visionOS Platform
visionOS-specific development for Apple Vision Pro spatial computing.
Agent Workflow (MANDATORY)
Before ANY implementation, use TeamCreate to spawn 3 agents:
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fuse-ai-pilot:explore-codebase - Analyze existing visionOS patterns
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fuse-ai-pilot:research-expert - Verify latest visionOS 26 docs via Context7/Exa
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mcp__apple-docs__search_apple_docs - Check spatial computing patterns
After implementation, run fuse-ai-pilot:sniper for validation.
Overview
When to Use
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Building Vision Pro applications
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Creating 3D spatial experiences
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Mixed reality features
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Immersive environments
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Hand and eye tracking
Why visionOS Skill
Feature Benefit
Spatial computing 3D interaction
RealityKit 3D content rendering
Immersive spaces Full environment
Volumes 3D bounded content
Scene Types
Scene Description
WindowGroup 2D windows in space
Volume 3D bounded content
ImmersiveSpace Full immersive experience
Reference Guide
Need Reference
Windows, volumes, spaces spatial-computing.md
RealityView, 3D content realitykit.md
Attachments, UI ornaments ornaments.md
Best Practices
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Start with windows - Familiar 2D first
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Add depth gradually - Volumes for 3D
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Use ornaments - Attach 2D UI to 3D
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Respect space - Don't overwhelm user
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Hand tracking - Natural interactions
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Eye comfort - Avoid rapid movements