Execution (EMRCA)

Problem: Background tasks that run too long or too often drain battery.

EMRCA Principles (from WWDC25-227)

Your background work must be:

  • Efficient — Design lightweight, purpose-driven tasks

  • Minimal — Keep background work to a minimum

  • Resilient — Save incremental progress; respond to expiration signals

  • Courteous — Honor user preferences and system conditions

  • Adaptive — Understand and adapt to system priorities

❌ Anti-Pattern — Long-running background task

// BAD: Requests unlimited background time // System will terminate after ~30 seconds anyway var backgroundTask: UIBackgroundTaskIdentifier = .invalid

func applicationDidEnterBackground(_ application: UIApplication) { backgroundTask = application.beginBackgroundTask { // Expiration handler — but task runs too long }

// Long operation that may not complete
performLongOperation()

}

✅ Fix — Proper background task handling

// GOOD: Finish quickly, save progress, notify system var backgroundTask: UIBackgroundTaskIdentifier = .invalid

func applicationDidEnterBackground(_ application: UIApplication) { backgroundTask = application.beginBackgroundTask(withName: "Save State") { [weak self] in // Expiration handler — clean up immediately self?.saveProgress() if let task = self?.backgroundTask { application.endBackgroundTask(task) } self?.backgroundTask = .invalid }

// Quick operation
saveEssentialState()

// End task as soon as done — don't wait for expiration
application.endBackgroundTask(backgroundTask)
backgroundTask = .invalid

}

✅ For Long Operations — Use BGProcessingTask

// BEST: Let system schedule at optimal time (charging, WiFi) func scheduleBackgroundProcessing() { let request = BGProcessingTaskRequest(identifier: "com.app.maintenance") request.requiresNetworkConnectivity = true request.requiresExternalPower = true // Only when charging

try? BGTaskScheduler.shared.submit(request)

}

// Register handler at app launch BGTaskScheduler.shared.register( forTaskWithIdentifier: "com.app.maintenance", using: nil ) { task in self.handleMaintenance(task: task as! BGProcessingTask) }

✅ iOS 26+ — BGContinuedProcessingTask for user-initiated work

// NEW iOS 26: Continue user-initiated tasks with progress UI let request = BGContinuedProcessingTaskRequest( identifier: "com.app.export", title: "Exporting Photos", subtitle: "23 of 100 photos" )

try? BGTaskScheduler.shared.submit(request)

Pattern 6: Frame Rate Auditing

Problem: Secondary animations running at higher frame rates than needed increase GPU power.

❌ Anti-Pattern — Uncontrolled frame rates

// BAD: Secondary animation runs at 60fps // When primary content only needs 30fps, this wastes power UIView.animate(withDuration: 2.0, delay: 0, options: [.repeat]) { self.subtitleLabel.alpha = 0.5 } completion: { _ in self.subtitleLabel.alpha = 1.0 }

✅ Fix — Control frame rate with CADisplayLink

// GOOD: Explicitly set preferred frame rate let displayLink = CADisplayLink(target: self, selector: #selector(updateAnimation)) displayLink.preferredFrameRateRange = CAFrameRateRange( minimum: 10, maximum: 30, // Match primary content preferred: 30 ) displayLink.add(to: .current, forMode: .default)

From WWDC22-10083: Up to 20% battery savings by aligning secondary animation frame rates with primary content.

Audit Checklists

Timer Audit

  • All timers have tolerance set (≥10% of interval)?

  • Timers invalidated when no longer needed?

  • Using Combine Timer instead of NSTimer where possible?

  • No polling patterns that could use push notifications?

  • Timers stopped when app enters background?

Network Audit

  • Requests batched instead of many small requests?

  • Using discretionary URLSession for non-urgent downloads?

  • waitsForConnectivity set to avoid failed connection attempts?

  • allowsExpensiveNetworkAccess set to false for deferrable work?

  • Push notifications instead of polling?

Location Audit

  • Using appropriate accuracy (not kCLLocationAccuracyBest unless navigation)?

  • distanceFilter set to reduce update frequency?

  • Stopping updates when no longer needed?

  • Using significant-change for background updates?

  • Background location justified and explained to users?

Background Execution Audit

  • endBackgroundTask called promptly when work completes?

  • Long operations use BGProcessingTask with requiresExternalPower ?

  • Background modes in Info.plist limited to what's actually needed?

  • Audio session deactivated when not playing?

  • EMRCA principles followed?

Display/GPU Audit

  • Dark Mode supported (70% OLED power savings)?

  • Animations stopped when view not visible?

  • Secondary animations use appropriate frame rates?

  • Blur effects minimized or removed?

  • Metal rendering has frame limiting?

Disk I/O Audit

  • Writes batched instead of frequent small writes?

  • SQLite using WAL journaling mode?

  • Avoiding rapid file creation/deletion?

  • Using SwiftData/Core Data instead of serialized files for frequent updates?

Pressure Scenarios

Scenario 1: "Just poll every 5 seconds for real-time updates"

The temptation: "Push notifications are complex. Polling is simpler."

The reality:

  • Polling every 5 seconds: Radio active 100% of time

  • Push notifications: Radio active only when data changes

  • Users WILL see your app at top of Battery Settings

  • App Store reviews WILL mention "battery hog"

Time cost comparison:

  • Implement polling: 30 minutes

  • Implement push: 2-4 hours

  • Fix bad reviews + reputation damage: Weeks

Pushback template: "Push notification setup takes a few hours, but polling will guarantee we're at the top of Battery Settings. Users actively uninstall apps that drain battery. The 2-hour investment prevents ongoing reputation damage."

Scenario 2: "Use continuous location for best accuracy"

The temptation: "Users expect accurate location. Let's use kCLLocationAccuracyBest ."

The reality:

  • kCLLocationAccuracyBest : GPS + WiFi + Cellular triangulation = massive drain

  • kCLLocationAccuracyHundredMeters : Good enough for 95% of use cases

  • Location icon in status bar = users checking Battery Settings

Time cost comparison:

  • Implement high accuracy: 10 minutes

  • Debug "why does my app drain battery" complaints: Hours

  • Refactor to appropriate accuracy: 30 minutes

Pushback template: "100-meter accuracy is sufficient for [use case]. Navigation apps like Google Maps need best accuracy, but we're showing [store locations / weather / general area]. The accuracy difference is imperceptible to users, but battery difference is massive."

Scenario 3: "Keep animations running, users expect smooth UI"

The temptation: "Animations make the app feel alive and polished."

The reality:

  • Animations running when view not visible = pure waste

  • High frame rate secondary animations = GPU drain

  • GPU power is significant portion of total device power

Time cost comparison:

  • Add animation: 15 minutes

  • Add visibility checks: 5 minutes extra

  • Debug "phone gets hot" reports: Hours

Pushback template: "We can keep the animation, but should pause it when the view isn't visible. This is a 5-minute change that prevents GPU drain when users aren't looking at the screen."

Scenario 4: "Ship now, optimize later"

The temptation: "Energy optimization is polish. We can do it in v1.1."

The reality:

  • Battery drain is immediately visible to users

  • First impressions drive reviews

  • "Battery hog" reputation is hard to shake

  • Power Profiler baseline takes 15 minutes

Time cost comparison:

  • Power Profiler check before launch: 15 minutes

  • Fix energy issues post-launch: Days (plus reputation damage)

  • Regain user trust: Months

Pushback template: "A 15-minute Power Profiler session before launch catches major energy issues. If we ship with battery problems, users will see us at top of Battery Settings on day one and leave 1-star reviews. Let me do a quick check — it's faster than damage control."

Real-World Examples

Example 1: Video Streaming App with Eager Loading (WWDC25-226)

Symptom: CPU power impact jumped from 1 to 21 when opening Library pane. UI hung.

Diagnosis using Power Profiler:

  • Recorded trace while opening Library pane

  • CPU Power Impact lane showed massive spike

  • Time Profiler showed VideoCardView body called hundreds of times

  • Root cause: VStack creating ALL video thumbnails upfront

Fix:

// Before: VStack (eager) VStack { ForEach(videos) { video in VideoCardView(video: video) } }

// After: LazyVStack (on-demand) LazyVStack { ForEach(videos) { video in VideoCardView(video: video) } }

Result: CPU power impact dropped from 21 to 4.3. UI no longer hung.

Example 2: Location-Based Suggestions with Repeated Parsing (WWDC25-226)

Symptom: User commuting reported massive battery drain. Developer couldn't reproduce at desk.

Diagnosis using on-device Power Profiler:

  • User collected trace during commute (Settings → Developer → Performance Trace)

  • Trace showed periodic CPU spikes correlating with movement

  • Time Profiler showed videoSuggestionsForLocation consuming CPU

  • Root cause: JSON file parsed on EVERY location update

Fix:

// Before: Parse on every call func videoSuggestionsForLocation(_ location: CLLocation) -> [Video] { let data = try? Data(contentsOf: rulesFileURL) let rules = try? JSONDecoder().decode([RecommendationRule].self, from: data) return filteredVideos(using: rules) }

// After: Parse once, cache private lazy var cachedRules: [RecommendationRule] = { let data = try? Data(contentsOf: rulesFileURL) return (try? JSONDecoder().decode([RecommendationRule].self, from: data)) ?? [] }()

func videoSuggestionsForLocation(_ location: CLLocation) -> [Video] { return filteredVideos(using: cachedRules) }

Result: Eliminated CPU spikes during movement. Battery drain resolved.

Example 3: Music App with Always-Active Audio Session

Symptom: App drains battery even when not playing music.

Diagnosis:

  • Power Profiler showed sustained background CPU activity

  • Audio session remained active after playback stopped

  • System kept audio hardware powered on

Fix:

// Before: Never deactivate func playTrack(_ track: Track) { try? AVAudioSession.sharedInstance().setActive(true) player.play() }

func stopPlayback() { player.stop() // Audio session still active! }

// After: Deactivate when done func stopPlayback() { player.stop() try? AVAudioSession.sharedInstance().setActive(false, options: .notifyOthersOnDeactivation) }

// Even better: Use AVAudioEngine auto-shutdown let engine = AVAudioEngine() engine.isAutoShutdownEnabled = true // Automatically powers down when idle

Result: Background audio hardware powered down. Battery drain eliminated.

Responding to Low Power Mode

Detect and adapt when user enables Low Power Mode:

// Check current state if ProcessInfo.processInfo.isLowPowerModeEnabled { reduceEnergyUsage() }

// React to changes NotificationCenter.default.publisher(for: .NSProcessInfoPowerStateDidChange) .sink { [weak self] _ in if ProcessInfo.processInfo.isLowPowerModeEnabled { self?.reduceEnergyUsage() } else { self?.restoreNormalOperation() } } .store(in: &cancellables)

func reduceEnergyUsage() { // Pause optional activities // Reduce animation frame rates // Increase timer intervals // Defer network requests // Stop location updates if not critical }

Monitoring Energy in Production

MetricKit Setup

import MetricKit

class EnergyMetricsManager: NSObject, MXMetricManagerSubscriber { static let shared = EnergyMetricsManager()

func startMonitoring() {
    MXMetricManager.shared.add(self)
}

func didReceive(_ payloads: [MXMetricPayload]) {
    for payload in payloads {
        if let cpuMetrics = payload.cpuMetrics {
            // Monitor CPU time
            let foregroundCPU = cpuMetrics.cumulativeCPUTime
            logMetric("foreground_cpu", value: foregroundCPU)
        }

        if let locationMetrics = payload.locationActivityMetrics {
            // Monitor location usage
            let backgroundLocation = locationMetrics.cumulativeBackgroundLocationTime
            logMetric("background_location", value: backgroundLocation)
        }
    }
}

}

Xcode Organizer

Check Battery Usage pane in Xcode Organizer for field data:

  • Foreground vs background energy breakdown

  • Category breakdown (Audio, Networking, Processing, Display, etc.)

  • Version comparison to detect regressions

Quick Reference

Power Profiler Workflow

  1. Connect device wirelessly
  2. Product → Profile → Blank → Add Power Profiler
  3. Record 2-3 minutes of usage
  4. Identify dominant subsystem (CPU/GPU/Network/Display)
  5. Apply targeted fix from patterns above
  6. Record again to verify improvement

Key Energy Savings

Optimization Potential Savings

Dark Mode on OLED Up to 70% display power

Frame rate alignment Up to 20% GPU power

Push vs poll 100x network efficiency

Location accuracy reduction 50-90% GPS power

Timer tolerance Significant CPU savings

Lazy loading Eliminates startup CPU spikes

Related Skills

  • axiom-energy-ref — Complete API reference with all code examples

  • axiom-energy-diag — Symptom-based troubleshooting decision trees

  • axiom-background-processing — Background task mechanics (why tasks don't run)

  • axiom-performance-profiling — General Instruments workflows

  • axiom-memory-debugging — Memory leak diagnosis (often related to energy)

  • axiom-networking — Network optimization patterns

  • axiom-timer-patterns — Timer crash prevention and lifecycle safety

WWDC Sessions

  • WWDC25-226 "Profile and optimize power usage in your app" — Power Profiler workflow

  • WWDC25-227 "Finish tasks in the background" — BGContinuedProcessingTask, EMRCA

  • WWDC22-10083 "Power down: Improve battery consumption" — Dark Mode, frame rates, deferral

  • WWDC20-10095 "The Push Notifications primer" — Push vs poll

  • WWDC19-417 "Improving Battery Life and Performance" — MetricKit

Last Updated: 2025-12-26 Platforms: iOS 26+, iPadOS 26+ Status: Production-ready energy optimization patterns

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