remix-game-creation

Create a new game draft via the Remix API

Safety Notice

This listing is imported from skills.sh public index metadata. Review upstream SKILL.md and repository scripts before running.

Copy this and send it to your AI assistant to learn

Install skill "remix-game-creation" with this command: npx skills add farworld-labs/remix-skills/farworld-labs-remix-skills-remix-game-creation

Game Creation Workflow

Overview

This skill guides you through creating a new HTML game on the Remix platform.

Prerequisites

  • The REMIX_API_KEY environment variable must be set.

Constraints

  • The game must target a 2:3 aspect ratio (e.g. 720x1080).
  • It must fill the entire viewport at that ratio -- use width: 100vw; height: 100vh on the game container. No scrollbars, no overflow.
  • The game must support touch controls as the primary input method (the Remix platform is primarily mobile/touch-based). Keyboard and mouse controls are welcome but optional.

Steps

1. Plan the Game

Decide on the game concept, mechanics, and visual style. Keep scope small -- a single-file HTML game should be playable in under 30 seconds.

2. Write the HTML

Create a single HTML file with inline <style> and <script> tags. Structure:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>Game Title</title>
  <script src="https://cdn.jsdelivr.net/npm/@remix-gg/sdk@latest/dist/index.min.js"></script>
  <style>
    /* Game styles can go here */
  </style>
</head>
<body>
  <!-- Game markup can go here -->
  <script>
    // Game logic here
  </script>
</body>
</html>

Required RemixSDK Functions

  1. window.RemixSDK.singlePlayer.actions.gameOver({ score }) -- Call when the game ends, passing the player's final score as { score: number }. This reports the score to the platform.

  2. window.RemixSDK.onPlayAgain(callback) -- Register a callback (no arguments) that fires when the player requests to play again. The callback should reset game state and restart the game.

  3. window.RemixSDK.onToggleMute(callback) -- Register a callback that receives { isMuted: boolean }. The game must mute or unmute all audio based on the isMuted value.

3. Validate

Before uploading, read the HTML file and verify:

  1. Has <!DOCTYPE html> declaration
  2. Has <meta name="viewport" ...> tag
  3. Has RemixSDK script tag: <script src="https://cdn.jsdelivr.net/npm/@remix-gg/sdk@latest/dist/index.min.js"></script>
  4. No legacy @farcade/game-sdk script tag
  5. Calls singlePlayer.actions.gameOver( OR multiplayer.actions.gameOver( (not both)
  6. Registers .onPlayAgain( callback
  7. Registers .onToggleMute( callback
  8. No localStorage or sessionStorage usage
  9. No inline event handlers (onclick=, onload=, etc.)

Fix any issues before proceeding.

4. Upload the Game

Follow the upload-game workflow to create the game on the Remix platform and deploy your HTML code.

Tips

  • Use requestAnimationFrame for game loops, not setInterval.
  • Touch controls are required (primary input); keyboard/mouse are optional extras.
  • Keep the total HTML under 100KB for fast loading.

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

Related Skills

Related by shared tags or category signals.

General

remix-api-key-auth

No summary provided by upstream source.

Repository SourceNeeds Review
General

remix-add-sprite

No summary provided by upstream source.

Repository SourceNeeds Review
General

remix-rest-snippets

No summary provided by upstream source.

Repository SourceNeeds Review
General

threejs-lite

No summary provided by upstream source.

Repository SourceNeeds Review