ux-design

A comprehensive UX design methodology for creating user-centered products. Use this skill when designing user experiences, creating flows, evaluating usability, or getting external UX feedback.

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Install skill "ux-design" with this command: npx skills add civitai/civitai/civitai-civitai-ux-design

UX Design Skill

A comprehensive UX design methodology for creating user-centered products. Use this skill when designing user experiences, creating flows, evaluating usability, or getting external UX feedback.

Core UX Principles

  1. Jobs-to-be-Done (JTBD)

Focus on what users are trying to accomplish, not features.

Template: When [situation], I want to [motivation], so I can [expected outcome].

Example: When I have a character I love, I want to generate comic panels with them, so I can tell stories without learning to draw.

  1. Progressive Disclosure

Show only what's needed at each step. Complexity emerges as users need it.

Level 1: Core action (upload, generate) Level 2: Basic options (style, description) Level 3: Advanced controls (parameters, fine-tuning) Level 4: Expert features (custom LoRAs, composition)

  1. Recognition Over Recall

Users should recognize options, not remember commands.

Bad: "Enter LoRA weight (0.0-1.0)" Good: [Slider with preview] "Style strength: Subtle ←→ Strong"

  1. Error Prevention > Error Recovery

Design to prevent errors, not just handle them gracefully.

Example: Disable "Generate" until character is locked, not "Error: No character"

  1. Immediate Feedback

Every action should have visible response within 100ms.

  • Button press → visual state change
  • Upload → progress indicator
  • Generation → status updates ("Analyzing face...", "Applying style...")

UX Design Process

Phase 1: Research & Discovery

  1. User Interviews

    • Who are the target users?
    • What are they trying to accomplish?
    • What do they currently use? What's frustrating?
    • What would "magic" look like?
  2. Competitive Analysis

    • What do competitors do well?
    • Where do they fail?
    • What's the table stakes?
    • What's the differentiation opportunity?
  3. Jobs-to-be-Done Mapping

    • List all user jobs
    • Prioritize by frequency × importance
    • Identify underserved jobs
  4. User Personas

    • 2-3 primary personas
    • Goals, frustrations, context
    • Technical proficiency level

Phase 2: Information Architecture

  1. Content Inventory

    • What content/features exist?
    • How do they relate?
  2. Site/App Map

    • Hierarchy of screens/pages
    • Navigation structure
  3. User Flows

    • Primary task flows (happy path)
    • Error/edge case flows
    • Entry and exit points

Phase 3: Interaction Design

  1. Wireframes

    • Low-fidelity layouts
    • Component placement
    • Information hierarchy
  2. Interaction Patterns

    • How does each element behave?
    • State transitions
    • Micro-interactions
  3. Responsive Considerations

    • Desktop, tablet, mobile breakpoints
    • Touch vs mouse interactions

Phase 4: Visual Design

  1. Design System

    • Typography
    • Color palette
    • Spacing/grid
    • Component library
  2. High-Fidelity Mockups

    • Pixel-perfect designs
    • All states (empty, loading, error, success)
    • Dark/light mode if applicable
  3. Prototypes

    • Interactive clickable prototypes
    • Animation/transition specs

Phase 5: Validation

  1. Usability Testing

    • Task completion rates
    • Time on task
    • Error rates
    • User satisfaction
  2. A/B Testing

    • Hypothesis-driven experiments
    • Statistical significance
  3. Analytics

    • Funnel analysis
    • Drop-off points
    • Feature usage

UX Deliverables

User Flow Diagram Format

[Entry Point] → (Decision) → [Screen/State] → [Exit/Success] ↓ [Alternative Path]

Legend: [ ] = Screen or state ( ) = Decision point → = Flow direction --- = Optional path

Wireframe Annotation Format

┌─────────────────────────────────────────┐ │ [Component Name] │ │ ┌─────────────────────────────────────┐│ │ │ ││ │ │ ① Element description ││ │ │ ② Interaction behavior ││ │ │ ││ │ └─────────────────────────────────────┘│ │ │ │ Notes: │ │ - Accessibility considerations │ │ - Edge cases │ │ - Mobile behavior │ └─────────────────────────────────────────┘

① Numbered annotations reference specific elements ② Describe behavior, not just appearance

State Diagram Format

State Machine: [Component Name]

States:

  • idle: Default state
  • loading: Async operation in progress
  • success: Operation completed
  • error: Operation failed

Transitions: idle → loading: [trigger: user action] loading → success: [trigger: operation complete] loading → error: [trigger: operation failed] error → idle: [trigger: dismiss/retry]

Running UX Reviews

Use the agent-review skill with UX-focused prompts:

Get UX feedback on a flow

node .claude/skills/agent-review/query.mjs -m opus
-s "You are a senior UX designer with 15 years of experience in consumer products. Focus on usability, accessibility, and emotional design."
-f docs/ux-flow.md
"Review this user flow for usability issues and opportunities"

Evaluate information architecture

node .claude/skills/agent-review/query.mjs -m opus
-s "You are an information architect specializing in complex creative tools. Prioritize discoverability and progressive complexity."
-f docs/site-map.md
"Evaluate this information architecture for a comic creation tool"

Get feedback on wireframes

node .claude/skills/agent-review/query.mjs -m opus
-s "You are a UX designer who specializes in creative tools like Figma, Canva, and Adobe products. Focus on efficiency for power users while maintaining approachability."
-f docs/wireframes.md
"Critique these wireframes for a comic panel generator"

UX Heuristics Checklist

Use this checklist to evaluate designs:

Nielsen's 10 Usability Heuristics

  • Visibility of system status: User always knows what's happening

  • Match with real world: Uses familiar language and concepts

  • User control and freedom: Easy to undo, escape, go back

  • Consistency and standards: Same actions work the same way

  • Error prevention: Design prevents errors before they occur

  • Recognition over recall: Options visible, not memorized

  • Flexibility and efficiency: Shortcuts for experts, simplicity for novices

  • Aesthetic and minimal: No irrelevant information

  • Help users with errors: Clear error messages with solutions

  • Help and documentation: Available when needed

Accessibility (WCAG)

  • Perceivable: Content available to all senses

  • Operable: All functionality via keyboard

  • Understandable: Clear language, predictable behavior

  • Robust: Works with assistive technologies

Emotional Design

  • Visceral: First impression is positive

  • Behavioral: Feels good to use, efficient

  • Reflective: Users feel proud/satisfied after use

UX Writing Guidelines

Microcopy Principles

  1. Be concise: "Upload" not "Click here to upload your files"
  2. Be specific: "3 images required" not "Upload images"
  3. Be helpful: "Try a front-facing photo" not "Invalid image"
  4. Be human: "Almost there!" not "Processing: 80%"

Button Labels

Good: [Create Comic] [Save Draft] [Generate Panel] Bad: [Submit] [OK] [Go]

Action verbs that describe what happens

Error Messages

Format: What happened + Why + How to fix

Example: "Character not recognized. We couldn't detect a face in your images. Try uploading photos with a clear, front-facing view."

Loading States

Informative progress, not just spinners:

"Analyzing your character..." (0-30%) "Learning facial features..." (30-50%) "Creating style profile..." (50-70%) "Almost ready..." (70-100%)

Output Templates

When creating UX documentation, use these templates:

User Story Template

User Story: [Title]

As a [user type] I want to [action] So that [benefit]

Acceptance Criteria

  • Criterion 1
  • Criterion 2

UX Notes

  • Key interaction details
  • Edge cases to handle
  • Accessibility considerations

Screen Specification Template

Screen: [Name]

Purpose: What this screen accomplishes Entry Points: How users arrive here Exit Points: Where users can go from here

Layout

[ASCII wireframe or description]

Components

ComponentBehaviorStates
Component 1Descriptionidle, hover, active, disabled

Interactions

  1. When user does X, Y happens
  2. ...

Edge Cases

  • Empty state: What shows when no data?
  • Error state: What shows on failure?
  • Loading state: What shows during async?

Accessibility

  • Keyboard navigation
  • Screen reader considerations
  • Color contrast

User Flow Template

Flow: [Name]

Goal: What the user accomplishes Trigger: What initiates this flow Actors: Who is involved

Happy Path

  1. Step 1 → [Screen/State]
  2. Step 2 → [Screen/State]
  3. Success!

Alternative Paths

  • If [condition], then [alternative flow]

Error Paths

  • If [error], show [error state], user can [recovery action]

Flow Diagram

[ASCII or mermaid diagram]

When to Use This Skill

  • New Feature Design: Before writing code, design the experience

  • UX Review: Evaluate existing designs for usability issues

  • User Flow Mapping: Document how users accomplish tasks

  • Wireframing: Create low-fidelity layouts

  • Interaction Design: Define how elements behave

  • Usability Evaluation: Heuristic analysis of designs

  • UX Writing: Craft microcopy, error messages, onboarding text

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