passkit-wallet

PassKit — Apple Pay & Wallet

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Install skill "passkit-wallet" with this command: npx skills add dpearson2699/swift-ios-skills/dpearson2699-swift-ios-skills-passkit-wallet

PassKit — Apple Pay & Wallet

Accept Apple Pay payments for physical goods and services, and add passes to the user's Wallet. Covers payment buttons, payment requests, authorization, Wallet passes, and merchant configuration. Targets Swift 6.2 / iOS 26+.

Contents

  • Setup

  • Displaying the Apple Pay Button

  • Creating a Payment Request

  • Presenting the Payment Sheet

  • Handling Payment Authorization

  • Wallet Passes

  • Checking Pass Library

  • Common Mistakes

  • Review Checklist

  • References

Setup

Project Configuration

  • Enable the Apple Pay capability in Xcode

  • Create a Merchant ID in the Apple Developer portal (format: merchant.com.example.app )

  • Generate and install a Payment Processing Certificate for your merchant ID

  • Add the merchant ID to your entitlements

Availability Check

Always verify the device can make payments before showing Apple Pay UI.

import PassKit

func canMakePayments() -> Bool { // Check device supports Apple Pay at all guard PKPaymentAuthorizationController.canMakePayments() else { return false } // Check user has cards for the networks you support return PKPaymentAuthorizationController.canMakePayments( usingNetworks: [.visa, .masterCard, .amex, .discover], capabilities: .threeDSecure ) }

Displaying the Apple Pay Button

SwiftUI

Use the built-in PayWithApplePayButton view in SwiftUI.

import SwiftUI import PassKit

struct CheckoutView: View { var body: some View { PayWithApplePayButton(.buy) { startPayment() } .payWithApplePayButtonStyle(.black) .frame(height: 48) .padding() } }

UIKit

Use PKPaymentButton for UIKit-based interfaces.

let button = PKPaymentButton( paymentButtonType: .buy, paymentButtonStyle: .black ) button.cornerRadius = 12 button.addTarget(self, action: #selector(startPayment), for: .touchUpInside)

Button types: .buy , .setUp , .inStore , .donate , .checkout , .book , .subscribe , .reload , .addMoney , .topUp , .order , .rent , .support , .contribute , .tip

Creating a Payment Request

Build a PKPaymentRequest with your merchant details and the items being purchased.

func createPaymentRequest() -> PKPaymentRequest { let request = PKPaymentRequest() request.merchantIdentifier = "merchant.com.example.app" request.countryCode = "US" request.currencyCode = "USD" request.supportedNetworks = [.visa, .masterCard, .amex, .discover] request.merchantCapabilities = .threeDSecure

request.paymentSummaryItems = [
    PKPaymentSummaryItem(label: "Widget", amount: 9.99),
    PKPaymentSummaryItem(label: "Shipping", amount: 4.99),
    PKPaymentSummaryItem(label: "My Store", amount: 14.98) // Total (last item)
]

return request

}

The last item in paymentSummaryItems is treated as the total and its label appears as the merchant name on the payment sheet.

Requesting Shipping and Contact Info

request.requiredShippingContactFields = [.postalAddress, .emailAddress, .name] request.requiredBillingContactFields = [.postalAddress]

request.shippingMethods = [ PKShippingMethod(label: "Standard", amount: 4.99), PKShippingMethod(label: "Express", amount: 9.99), ] request.shippingMethods?[0].identifier = "standard" request.shippingMethods?[0].detail = "5-7 business days" request.shippingMethods?[1].identifier = "express" request.shippingMethods?[1].detail = "1-2 business days"

request.shippingType = .shipping // .delivery, .storePickup, .servicePickup

Supported Networks

Network Constant

Visa .visa

Mastercard .masterCard

American Express .amex

Discover .discover

China UnionPay .chinaUnionPay

JCB .JCB

Maestro .maestro

Electron .electron

Interac .interac

Query available networks at runtime with PKPaymentRequest.availableNetworks() .

Presenting the Payment Sheet

Use PKPaymentAuthorizationController (works in both SwiftUI and UIKit, no view controller needed).

@MainActor func startPayment() { let request = createPaymentRequest() let controller = PKPaymentAuthorizationController(paymentRequest: request) controller.delegate = self controller.present() }

Handling Payment Authorization

Implement PKPaymentAuthorizationControllerDelegate to process the payment token.

extension CheckoutCoordinator: PKPaymentAuthorizationControllerDelegate { func paymentAuthorizationController( _ controller: PKPaymentAuthorizationController, didAuthorizePayment payment: PKPayment, handler completion: @escaping (PKPaymentAuthorizationResult) -> Void ) { // Send payment.token.paymentData to your payment processor Task { do { try await paymentService.process(payment.token) completion(PKPaymentAuthorizationResult(status: .success, errors: nil)) } catch { completion(PKPaymentAuthorizationResult(status: .failure, errors: [error])) } } }

func paymentAuthorizationControllerDidFinish(
    _ controller: PKPaymentAuthorizationController
) {
    controller.dismiss()
}

}

Handling Shipping Changes

func paymentAuthorizationController( _ controller: PKPaymentAuthorizationController, didSelectShippingMethod shippingMethod: PKShippingMethod, handler completion: @escaping (PKPaymentRequestShippingMethodUpdate) -> Void ) { let updatedItems = recalculateItems(with: shippingMethod) let update = PKPaymentRequestShippingMethodUpdate(paymentSummaryItems: updatedItems) completion(update) }

Wallet Passes

Adding a Pass to Wallet

Load a .pkpass file and present PKAddPassesViewController .

func addPassToWallet(data: Data) { guard let pass = try? PKPass(data: data) else { return }

if let addController = PKAddPassesViewController(pass: pass) {
    addController.delegate = self
    present(addController, animated: true)
}

}

SwiftUI Wallet Button

import PassKit import SwiftUI

struct AddPassButton: View { let passData: Data

var body: some View {
    Button("Add to Wallet") {
        addPass()
    }
}

func addPass() {
    guard let pass = try? PKPass(data: passData) else { return }
    let library = PKPassLibrary()
    library.addPasses([pass]) { status in
        switch status {
        case .shouldReviewPasses:
            // Present review UI
            break
        case .didAddPasses:
            // Passes added successfully
            break
        case .didCancelAddPasses:
            break
        @unknown default:
            break
        }
    }
}

}

Checking Pass Library

Use PKPassLibrary to inspect and manage passes the user already has.

let library = PKPassLibrary()

// Check if a specific pass is already in Wallet let hasPass = library.containsPass(pass)

// Retrieve passes your app can access let passes = library.passes()

// Check if pass library is available guard PKPassLibrary.isPassLibraryAvailable() else { return }

Common Mistakes

DON'T: Use StoreKit for physical goods

Apple Pay (PassKit) is for physical goods and services. StoreKit is for digital content, subscriptions, and in-app purchases. Using the wrong framework leads to App Review rejection.

// WRONG: Using StoreKit to sell a physical product let product = try await Product.products(for: ["com.example.tshirt"])

// CORRECT: Use Apple Pay for physical goods let request = PKPaymentRequest() request.paymentSummaryItems = [ PKPaymentSummaryItem(label: "T-Shirt", amount: 29.99), PKPaymentSummaryItem(label: "My Store", amount: 29.99) ]

DON'T: Hardcode merchant ID in multiple places

// WRONG: Merchant ID scattered across the codebase let request1 = PKPaymentRequest() request1.merchantIdentifier = "merchant.com.example.app" // ...elsewhere: let request2 = PKPaymentRequest() request2.merchantIdentifier = "merchant.com.example.app" // easy to get out of sync

// CORRECT: Centralize configuration enum PaymentConfig { static let merchantIdentifier = "merchant.com.example.app" static let countryCode = "US" static let currencyCode = "USD" static let supportedNetworks: [PKPaymentNetwork] = [.visa, .masterCard, .amex] }

DON'T: Forget the total line item

The last item in paymentSummaryItems is the total row. If you omit it, the payment sheet shows no merchant name or total.

// WRONG: No total item request.paymentSummaryItems = [ PKPaymentSummaryItem(label: "Widget", amount: 9.99) ]

// CORRECT: Last item is the total with your merchant name request.paymentSummaryItems = [ PKPaymentSummaryItem(label: "Widget", amount: 9.99), PKPaymentSummaryItem(label: "My Store", amount: 9.99) // Total ]

DON'T: Skip the canMakePayments check

// WRONG: Show Apple Pay button without checking PayWithApplePayButton(.buy) { startPayment() }

// CORRECT: Only show when available if PKPaymentAuthorizationController.canMakePayments( usingNetworks: PaymentConfig.supportedNetworks ) { PayWithApplePayButton(.buy) { startPayment() } } else { // Show alternative checkout or setup button Button("Set Up Apple Pay") { /* guide user */ } }

DON'T: Dismiss the controller before completing authorization

// WRONG: Dismissing inside didAuthorizePayment func paymentAuthorizationController( _ controller: PKPaymentAuthorizationController, didAuthorizePayment payment: PKPayment, handler completion: @escaping (PKPaymentAuthorizationResult) -> Void ) { controller.dismiss() // Too early -- causes blank sheet completion(.init(status: .success, errors: nil)) }

// CORRECT: Dismiss only in paymentAuthorizationControllerDidFinish func paymentAuthorizationControllerDidFinish( _ controller: PKPaymentAuthorizationController ) { controller.dismiss() }

Review Checklist

  • Apple Pay capability enabled and merchant ID configured in Developer portal

  • Payment Processing Certificate generated and installed

  • canMakePayments(usingNetworks:) checked before showing Apple Pay button

  • Last item in paymentSummaryItems is the total with merchant display name

  • Payment token sent to server for processing (never decoded client-side)

  • paymentAuthorizationControllerDidFinish dismisses the controller

  • Shipping method changes recalculate totals via delegate callback

  • StoreKit used for digital goods; Apple Pay used for physical goods

  • Wallet passes loaded from signed .pkpass bundles

  • PKPassLibrary.isPassLibraryAvailable() checked before pass operations

  • Apple Pay button uses system-provided PKPaymentButton or PayWithApplePayButton

  • Error states handled in authorization result (network failures, declined cards)

References

  • Extended patterns (recurring payments, coupon codes, multi-merchant): references/wallet-passes.md

  • PassKit framework

  • PKPaymentRequest

  • PKPaymentAuthorizationController

  • PKPaymentButton

  • PKPass

  • PKAddPassesViewController

  • PKPassLibrary

  • PKPaymentNetwork

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