perf-profile

When this skill is invoked:

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Install skill "perf-profile" with this command: npx skills add donchitos/claude-code-game-studios/donchitos-claude-code-game-studios-perf-profile

When this skill is invoked:

Determine scope from the argument:

  • If a system name: focus profiling on that specific system

  • If full : run a comprehensive profile across all systems

Read performance budgets — Check for existing performance targets in design docs or CLAUDE.md:

  • Target FPS (e.g., 60fps = 16.67ms frame budget)

  • Memory budget (total and per-system)

  • Load time targets

  • Draw call budgets

  • Network bandwidth limits (if multiplayer)

Analyze the codebase for common performance issues:

CPU Profiling Targets:

  • _process() / Update() / Tick() functions — list all and estimate cost

  • Nested loops over large collections

  • String operations in hot paths

  • Allocation patterns in per-frame code

  • Unoptimized search/sort over game entities

  • Expensive physics queries (raycasts, overlaps) every frame

Memory Profiling Targets:

  • Large data structures and their growth patterns

  • Texture/asset memory footprint estimates

  • Object pool vs instantiate/destroy patterns

  • Leaked references (objects that should be freed but aren't)

  • Cache sizes and eviction policies

Rendering Targets (if applicable):

  • Draw call estimates

  • Overdraw from overlapping transparent objects

  • Shader complexity

  • Unoptimized particle systems

  • Missing LODs or occlusion culling

I/O Targets:

  • Save/load performance

  • Asset loading patterns (sync vs async)

  • Network message frequency and size

Generate the profiling report:

Performance Profile: [System or Full]

Generated: [Date]

Performance Budgets

MetricBudgetEstimated CurrentStatus
Frame time[16.67ms][estimate][OK/WARNING/OVER]
Memory[target][estimate][OK/WARNING/OVER]
Load time[target][estimate][OK/WARNING/OVER]
Draw calls[target][estimate][OK/WARNING/OVER]

Hotspots Identified

#LocationIssueEstimated ImpactFix Effort
1[file:line][description][High/Med/Low][S/M/L]
2[file:line][description][High/Med/Low][S/M/L]

Optimization Recommendations (Priority Order)

  1. [Title] — [Description of the optimization]
    • Location: [file:line]
    • Expected gain: [estimate]
    • Risk: [Low/Med/High]
    • Approach: [How to implement]

Quick Wins (< 1 hour each)

  • [Simple optimization 1]
  • [Simple optimization 2]

Requires Investigation

  • [Area that needs actual runtime profiling to determine impact]

Output the report with a summary: top 3 hotspots, estimated headroom vs budget, and recommended next action.

Rules

  • Never optimize without measuring first — gut feelings about performance are unreliable

  • Recommendations must include estimated impact — "make it faster" is not actionable

  • Profile on target hardware, not just development machines

  • Distinguish between CPU-bound, GPU-bound, and I/O-bound bottlenecks

  • Consider worst-case scenarios (maximum entities, lowest spec hardware, worst network conditions)

  • Static analysis (this skill) identifies candidates; runtime profiling confirms

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