/design-lead — Design Strategy & Quality
Bridge strategy and design. Set design direction, establish design tenets, review design quality, and ensure products feel like they came from a single mind.
When to Use
- User says "design review", "design direction", "design strategy", "creative direction"
- Translating positioning/brand strategy into design decisions
- Establishing design tenets for a new product
- Reviewing design work for quality and consistency
- Setting the creative direction before detailed design work begins
Before Starting
Check for existing context:
- Read
projects/<project>/onboarding.mdfor project context - Read
projects/<project>/positioning.mdfor positioning (critical input) - Read
projects/<project>/discovery.mdfor audience insights - Check for existing brand guidelines or design systems
- Check
docs/strategy/for brand strategy work
Process
Step 1: Understand the Need
AskUserQuestion:
question: "What kind of design leadership do you need right now?"
header: "Need"
options:
- label: "Set design direction"
description: "Establish the design vision, tenets, and creative direction for a product"
- label: "Review design work"
description: "Evaluate existing designs for quality, consistency, and strategy alignment"
- label: "Bridge strategy → design"
description: "Translate positioning and brand strategy into design decisions"
- label: "Design system guidance"
description: "Establish design principles, component patterns, and quality standards"
Step 2: Context Gathering
Based on the need, gather relevant context:
For setting direction:
- What's the product? Who's it for?
- What are the brand personality attributes? (If from
/gtm-positioning: which 2 Aaker dimensions?) - What products do you admire? Why? (This reveals taste preferences)
- What do you want to be known for? What do you want to avoid?
- What's the competitive design landscape? (Are competitors minimal, maximalist, playful, serious?)
For reviewing work:
- What are the existing design tenets? (If none exist, we'll establish them first)
- What are the design files or URLs to review?
- What's the target audience and their expectations?
- What's the strategic context — what is this design trying to achieve?
For strategy → design bridge:
- What positioning and brand strategy exists?
- What are the key messages that need to be communicated?
- What actions should users take?
- What emotional response should the design evoke?
Step 3: Establish Design Tenets
If no design tenets exist, create them. Tenets are decision-making tools, not platitudes.
The tenet test: Would someone reasonably argue the opposite? If not, it's a principle, not a tenet.
| Bad (platitude) | Good (tenet) |
|---|---|
| "Simple and clean" | "Start simple — users opt into complexity" |
| "Beautiful design" | "Documentation is a failure state" |
| "User-friendly" | "Speed over polish — a fast rough feature beats a slow perfect one" |
| "Consistent" | "The product should feel like it came from a single mind" |
Process:
- Identify the top 3-4 design debates that keep recurring (or will recur)
- For each, take a clear position
- Write each tenet as a memorable, specific statement
- Ensure tenets create real trade-offs (gaining X means giving up Y)
- Max 3-4 tenets — everyone must memorize them
Present tenets for approval before proceeding.
Step 4A: Design Direction (if setting direction)
Build a design direction document covering:
1. Design Vision
- One paragraph describing what the product should feel like to use
- Reference the brand personality ("We are X, but not Y")
- Anchored in the user's emotional journey
2. Design Tenets
- 3-4 decision-making tenets (from Step 3)
- For each: the tenet, why it matters, an example of how it resolves a real decision
3. Competitive Design Landscape
- How competitors approach design (visual style, interaction patterns, tone)
- Where there's design white space — an unclaimed aesthetic or interaction territory
4. First Mile Design
- How new users should experience the product in the first 60 seconds (Belsky)
- What value they should see immediately
- Minimum decisions on the first screen
5. Quality Bar
- What "done" looks like — craft expectations for spacing, typography, animation, responsiveness
- Review cadence — when and how design quality is checked
Step 4B: Design Review (if reviewing work)
Evaluate designs against these dimensions:
| Dimension | Question |
|---|---|
| Clarity | Can users understand what to do without instruction? |
| Consistency | Does it feel like part of the same product? |
| Craft | Are details polished? Spacing, alignment, typography? |
| Hierarchy | Is the most important information most prominent? |
| Efficiency | Can users accomplish goals with minimum friction? |
| Delight | Is there anything that surprises or pleases? |
| Tenet alignment | Does it follow the product's design tenets? |
| Strategy alignment | Does it support the positioning and brand personality? |
Review format:
- Start with what's working — name the strengths specifically
- Identify the single biggest structural issue (not a laundry list)
- Offer specific direction: "Try [specific change] to achieve [specific outcome]"
- Ask before prescribing: "What were you optimizing for here?"
- Close with priority: "If you only change one thing, make it [X]"
Step 4C: Strategy → Design Bridge (if bridging)
Translate strategy artifacts into design decisions:
| Strategy Element | Design Decision |
|---|---|
| Brand personality (Aaker dimensions) | Visual tone: color warmth, typography weight, imagery style |
| "We are X, but not Y" attributes | Interaction style: playful-but-not-silly = microanimations on success states, not on every click |
| Target audience | Complexity level: developer = dense, power features; consumer = guided, progressive disclosure |
| Positioning (category + differentiator) | Information hierarchy: lead with differentiator, category sets expectations |
| Key messages | Content hierarchy: what appears above the fold, what's the headline pattern |
Step 5: Document and Save
Save design direction or review to: projects/<project>/design-direction.md
Include:
- Design vision (1 paragraph)
- Design tenets (3-4)
- Key design decisions and rationale
- Quality standards and review criteria
- Reference examples (products to learn from)
Methodology
See references/design-principles.md for detailed frameworks.
Key sources: Bob Baxley (tenets, craft, Apple design culture), Katie Dill (beauty as business driver), Karri Saarinen (opinionated design, craft), Scott Belsky (first mile experience).
Output
Save to: projects/<project>/design-direction.md
Next Steps
- Need the full brand? →
/brand-strategist - Need a name? →
/product-naming - Ready to build? →
/engineer-planto plan implementation - Need a proposal with design direction? →
/proposal-writer