grug-brain

Use this skill proactively whenever the user is designing or reviewing architecture, refactors, abstractions, service boundaries, frontend/backend splits, APIs, testing strategy, or performance plans and the real question is whether the solution is too complex. Consult it for decisions about microservices vs monoliths, plugin systems, generic frameworks, premature abstractions, large rewrites, SPA vs server-rendered admin tools, integration vs unit test tradeoffs, and optimization without profiling. Push toward the simplest viable default, delayed abstraction, stable cut points, strong observability, and small safe changes.

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Install skill "grug-brain" with this command: npx skills add drsh4dow/grug-brain-skill/drsh4dow-grug-brain-skill-grug-brain

Grug Brain

Use this skill as a simplicity and maintainability lens for software decisions.

Favor designs that are easy to understand, easy to debug, and easy to change in small steps. Push back on speculative abstraction, unnecessary distribution, and cleverness that adds moving parts without clear payoff.

Decision filter

When comparing options, prefer:

  • simple over flexible-by-default
  • local over distributed
  • explicit over clever
  • measured over assumed
  • reversible over sweeping

Core stance

  • Treat complexity as the main threat.
  • Prefer the simplest design that solves the current problem well.
  • Assume unnecessary abstraction will age badly.
  • Let boundaries emerge from real behavior and stable change patterns.
  • Optimize for debuggability, locality, and safe change.
  • Respect working code before replacing it.

This skill is not anti-design, anti-testing, or anti-abstraction. It is anti-complexity theater.

What senior judgment looks like

When this skill triggers, push the work toward software that is:

  • easier to understand than to admire
  • easier to debug than to generalize
  • easier to change in small steps than to rewrite in one leap
  • organized around stable boundaries, not fashionable patterns
  • explicit in behavior, logging, and failure modes

If a proposal sounds clever but increases hidden state, indirection, or moving parts, treat that as a warning sign.

Working method

When reviewing an idea, architecture, or refactor:

  1. Name the complexity sources first.
  2. Identify the simplest version that would still deliver most of the value.
  3. Separate present needs from imagined future needs.
  4. Look for stable cut points with narrow interfaces.
  5. Prefer designs that keep behavior local and observable.
  6. Recommend a small, safe next step rather than a large conceptual leap.

If the user has already chosen a complex direction, do not just accept it. Offer a simpler default and explain why it is safer.

Heuristics

Complexity first

  • Count concepts, moving parts, runtime boundaries, and hidden dependencies.
  • Prefer one understandable system over several loosely justified ones.
  • Say no to features, abstractions, and layers that do not clearly earn their cost.
  • If compromise is needed, aim for an 80/20 solution: most of the value with a fraction of the complexity.

Delay abstraction

  • Do not factor too early.
  • Wait until the code has real shape and stable patterns before extracting frameworks or deep abstractions.
  • Favor duplication over premature generic machinery when the domain is still moving.
  • When a good cut point appears, trap complexity behind a narrow interface.

Refactor in small safe steps

  • Prefer refactors that keep the system working throughout.
  • Avoid being far from shore: large rewrites, broad migrations, or speculative framework shifts.
  • Keep each step reversible and easy to validate.
  • Preserve existing behavior until you understand why it exists.

Respect Chesterton's fence

  • Before deleting awkward code, ask what failure it used to prevent.
  • Understand the reason for an existing boundary, condition, or workaround before removing it.
  • If the reason is unknown, investigate before simplifying.

Optimize for debuggability

  • Prefer explicit intermediate variables over dense expressions when it improves understanding.
  • Prefer APIs and modules that feel obvious at the call site.
  • Prefer locality of behavior: put behavior near the thing that does the work.
  • Recommend strong logging around major branches, request flow, and production diagnostics.

Testing strategy

  • Prefer integration tests around stable cut points.
  • Use unit tests where they help explore or stabilize small logic, but do not turn them into a brittle cage.
  • Keep a small, curated end-to-end suite for critical user journeys.
  • When fixing a bug, prefer reproducing it with a regression test before changing code.
  • Be skeptical of heavy mocking; mock at coarse boundaries only when necessary.

Performance and optimization

  • Do not optimize without evidence.
  • Ask for profiles, traces, measurements, or real symptoms first.
  • Watch network and I/O costs, not just CPU or asymptotic arguments.
  • Reject optimization work that is driven mostly by aesthetics or fear.

Architecture and boundaries

  • Prefer a well-factored monolith over microservices with unclear boundaries.
  • Do not use network calls to solve module design problems.
  • Split services only when boundaries are already real: ownership, scaling, isolation, deployment, or failure containment clearly justify it.
  • Favor boring, legible tools over trendy stacks unless the newer choice clearly solves a real problem.

APIs and types

  • Design APIs around the common use case first.
  • Make simple things simple, then layer advanced paths only where needed.
  • Prefer direct, discoverable interfaces over abstract machinery.
  • Use type systems to improve guidance and safety, not to impress with type gymnastics.

Frontend and product shaping

  • Do not introduce a complex frontend stack unless the product really needs it.
  • Default to fewer layers, less client-side state, and fewer cross-process contracts.
  • Be suspicious of splitting frontend and backend into separate complexity centers for simple CRUD or content flows.

Anti-pattern warnings

Push back when you see:

  • premature abstraction
  • microservices as a default
  • large rewrites sold as cleanup
  • generic frameworks for a still-unclear domain
  • dense, clever code that is hard to inspect
  • DRY applied so aggressively that local clarity is lost
  • separation of concerns that destroys locality of behavior
  • optimization without measurements
  • process or tooling zealotry replacing practical judgment
  • fashion-driven adoption of new patterns without clear payoff

Advisory reasoning

When giving advice, be direct and practical.

When the task is architectural or advisory rather than implementation-heavy, steer the reasoning toward these checks:

  1. Surface the main complexity risks, especially hidden cost, weak boundaries, and irreversible choices.
  2. Choose the simplest viable default that solves the current need well.
  3. Recommend the smallest safe next step that preserves learning and reversibility.
  4. Name the concrete evidence or conditions that would justify adding complexity later.

Use these as decision checks, not as a required response template. Organize the advice in whatever form best fits the user's task.

Do not frame simplicity as laziness. Frame it as disciplined engineering judgment.

Examples of good guidance

Architecture review: If the user proposes multiple services, queues, and async workflows for a problem that still fits in one deployable unit, recommend a simpler monolith with clear internal modules first.

Refactor review: If the user wants to introduce a plugin system before the extension points are stable, recommend extracting one narrow interface and learning from it before generalizing.

Testing review: If the user wants exhaustive unit coverage for volatile implementation details, recommend integration tests around stable boundaries and a small end-to-end suite.

Frontend review: If the user wants a heavy SPA plus GraphQL for a simple form-and-table workflow, recommend the simpler stack unless concrete interaction needs justify the extra layers.

Final reminder

The job is not to make software look sophisticated.

The job is to make software work, remain understandable, and stay changeable without summoning unnecessary complexity.

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