changelog

When this skill is invoked:

Safety Notice

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Install skill "changelog" with this command: npx skills add donchitos/claude-code-game-studios/donchitos-claude-code-game-studios-changelog

When this skill is invoked:

  • Read the argument for the target version or sprint number. If a version is given, use the corresponding git tag. If a sprint number is given, use the sprint date range.

1b. Check git availability — Verify the repository is initialized:

  • Run git rev-parse --is-inside-work-tree to confirm git is available

  • If not a git repo, inform the user and abort gracefully

Read the git log since the last tag or release:

git log --oneline [last-tag]..HEAD

If no tags exist, read the full log or a reasonable recent range (last 100 commits).

Read sprint reports from production/sprints/ for the relevant period to understand planned work and context behind changes.

Read completed design documents from design/gdd/ for any new features that were implemented during this period.

Categorize every change into one of these categories:

  • New Features: Entirely new gameplay systems, modes, or content

  • Improvements: Enhancements to existing features, UX improvements, performance gains

  • Bug Fixes: Corrections to broken behavior

  • Balance Changes: Tuning of gameplay values, difficulty, economy

  • Known Issues: Issues the team is aware of but have not yet resolved

Generate the INTERNAL changelog (full technical detail):

Internal Changelog: [Version]

Date: [Date] Sprint(s): [Sprint numbers covered] Commits: [Count] ([first-hash]..[last-hash])

New Features

  • [Feature Name] -- [Technical description, affected systems]
    • Commits: [hash1], [hash2]
    • Owner: [who implemented it]
    • Design doc: [link if applicable]

Improvements

  • [Improvement] -- [What changed technically and why]
    • Commits: [hashes]
    • Owner: [who]

Bug Fixes

  • [BUG-ID] [Description of bug and root cause]
    • Fix: [What was changed]
    • Commits: [hashes]
    • Owner: [who]

Balance Changes

  • [What was tuned] -- [Old value -> New value] -- [Design intent]
    • Owner: [who]

Technical Debt / Refactoring

  • [What was cleaned up and why]
    • Commits: [hashes]

Known Issues

  • [Issue description] -- [Severity] -- [ETA for fix if known]

Metrics

  • Total commits: [N]

  • Files changed: [N]

  • Lines added: [N]

  • Lines removed: [N]

  • Generate the PLAYER-FACING changelog (friendly, non-technical):

What is New in [Version]

New Features

  • [Feature Name]: [Player-friendly description of what they can now do and why it is exciting. Focus on the experience, not the implementation.]

Improvements

  • [What improved]: [How this makes the game better for the player. Be specific but avoid jargon.]

Bug Fixes

  • Fixed an issue where [describe what the player experienced, not what was wrong in the code]
  • Fixed [player-visible symptom]

Balance Changes

  • [What changed in player-understandable terms and the design intent. Example: "Healing potions now restore 50 HP (up from 30) -- we felt players needed more recovery options in late-game encounters."]

Known Issues

  • We are aware of [issue description in player terms] and are working on a fix. [Workaround if one exists.]

Thank you for playing! Your feedback helps us make the game better. Report issues at [link].

  • Output both changelogs to the user. The internal changelog is the primary working document. The player-facing changelog is ready for community posting after review.

Guidelines

  • Never expose internal code references, file paths, or developer names in the player-facing changelog

  • Group related changes together rather than listing individual commits

  • If a commit message is unclear, check the associated files and sprint data for context

  • Balance changes should always include the design reasoning, not just the numbers

  • Known issues should be honest -- players appreciate transparency

  • If the git history is messy (merge commits, reverts, fixup commits), clean up the narrative rather than listing every commit literally

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

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