gate-check

Phase Gate Validation

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Install skill "gate-check" with this command: npx skills add donchitos/claude-code-game-studios/donchitos-claude-code-game-studios-gate-check

Phase Gate Validation

This skill validates whether the project is ready to advance to the next development phase. It checks for required artifacts, quality standards, and blockers.

Distinct from /project-stage-detect : That skill is diagnostic ("where are we?"). This skill is prescriptive ("are we ready to advance?" with a formal verdict).

Production Stages (7)

The project progresses through these stages:

  • Concept — Brainstorming, game concept document

  • Systems Design — Mapping systems, writing GDDs

  • Technical Setup — Engine config, architecture decisions

  • Pre-Production — Prototyping, vertical slice validation

  • Production — Feature development (Epic/Feature/Task tracking active)

  • Polish — Performance, playtesting, bug fixing

  • Release — Launch prep, certification

When a gate passes, write the new stage name to production/stage.txt

(single line, e.g. Production ). This updates the status line immediately.

  1. Parse Arguments
  • With argument: /gate-check production — validate readiness for that specific phase

  • No argument: Auto-detect current stage using the same heuristics as /project-stage-detect , then validate the NEXT phase transition

  1. Phase Gate Definitions

Gate: Concept → Systems Design

Required Artifacts:

  • design/gdd/game-concept.md exists and has content

  • Game pillars defined (in concept doc or design/gdd/game-pillars.md )

Quality Checks:

  • Game concept has been reviewed (/design-review verdict not MAJOR REVISION NEEDED)

  • Core loop is described and understood

  • Target audience is identified

Gate: Systems Design → Technical Setup

Required Artifacts:

  • Systems index exists at design/gdd/systems-index.md with at least MVP systems enumerated

  • At least 1 GDD in design/gdd/ (beyond game-concept.md and systems-index.md)

Quality Checks:

  • GDD(s) pass design review (8 required sections present)

  • System dependencies are mapped in the systems index

  • MVP priority tier is defined

Gate: Technical Setup → Pre-Production

Required Artifacts:

  • Engine chosen (CLAUDE.md Technology Stack is not [CHOOSE] )

  • Technical preferences configured (.claude/docs/technical-preferences.md populated)

  • At least 1 Architecture Decision Record in docs/architecture/

  • Engine reference docs exist in docs/engine-reference/

Quality Checks:

  • Architecture decisions cover core systems (rendering, input, state management)

  • Technical preferences have naming conventions and performance budgets set

Gate: Pre-Production → Production

Required Artifacts:

  • At least 1 prototype in prototypes/ with a README

  • First sprint plan exists in production/sprints/

  • All MVP-tier GDDs from systems index are complete

Quality Checks:

  • Prototype validates the core loop hypothesis

  • Sprint plan references real work items from GDDs

  • Vertical slice scope is defined

Gate: Production → Polish

Required Artifacts:

  • src/ has active code organized into subsystems

  • All core mechanics from GDD are implemented (cross-reference design/gdd/ with src/ )

  • Main gameplay path is playable end-to-end

  • Test files exist in tests/

  • At least 1 playtest report (or /playtest-report has been run)

Quality Checks:

  • Tests are passing (run test suite via Bash)

  • No critical/blocker bugs in any bug tracker or known issues

  • Core loop plays as designed (compare to GDD acceptance criteria)

  • Performance is within budget (check technical-preferences.md targets)

Gate: Polish → Release

Required Artifacts:

  • All features from milestone plan are implemented

  • Content is complete (all levels, assets, dialogue referenced in design docs exist)

  • Localization strings are externalized (no hardcoded player-facing text in src/ )

  • QA test plan exists

  • Balance data has been reviewed (/balance-check run)

  • Release checklist completed (/release-checklist or /launch-checklist run)

  • Store metadata prepared (if applicable)

  • Changelog / patch notes drafted

Quality Checks:

  • Full QA pass signed off by qa-lead

  • All tests passing

  • Performance targets met across all target platforms

  • No known critical, high, or medium-severity bugs

  • Accessibility basics covered (remapping, text scaling if applicable)

  • Localization verified for all target languages

  • Legal requirements met (EULA, privacy policy, age ratings if applicable)

  • Build compiles and packages cleanly

  1. Run the Gate Check

For each item in the target gate:

Artifact Checks

  • Use Glob and Read to verify files exist and have meaningful content

  • Don't just check existence — verify the file has real content (not just a template header)

  • For code checks, verify directory structure and file counts

Quality Checks

  • For test checks: Run the test suite via Bash if a test runner is configured

  • For design review checks: Read the GDD and check for the 8 required sections

  • For performance checks: Read technical-preferences.md and compare against any profiling data in tests/performance/ or recent /perf-profile output

  • For localization checks: Grep for hardcoded strings in src/

Cross-Reference Checks

  • Compare design/gdd/ documents against src/ implementations

  • Check that every system referenced in architecture docs has corresponding code

  • Verify sprint plans reference real work items

  1. Collaborative Assessment

For items that can't be automatically verified, ask the user:

  • "I can't automatically verify that the core loop plays well. Has it been playtested?"

  • "No playtest report found. Has informal testing been done?"

  • "Performance profiling data isn't available. Would you like to run /perf-profile ?"

Never assume PASS for unverifiable items. Mark them as MANUAL CHECK NEEDED.

  1. Output the Verdict

Gate Check: [Current Phase] → [Target Phase]

Date: [date] Checked by: gate-check skill

Required Artifacts: [X/Y present]

  • design/gdd/game-concept.md — exists, 2.4KB
  • docs/architecture/ — MISSING (no ADRs found)
  • production/sprints/ — exists, 1 sprint plan

Quality Checks: [X/Y passing]

  • GDD has 8/8 required sections
  • Tests — FAILED (3 failures in tests/unit/)
  • [?] Core loop playtested — MANUAL CHECK NEEDED

Blockers

  1. No Architecture Decision Records — Run /architecture-decision to create one covering core system architecture before entering production.
  2. 3 test failures — Fix failing tests in tests/unit/ before advancing.

Recommendations

  • [Priority actions to resolve blockers]
  • [Optional improvements that aren't blocking]

Verdict: [PASS / CONCERNS / FAIL]

  • PASS: All required artifacts present, all quality checks passing
  • CONCERNS: Minor gaps exist but can be addressed during the next phase
  • FAIL: Critical blockers must be resolved before advancing
  1. Update Stage on PASS

When the verdict is PASS and the user confirms they want to advance:

  • Write the new stage name to production/stage.txt (single line, no trailing newline)

  • This immediately updates the status line for all future sessions

Example: if passing the "Pre-Production → Production" gate:

echo -n "Production" > production/stage.txt

Always ask before writing: "Gate passed. May I update production/stage.txt to 'Production'?"

  1. Follow-Up Actions

Based on the verdict, suggest specific next steps:

  • No game concept? → /brainstorm to create one

  • No systems index? → /map-systems to decompose the concept into systems

  • Missing design docs? → /reverse-document or delegate to game-designer

  • Missing ADRs? → /architecture-decision

  • Tests failing? → delegate to lead-programmer or qa-tester

  • No playtest data? → /playtest-report

  • Performance unknown? → /perf-profile

  • Not localized? → /localize

  • Ready for release? → /launch-checklist

Collaborative Protocol

This skill follows the collaborative design principle:

  • Scan first: Check all artifacts and quality gates

  • Ask about unknowns: Don't assume PASS for things you can't verify

  • Present findings: Show the full checklist with status

  • User decides: The verdict is a recommendation — the user makes the final call

  • Get approval: "May I write this gate check report to production/gate-checks/?"

Never block a user from advancing — the verdict is advisory. Document the risks and let the user decide whether to proceed despite concerns.

Source Transparency

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