Unity Template Generator
Assists with generating production-ready Unity C# script templates that follow best practices and Unity conventions.
Available Templates
MonoBehaviour - GameObject components with lifecycle methods, serialized fields, component caching, and Gizmo helpers.
ScriptableObject - Data assets with [CreateAssetMenu] , validation, encapsulation, and clone methods.
Editor Script - Custom inspectors or windows. Asks for UGUI vs UI Toolkit preference (see unity-ui-selector).
Test Script - NUnit/PlayMode tests with Setup/TearDown, [UnityTest] , performance tests, and Arrange-Act-Assert pattern.
Template Features
All templates include:
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Unity coding conventions ([SerializeField] , PascalCase, XML docs)
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Performance patterns (component caching, no GetComponent in Update)
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Code organization (#region directives, consistent ordering)
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Safety features (null checks, OnValidate, Gizmos)
Placeholders: {{CLASS_NAME}} , {{NAMESPACE}} , {{DESCRIPTION}} , {{MENU_PATH}} , {{FILE_NAME}}
See template-reference.md for detailed customization options.
When to Use vs Other Components
Use this Skill when: Discussing template options, understanding template features, or getting guidance on script structure
Use @unity-scripter agent when: Writing custom scripts with specific requirements or implementing complex Unity features
Use @unity-refactor agent when: Improving existing scripts or restructuring code for better maintainability
Use /unity:new-script command when: Actually generating script files from templates with specific parameters
Use /unity:setup-test command when: Setting up complete test environments with test scripts
Related Skills
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unity-script-validator: Validates generated scripts
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unity-ui-selector: Helps choose UI system for Editor scripts
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unity-uitoolkit: Assists with UI Toolkit implementation when generating Editor scripts