solidjs

SolidJS is a declarative JavaScript library for building user interfaces with fine-grained reactivity. Unlike virtual DOM frameworks, Solid compiles templates to real DOM nodes and updates them with fine-grained reactions.

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Install skill "solidjs" with this command: npx skills add fjrevoredo/mini-diarium/fjrevoredo-mini-diarium-solidjs

SolidJS Development

SolidJS is a declarative JavaScript library for building user interfaces with fine-grained reactivity. Unlike virtual DOM frameworks, Solid compiles templates to real DOM nodes and updates them with fine-grained reactions.

Core Principles

  • Components run once — Component functions execute only during initialization, not on every update

  • Fine-grained reactivity — Only the specific DOM nodes that depend on changed data update

  • No virtual DOM — Direct DOM manipulation via compiled templates

  • Signals are functions — Access values by calling: count() not count

Reactivity Primitives

Signals — Basic State

import { createSignal } from "solid-js";

const [count, setCount] = createSignal(0);

// Read value (getter) console.log(count()); // 0

// Update value (setter) setCount(1); setCount(prev => prev + 1); // Functional update

Options:

const [value, setValue] = createSignal(initialValue, { equals: false, // Always trigger updates, even if value unchanged name: "debugName" // For devtools });

Effects — Side Effects

import { createEffect } from "solid-js";

createEffect(() => { console.log("Count changed:", count()); // Runs after render, re-runs when dependencies change });

Key behaviors:

  • Initial run: after render, before browser paint

  • Subsequent runs: when tracked dependencies change

  • Never runs during SSR or hydration

  • Use onCleanup for cleanup logic

Memos — Derived/Cached Values

import { createMemo } from "solid-js";

const doubled = createMemo(() => count() * 2);

// Access like signal console.log(doubled()); // Cached, only recalculates when count changes

Use memos when:

  • Derived value is expensive to compute

  • Derived value is accessed multiple times

  • You want to prevent downstream updates when result unchanged

Resources — Async Data

import { createResource } from "solid-js";

const [user, { mutate, refetch }] = createResource(userId, fetchUser);

// In JSX <Show when={!user.loading} fallback={<Loading />}> <div>{user()?.name}</div> </Show>

// Resource properties user.loading // boolean user.error // error if failed user.state // "unresolved" | "pending" | "ready" | "refreshing" | "errored" user.latest // last successful value

Stores — Complex State

For nested objects/arrays with fine-grained updates:

import { createStore } from "solid-js/store";

const [state, setState] = createStore({ user: { name: "John", age: 30 }, todos: [] });

// Path syntax updates setState("user", "name", "Jane"); setState("todos", todos => [...todos, newTodo]); setState("todos", 0, "completed", true);

// Produce for immer-like updates import { produce } from "solid-js/store"; setState(produce(s => { s.user.age++; s.todos.push(newTodo); }));

Store utilities:

  • produce — Immer-like mutations

  • reconcile — Diff and patch data (for API responses)

  • unwrap — Get raw non-reactive object

Components

Basic Component

import { Component } from "solid-js";

const MyComponent: Component<{ name: string }> = (props) => { return <div>Hello, {props.name}</div>; };

Props Handling

import { splitProps, mergeProps } from "solid-js";

// Default props const merged = mergeProps({ size: "medium" }, props);

// Split props (for spreading) const [local, others] = splitProps(props, ["class", "onClick"]); return <button class={local.class} {...others} />;

Props rules:

  • Props are reactive getters — don't destructure at top level

  • Use props.value in JSX, not const { value } = props

Children Helper

import { children } from "solid-js";

const Wrapper: Component = (props) => { const resolved = children(() => props.children);

createEffect(() => { console.log("Children:", resolved()); });

return <div>{resolved()}</div>; };

Control Flow Components

Show — Conditional Rendering

import { Show } from "solid-js";

<Show when={user()} fallback={<Login />}> {(user) => <Profile user={user()} />} </Show>

For — List Rendering (keyed by reference)

import { For } from "solid-js";

<For each={items()} fallback={<Empty />}> {(item, index) => ( <div>{index()}: {item.name}</div> )} </For>

Note: index is a signal, item is the value.

Index — List Rendering (keyed by index)

import { Index } from "solid-js";

<Index each={items()}> {(item, index) => ( <input value={item().text} /> )} </Index>

Note: item is a signal, index is the value. Better for primitive arrays or inputs.

Switch/Match — Multiple Conditions

import { Switch, Match } from "solid-js";

<Switch fallback={<Default />}> <Match when={state() === "loading"}> <Loading /> </Match> <Match when={state() === "error"}> <Error /> </Match> <Match when={state() === "success"}> <Success /> </Match> </Switch>

Dynamic — Dynamic Component

import { Dynamic } from "solid-js/web";

<Dynamic component={selected()} someProp="value" />

Portal — Render Outside DOM Hierarchy

import { Portal } from "solid-js/web";

<Portal mount={document.body}> <Modal /> </Portal>

ErrorBoundary — Error Handling

import { ErrorBoundary } from "solid-js";

<ErrorBoundary fallback={(err, reset) => ( <div> Error: {err.message} <button onClick={reset}>Retry</button> </div> )}> <RiskyComponent /> </ErrorBoundary>

Suspense — Async Loading

import { Suspense } from "solid-js";

<Suspense fallback={<Loading />}> <AsyncComponent /> </Suspense>

Context API

import { createContext, useContext } from "solid-js";

// Create context const CounterContext = createContext<{ count: () => number; increment: () => void; }>();

// Provider component export function CounterProvider(props) { const [count, setCount] = createSignal(0);

return ( <CounterContext.Provider value={{ count, increment: () => setCount(c => c + 1) }}> {props.children} </CounterContext.Provider> ); }

// Consumer hook export function useCounter() { const ctx = useContext(CounterContext); if (!ctx) throw new Error("useCounter must be used within CounterProvider"); return ctx; }

Lifecycle

import { onMount, onCleanup } from "solid-js";

function MyComponent() { onMount(() => { console.log("Mounted"); const handler = () => {}; window.addEventListener("resize", handler);

onCleanup(() => {
  window.removeEventListener("resize", handler);
});

});

return <div>Content</div>; }

Refs

let inputRef: HTMLInputElement;

<input ref={inputRef} /> <input ref={(el) => { /* el is the DOM element */ }} />

Event Handling

// Standard events (lowercase) <button onClick={handleClick}>Click</button> <button onClick={(e) => handleClick(e)}>Click</button>

// Delegated events (on:) <input on:input={handleInput} />

// Native events (on:) - not delegated <div on:scroll={handleScroll} />

Routing (Solid Router)

See references/routing.md for complete routing guide.

Quick setup:

import { Router, Route } from "@solidjs/router";

<Router> <Route path="/" component={Home} /> <Route path="/users/:id" component={User} /> <Route path="*404" component={NotFound} /> </Router>

SolidStart

See references/solidstart.md for full-stack development guide.

Quick setup:

npm create solid@latest my-app cd my-app && npm install && npm run dev

Common Patterns

Conditional Classes

import { clsx } from "clsx"; // or classList

<div class={clsx("base", { active: isActive() })} /> <div classList={{ active: isActive(), disabled: isDisabled() }} />

Batch Updates

import { batch } from "solid-js";

batch(() => { setName("John"); setAge(30); // Effects run once after batch completes });

Untrack

import { untrack } from "solid-js";

createEffect(() => { console.log(count()); // tracked console.log(untrack(() => other())); // not tracked });

TypeScript

import type { Component, ParentComponent, JSX } from "solid-js";

// Basic component const Button: Component<{ label: string }> = (props) => ( <button>{props.label}</button> );

// With children const Layout: ParentComponent<{ title: string }> = (props) => ( <div> <h1>{props.title}</h1> {props.children} </div> );

// Event handler types const handleClick: JSX.EventHandler<HTMLButtonElement, MouseEvent> = (e) => { console.log(e.currentTarget); };

Project Setup

Create new project

npm create solid@latest my-app

With template

npx degit solidjs/templates/ts my-app

SolidStart

npm create solid@latest my-app -- --template solidstart

vite.config.ts:

import { defineConfig } from "vite"; import solid from "vite-plugin-solid";

export default defineConfig({ plugins: [solid()] });

Anti-Patterns to Avoid

Destructuring props — Breaks reactivity

// ❌ Bad const { name } = props;

// ✅ Good props.name

Accessing signals outside tracking scope

// ❌ Won't update console.log(count());

// ✅ Will update createEffect(() => console.log(count()));

Forgetting to call signal getters

// ❌ Passes the function <div>{count}</div>

// ✅ Passes the value <div>{count()}</div>

Using array index as key — Use <For> for reference-keyed, <Index> for index-keyed

Side effects during render — Use createEffect or onMount

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