patch-notes

When this skill is invoked:

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Install skill "patch-notes" with this command: npx skills add donchitos/claude-code-game-studios/donchitos-claude-code-game-studios-patch-notes

When this skill is invoked:

Parse the arguments:

  • version : the release version to generate notes for (e.g., 1.2.0 )

  • --style : output style — brief (bullet points), detailed (with context), full (with developer commentary). Default: detailed .

Gather change data from multiple sources:

  • Read the internal changelog at production/releases/[version]/changelog.md if it exists

  • Run git log between the previous release tag and current tag/HEAD

  • Read sprint retrospectives in production/sprints/ for context

  • Read any balance change documents in design/balance/

  • Read bug fix records from QA if available

Categorize all changes into player-facing categories:

  • New Content: new features, maps, characters, items, modes

  • Gameplay Changes: balance adjustments, mechanic changes, progression changes

  • Quality of Life: UI improvements, convenience features, accessibility

  • Bug Fixes: grouped by system (combat, UI, networking, etc.)

  • Performance: optimization improvements players might notice

  • Known Issues: transparency about unresolved problems

Translate developer language to player language:

  • "Refactored damage calculation pipeline" → "Improved hit detection accuracy"

  • "Fixed null reference in inventory manager" → "Fixed a crash when opening inventory"

  • "Reduced GC allocations in combat loop" → "Improved combat performance"

  • Remove purely internal changes that don't affect players

  • Preserve specific numbers for balance changes (damage: 50 → 45)

Generate the patch notes using the appropriate style:

Brief Style

Patch [Version] — [Title]

New

  • [Feature 1]
  • [Feature 2]

Changes

  • [Balance/mechanic change with before → after values]

Fixes

  • [Bug fix 1]
  • [Bug fix 2]

Known Issues

  • [Issue 1]

Detailed Style

Patch [Version] — [Title]

[Date]

Highlights

[1-2 sentence summary of the most exciting changes]

New Content

[Feature Name]

[2-3 sentences describing the feature and why players should be excited]

Gameplay Changes

Balance

ChangeBeforeAfterReason
[Item/ability][old value][new value][brief rationale]

Mechanics

  • [Change]: [explanation of what changed and why]

Quality of Life

  • [Improvement with context]

Bug Fixes

Combat

  • Fixed [description of what players experienced]

UI

  • Fixed [description]

Networking

  • Fixed [description]

Performance

  • [Improvement players will notice]

Known Issues

  • [Issue and workaround if available]

Full Style

Includes everything from Detailed, plus:

Developer Commentary

[Topic]

[Developer insight into a major change — why it was made, what was considered, what the team learned. Written in first-person team voice.]

Review the output for:

  • No internal jargon (replace technical terms with player-friendly language)

  • No references to internal systems, tickets, or sprint numbers

  • Balance changes include before/after values

  • Bug fixes describe the player experience, not the technical cause

  • Tone matches the game's voice (adjust formality based on game style)

Save the patch notes to production/releases/[version]/patch-notes.md , creating the directory if needed.

Output to the user: the complete patch notes, the file path, a count of changes by category, and any internal changes that were excluded (for review).

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

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