threejs

Build high-performance 3D web applications using Three.js - a cross-browser WebGL/WebGPU library.

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Install skill "threejs" with this command: npx skills add duc01226/easyplatform/duc01226-easyplatform-threejs

Three.js Development

Build high-performance 3D web applications using Three.js - a cross-browser WebGL/WebGPU library.

When to Use This Skill

Use when working with:

  • 3D scenes, models, animations, or visualizations

  • WebGL/WebGPU rendering and graphics programming

  • Interactive 3D experiences (games, configurators, data viz)

  • Camera controls, lighting, materials, or shaders

  • Loading 3D assets (GLTF, FBX, OBJ) or textures

  • Post-processing effects (bloom, depth of field, SSAO)

  • Physics simulations, VR/XR experiences, or spatial audio

  • Performance optimization (instancing, LOD, frustum culling)

Progressive Learning Path

Level 1: Getting Started

Load references/01-getting-started.md

  • Scene setup, basic geometries, materials, lights, rendering loop

Level 2: Common Tasks

  • Asset Loading: references/02-loaders.md

  • GLTF, FBX, OBJ, texture loaders

  • Textures: references/03-textures.md

  • Types, mapping, wrapping, filtering

  • Cameras: references/04-cameras.md

  • Perspective, orthographic, controls

  • Lights: references/05-lights.md

  • Types, shadows, helpers

  • Animations: references/06-animations.md

  • Clips, mixer, keyframes

  • Math: references/07-math.md

  • Vectors, matrices, quaternions, curves

Level 3: Interactive & Effects

  • Interaction: references/08-interaction.md

  • Raycasting, picking, transforms

  • Post-Processing: references/09-postprocessing.md

  • Passes, bloom, SSAO, SSR

  • Controls (Addons): references/10-controls.md

  • Orbit, transform, first-person

Level 4: Advanced Rendering

  • Materials Advanced: references/11-materials-advanced.md

  • PBR, custom shaders

  • Performance: references/12-performance.md

  • Instancing, LOD, batching, culling

  • Node Materials (TSL): references/13-node-materials.md

  • Shader graphs, compute

Level 5: Specialized

  • Physics: references/14-physics-vr.md

  • Ammo, Rapier, Jolt, VR/XR

  • Advanced Loaders: references/15-specialized-loaders.md

  • SVG, VRML, domain-specific

  • WebGPU: references/16-webgpu.md

  • Modern backend, compute shaders

Quick Start Pattern

// 1. Scene, Camera, Renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement);

// 2. Add Objects const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 }); const cube = new THREE.Mesh(geometry, material); scene.add(cube);

// 3. Add Lights const light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(5, 5, 5); scene.add(light); scene.add(new THREE.AmbientLight(0x404040));

// 4. Animation Loop function animate() { requestAnimationFrame(animate); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render(scene, camera); } animate();

External Resources

Task Planning Notes

  • Always plan and break many small todo tasks

  • Always add a final review todo task to review the works done at the end to find any fix or enhancement needed

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