QCut Project Organization Skill
Organize files and folders according to QCut's standard project structure.
Standard QCut Project Structure
Documents/QCut/Projects/{project-name}/ ├── project.qcut # Project metadata file ├── media/ # All media files │ ├── imported/ # User-imported media (videos, images, audio) │ ├── generated/ # AI-generated content (from skills) │ └── temp/ # Temporary processing files ├── skills/ # Project-specific skills │ ├── ai-content-pipeline/ # AI content generation skill │ │ ├── Skill.md │ │ ├── REFERENCE.md │ │ └── EXAMPLES.md │ └── ffmpeg-skill/ # FFmpeg processing skill │ ├── Skill.md │ └── REFERENCE.md ├── output/ # Exported videos and renders ├── cache/ # FFmpeg and processing cache └── docs/ # Project documentation (optional)
Organization Rules
Media Files
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Videos (.mp4, .mov, .webm, .avi): → media/imported/ or media/generated/
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Images (.jpg, .png, .webp, .gif): → media/imported/ or media/generated/
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Audio (.mp3, .wav, .aac, .m4a): → media/imported/ or media/generated/
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AI-generated content goes to media/generated/
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User-imported content goes to media/imported/
Hybrid Symlink Import System
QCut uses a hybrid symlink/copy system for imported media:
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Symlinks preferred: Creates symbolic links to original files (saves disk space)
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Copy fallback: Falls back to copying when symlinks unavailable (Windows without admin, network drives)
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Metadata tracking: Each import tracks importMethod , originalPath , and fileSize
Files in media/imported/ may be:
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Symlinks pointing to the original file location
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Copies of the original file (when symlink creation fails)
Skills
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Each skill is a folder with Skill.md as the entry point
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Additional reference files: REFERENCE.md , EXAMPLES.md , CONCEPTS.md
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Skills can have a scripts/ subfolder for helper scripts
Output
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Final rendered videos go to output/
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Use descriptive names: {project-name}{date}{resolution}.mp4
Temporary Files
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Processing intermediates go to media/temp/
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Cache files go to cache/
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Clean up temp files after export
Virtual Folder System
QCut uses a virtual folder system for organizing media in the UI:
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Virtual folders are metadata-only (files stay in original locations)
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Items can belong to multiple folders (like tags)
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Special "Skills" folder shows project skills
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Max folder depth: 3 levels
Virtual Folder Naming Conventions
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Use clear, descriptive names (max 50 characters)
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Examples: "Raw Footage", "B-Roll", "Music", "Sound Effects"
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Color-code folders for quick identification
When Organizing
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Identify file types - Categorize by extension and source
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Check existing structure - Don't duplicate folders
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Move files safely - Use copy then delete, not direct move
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Update references - Ensure project files still point to correct paths
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Clean up empty folders - Remove unused directories
Commands to Help
List all media files recursively
find . -type f ( -name ".mp4" -o -name ".mov" -o -name ".jpg" -o -name ".png" -o -name "*.mp3" )
Create standard structure
mkdir -p media/{imported,generated,temp} output cache skills docs
Move videos to imported
mv *.mp4 *.mov *.webm media/imported/ 2>/dev/null
Find large files (over 100MB)
find . -type f -size +100M
Clean temp files
rm -rf media/temp/* cache/*
=== Symlink Commands ===
List all symlinks in imported folder
find media/imported -type l
Check if a file is a symlink
ls -la media/imported/
Find broken symlinks
find media/imported -xtype l
Show symlink target
readlink media/imported/video-id.mp4
Create symlink manually (Unix/macOS)
ln -s /path/to/original.mp4 media/imported/video-id.mp4
Create symlink manually (Windows - requires admin or dev mode)
mklink media\imported\video-id.mp4 C:\path\to\original.mp4
Example Organization Task
When asked to organize:
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First, scan the current directory structure
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Identify files that need to be moved
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Create missing directories
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Move files to appropriate locations
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Report what was organized
Always confirm before moving files that might break project references.