team-polish

When this skill is invoked, orchestrate the polish team through a structured pipeline.

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Install skill "team-polish" with this command: npx skills add donchitos/claude-code-game-studios/donchitos-claude-code-game-studios-team-polish

When this skill is invoked, orchestrate the polish team through a structured pipeline.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Team Composition

  • performance-analyst — Profiling, optimization, memory analysis, frame budget

  • technical-artist — VFX polish, shader optimization, visual quality

  • sound-designer — Audio polish, mixing, ambient layers, feedback sounds

  • qa-tester — Edge case testing, regression testing, soak testing

How to Delegate

Use the Task tool to spawn each team member as a subagent:

  • subagent_type: performance-analyst — Profiling, optimization, memory analysis

  • subagent_type: technical-artist — VFX polish, shader optimization, visual quality

  • subagent_type: sound-designer — Audio polish, mixing, ambient layers

  • subagent_type: qa-tester — Edge case testing, regression testing, soak testing

Always provide full context in each agent's prompt (target feature/area, performance budgets, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phases 3 and 4 can run simultaneously).

Pipeline

Phase 1: Assessment

Delegate to performance-analyst:

  • Profile the target feature/area using /perf-profile

  • Identify performance bottlenecks and frame budget violations

  • Measure memory usage and check for leaks

  • Benchmark against target hardware specs

  • Output: performance report with prioritized optimization list

Phase 2: Optimization

Delegate to performance-analyst (with relevant programmers as needed):

  • Fix performance hotspots identified in Phase 1

  • Optimize draw calls, reduce overdraw

  • Fix memory leaks and reduce allocation pressure

  • Verify optimizations don't change gameplay behavior

  • Output: optimized code with before/after metrics

Phase 3: Visual Polish (parallel with Phase 2)

Delegate to technical-artist:

  • Review VFX for quality and consistency with art bible

  • Optimize particle systems and shader effects

  • Add screen shake, camera effects, and visual juice where appropriate

  • Ensure effects degrade gracefully on lower settings

  • Output: polished visual effects

Phase 4: Audio Polish (parallel with Phase 2)

Delegate to sound-designer:

  • Review audio events for completeness (are any actions missing sound feedback?)

  • Check audio mix levels — nothing too loud or too quiet relative to the mix

  • Add ambient audio layers for atmosphere

  • Verify audio plays correctly with spatial positioning

  • Output: audio polish list and mixing notes

Phase 5: Hardening

Delegate to qa-tester:

  • Test all edge cases: boundary conditions, rapid inputs, unusual sequences

  • Soak test: run the feature for extended periods checking for degradation

  • Stress test: maximum entities, worst-case scenarios

  • Regression test: verify polish changes haven't broken existing functionality

  • Test on minimum spec hardware (if available)

  • Output: test results with any remaining issues

Phase 6: Sign-off

  • Collect results from all team members

  • Compare performance metrics against budgets

  • Report: READY FOR RELEASE / NEEDS MORE WORK

  • List any remaining issues with severity and recommendations

Output

A summary report covering: performance before/after metrics, visual polish changes, audio polish changes, test results, and release readiness assessment.

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