scope-check

When this skill is invoked:

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Install skill "scope-check" with this command: npx skills add donchitos/claude-code-game-studios/donchitos-claude-code-game-studios-scope-check

When this skill is invoked:

Read the original plan — Find the relevant document:

  • If a feature name: read the design doc from design/gdd/

  • If a sprint number: read the sprint plan from production/sprints/

  • If a milestone: read the milestone definition from production/milestones/

Read the current state — Check what has actually been implemented or is in progress:

  • Scan the codebase for files related to the feature/sprint

  • Read git log for commits related to this work

  • Check for TODO comments that indicate unfinished scope additions

Compare original vs current scope:

Scope Check: [Feature/Sprint Name]

Generated: [Date]

Original Scope

[List of items from the original plan]

Current Scope

[List of items currently implemented or in progress]

Scope Additions (not in original plan)

AdditionWho AddedWhenJustified?Effort
[item][commit/person][date][Yes/No/Unclear][S/M/L]

Scope Removals (in original but dropped)

Removed ItemReasonImpact
[item][why removed][what's affected]

Bloat Score

  • Original items: [N]
  • Current items: [N]
  • Items added: [N] (+[X]%)
  • Items removed: [N]
  • Net scope change: [+/-N] ([X]%)

Risk Assessment

  • Schedule Risk: [Low/Medium/High] — [explanation]
  • Quality Risk: [Low/Medium/High] — [explanation]
  • Integration Risk: [Low/Medium/High] — [explanation]

Recommendations

  1. Cut: [Items that should be removed to stay on schedule]
  2. Defer: [Items that can move to a future sprint/version]
  3. Keep: [Additions that are genuinely necessary]
  4. Flag: [Items that need a decision from producer/creative-director]

Output the scope check with a clear verdict:

  • On Track: Scope within 10% of original

  • Minor Creep: 10-25% scope increase — manageable with adjustments

  • Significant Creep: 25-50% scope increase — need to cut or extend timeline

  • Out of Control: >50% scope increase — stop and re-plan

Rules

  • Scope creep is additions without corresponding cuts or timeline extensions

  • Not all additions are bad — some are discovered requirements. But they must be acknowledged and accounted for.

  • When recommending cuts, prioritize preserving the core player experience over nice-to-haves

  • Always quantify scope changes — "it feels bigger" is not actionable, "+35% items" is

Source Transparency

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