popmotion

Popmotion Animation Principles

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Install skill "popmotion" with this command: npx skills add dylantarre/animation-principles/dylantarre-animation-principles-popmotion

Popmotion Animation Principles

Implement all 12 Disney animation principles using Popmotion's composable animation functions.

  1. Squash and Stretch

import { animate } from "popmotion";

animate({ from: { scaleX: 1, scaleY: 1 }, to: { scaleX: 1.2, scaleY: 0.8 }, duration: 150, onUpdate: ({ scaleX, scaleY }) => { element.style.transform = scaleX(${scaleX}) scaleY(${scaleY}); } });

  1. Anticipation

// Wind up then action animate({ from: 0, to: 10, duration: 200, onUpdate: v => element.style.transform = translateY(${v}px) scaleY(0.9), onComplete: () => { animate({ from: 10, to: -200, duration: 400, ease: easeOut, onUpdate: v => element.style.transform = translateY(${v}px) }); } });

  1. Staging

animate({ from: 1, to: 0.6, onUpdate: v => bg.style.opacity = v }); animate({ from: 1, to: 1.1, onUpdate: v => hero.style.transform = scale(${v}) });

  1. Straight Ahead / Pose to Pose

import { keyframes } from "popmotion";

keyframes({ values: [ { x: 0, y: 0 }, { x: 100, y: -50 }, { x: 200, y: 0 }, { x: 300, y: -30 } ], duration: 1000, onUpdate: ({ x, y }) => { element.style.transform = translate(${x}px, ${y}px); } });

  1. Follow Through and Overlapping Action

animate({ from: 0, to: 200, duration: 500, onUpdate: v => body.style.transform = translateX(${v}px) });

animate({ from: 0, to: 200, duration: 500, elapsed: -50, // delay onUpdate: v => hair.style.transform = translateX(${v}px) });

animate({ from: 0, to: 200, duration: 600, elapsed: -100, onUpdate: v => cape.style.transform = translateX(${v}px) });

  1. Slow In and Slow Out

import { animate, easeInOut, easeIn, easeOut } from "popmotion";

animate({ from: 0, to: 300, duration: 600, ease: easeInOut, onUpdate: v => element.style.transform = translateX(${v}px) });

  1. Arc

keyframes({ values: [ { x: 0, y: 0 }, { x: 100, y: -100 }, { x: 200, y: 0 } ], duration: 1000, ease: easeInOut, onUpdate: ({ x, y }) => { element.style.transform = translate(${x}px, ${y}px); } });

  1. Secondary Action

// Primary action triggers secondary animate({ from: 1, to: 1.1, duration: 200, onUpdate: v => button.style.transform = scale(${v}), onComplete: () => { animate({ from: 0, to: 15, duration: 150, onUpdate: v => icon.style.transform = rotate(${v}deg) }); } });

  1. Timing

import { spring } from "popmotion";

// Fast animate({ from: 0, to: 100, duration: 150 });

// Spring physics spring({ from: 0, to: 100, stiffness: 300, damping: 20, onUpdate: v => element.style.transform = translateX(${v}px) });

// Slow animate({ from: 0, to: 100, duration: 800, ease: easeOut });

  1. Exaggeration

spring({ from: { scale: 1, rotate: 0 }, to: { scale: 1.5, rotate: 720 }, stiffness: 200, damping: 10, // low = overshoot onUpdate: ({ scale, rotate }) => { element.style.transform = scale(${scale}) rotate(${rotate}deg); } });

  1. Solid Drawing

animate({ from: { rotateX: 0, rotateY: 0 }, to: { rotateX: 45, rotateY: 30 }, duration: 500, onUpdate: ({ rotateX, rotateY }) => { box.style.transform = perspective(1000px) rotateX(${rotateX}deg) rotateY(${rotateY}deg); } });

  1. Appeal

animate({ from: 1, to: 1.02, duration: 300, ease: easeOut, onUpdate: v => { card.style.transform = scale(${v}); card.style.boxShadow = 0 ${20*v}px 40px rgba(0,0,0,${0.2*v}); } });

Key Popmotion Features

  • animate()

  • Tween animations

  • spring()

  • Physics-based spring

  • keyframes()

  • Multi-step animations

  • decay()

  • Momentum/inertia

  • easeIn , easeOut , easeInOut

  • Easing functions

  • Composable functions - mix and pipe

  • Framework agnostic

  • Powers Framer Motion under the hood

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