blender

Blender Interface and Workflows

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Install skill "blender" with this command: npx skills add davincidreams/agent-team-plugins/davincidreams-agent-team-plugins-blender

Blender

Blender Interface and Workflows

Workspace Layout

  • 3D Viewport: Main viewport for modeling and scene manipulation

  • Outliner: Hierarchical view of scene objects

  • Properties Panel: Object, modifier, and material properties

  • Timeline: Animation timeline and playback controls

  • Graph Editor: Animation curve editing

  • UV Editor: UV mapping and texture editing

  • Shader Editor: Node-based material and shader creation

Navigation

  • Orbit: Middle mouse button

  • Pan: Shift + Middle mouse button

  • Zoom: Scroll wheel

  • Numpad Views: 1 (front), 3 (right), 7 (top), 5 (orthographic/perspective)

  • Frame Selected: Period (.)

  • Frame All: Home

Object Modes

  • Object Mode: Manipulate entire objects

  • Edit Mode: Edit mesh geometry

  • Sculpt Mode: Digital sculpting

  • Vertex Paint: Paint vertex colors

  • Weight Paint: Paint vertex weights for rigging

  • Texture Paint: Paint textures directly on model

  • Pose Mode: Animate rigged characters

Modeling Tools and Techniques

Primitives

  • Mesh Primitives: Cube, Sphere, Cylinder, Cone, Torus, Plane, Monkey

  • Curve Primitives: Bezier, NURBS curves

  • Surface Primitives: NURBS surfaces

  • Metaballs: Organic blobby shapes

Edit Mode Tools

  • Extrude (E): Extrude faces, edges, or vertices

  • Inset (I): Create inset faces

  • Bevel (Ctrl+B): Bevel edges

  • Loop Cut (Ctrl+R): Add edge loops

  • Knife Tool (K): Cut custom geometry

  • Bridge Edge Loops: Connect edge loops

  • Merge (Alt+M): Merge vertices

  • Dissolve (X): Remove geometry while maintaining shape

Modifiers

  • Subdivision Surface: Smooth subdivision

  • Mirror: Mirror geometry across axis

  • Array: Duplicate geometry in patterns

  • Boolean: Combine, subtract, or intersect meshes

  • Decimate: Reduce polygon count

  • Remesh: Retopologize mesh

  • Shrinkwrap: Project mesh onto target surface

  • Solidify: Add thickness to surfaces

Sculpting and Retopology

Sculpt Mode

  • Brushes: Draw, Clay Strips, Crease, Smooth, Inflate

  • Dyntopo: Dynamic topology for sculpting

  • Multiresolution: Subdivision sculpting

  • Masking: Protect areas from sculpting

  • Falloff: Control brush influence

  • Stroke Settings: Spacing, jitter, smoothing

Retopology

  • Shrinkwrap Modifier: Project new topology onto sculpt

  • Snap to Face: Snap vertices to surface

  • Poly Build: Manual retopology tool

  • Bsurface: Automatic retopology add-on

  • Quad Remesher: Automatic quad-based retopology

Blender Rigging and Weight Painting

Armature

  • Bone Creation: Add bones to create skeleton

  • Bone Editing: Edit bone position, rotation, scale

  • Bone Layers: Organize bones into layers

  • Bone Groups: Group bones for organization

  • IK Constraints: Inverse kinematics setup

  • Bone Collections: Organize bones in Blender 4.0+

Rigging Tools

  • Rigify: Auto-rigging system for characters

  • Auto-Rig Pro: Commercial rigging add-on

  • Human Meta-Rig: Humanoid rig template

  • Constraints: IK, Copy Rotation, Limit Rotation, etc.

Weight Painting

  • Weight Paint Mode: Paint vertex weights

  • Brush Settings: Brush size, strength, falloff

  • Weight Tools: Normalize, blur, smooth weights

  • Vertex Groups: Assign vertices to bone groups

  • Mirror Weights: Mirror weights across symmetry

  • Weight Gradient: Create smooth weight transitions

Grease Pencil and Animation Tools

Grease Pencil

  • 2D Drawing: Draw 2D strokes in 3D space

  • Object Mode: Manipulate grease pencil objects

  • Edit Mode: Edit stroke points

  • Draw Mode: Draw new strokes

  • Sculpt Mode: Sculpt stroke thickness

  • Vertex Paint: Paint stroke colors

  • Materials: Assign materials to strokes

Animation

  • Keyframing: Insert keyframes (I)

  • Timeline: Scrub and playback animation

  • Dope Sheet: Overview of keyframes

  • Graph Editor: Fine-tune animation curves

  • NLA Editor: Non-linear animation editing

  • Action Editor: Edit animation actions

Blender to Unity/Unreal Export Pipelines

Export Settings

  • FBX Export: File > Export > FBX

  • Scale: Set to 1.00 for Unity, 0.01 for Unreal

  • Forward Axis: Set to -Z forward for Unity, -X forward for Unreal

  • Up Axis: Set to Y up for both engines

  • Apply Transforms: Apply scale, rotation, location before export

  • Include Selected: Export only selected objects

Unity Export

  • Scale: 1.00 (Unity uses meters)

  • Forward: -Z forward

  • Up: Y up

  • Apply Transforms: Ctrl+A > Apply > Scale, Rotation, Location

  • Export Selected: Check to export only selected objects

Unreal Export

  • Scale: 0.01 (Unreal uses centimeters)

  • Forward: -X forward

  • Up: Z up

  • Apply Transforms: Ctrl+A > Apply > Scale, Rotation, Location

  • Export Selected: Check to export only selected objects

Common Export Issues

  • Scale Mismatch: Ensure correct scale factor for target engine

  • Rotation Issues: Check forward and up axis settings

  • Material Export: Materials may need to be recreated in target engine

  • Animation Export: Ensure animations are baked and exported

  • Texture Paths: Use relative paths for textures

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