glassmorphism-advanced

Glassmorphism Advanced

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Install skill "glassmorphism-advanced" with this command: npx skills add fusengine/agents/fusengine-agents-glassmorphism-advanced

Glassmorphism Advanced

Agent Workflow (MANDATORY)

Before implementation, use TeamCreate to spawn 3 agents:

  • fuse-ai-pilot:explore-codebase - Check existing glass patterns

  • fuse-ai-pilot:research-expert - Latest backdrop-filter support

After: Run fuse-ai-pilot:sniper for validation.

Overview

Feature Description

Blur Levels sm, md, xl, 3xl

Opacity Layers Multiple glass layers for depth

Colored Glass Tinted with CSS variables

Borders Subtle white/20 borders

Critical Rules

  • backdrop-blur required - No flat backgrounds

  • Semi-transparent bg - Use bg-white/10, bg-black/40

  • Subtle borders - border-white/20

  • Shadow for depth - shadow-xl shadow-primary/10

  • Dark mode variant - Always define both

Quick Reference

Base Glassmorphism

className="bg-white/10 backdrop-blur-xl border border-white/20 rounded-2xl"

With Colored Shadow

className="bg-white/10 backdrop-blur-xl border border-white/20 shadow-xl shadow-primary/10"

Blur Levels

Level Class Use Case

Subtle backdrop-blur-sm

Overlays on clean backgrounds

Medium backdrop-blur-md

Cards, modals

Strong backdrop-blur-xl

Primary surfaces

Maximum backdrop-blur-3xl

Hero sections

Layered Glass Stack

<div className="relative"> {/* Background layer - most blur */} <div className="absolute inset-0 bg-white/5 backdrop-blur-3xl rounded-3xl" />

{/* Middle layer */} <div className="absolute inset-2 bg-white/10 backdrop-blur-xl rounded-2xl" />

{/* Content layer - least blur */} <div className="relative bg-white/20 backdrop-blur-md rounded-xl p-6"> {children} </div> </div>

Dark Mode

/* Light mode */ className="bg-white/80 backdrop-blur-xl"

/* Dark mode */ className="dark:bg-black/40 dark:backdrop-blur-xl"

Validation Checklist

[ ] backdrop-blur-* present [ ] Semi-transparent background (bg-*/opacity) [ ] Subtle border (border-white/20) [ ] Works on gradient backgrounds [ ] Dark mode variant defined

Best Practices

DO

  • Use multiple blur layers for depth

  • Add colored shadows for vibrancy

  • Define dark mode variants

  • Use CSS variables for glass-bg

DON'T

  • Use flat backgrounds

  • Hard borders (use /20 opacity)

  • Skip shadow effects

  • Forget dark mode

Source Transparency

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