uloop run-tests
Execute Unity Test Runner. When tests fail, NUnit XML results with error messages and stack traces are automatically saved. Read the XML file at XmlPath for detailed failure diagnosis.
Usage
uloop run-tests [options]
Parameters
Parameter Type Default Description
--test-mode
string EditMode
Test mode: EditMode , PlayMode
--filter-type
string all
Filter type: all , exact , regex , assembly
--filter-value
string
Filter value (test name, pattern, or assembly)
Global Options
Option Description
--project-path <path>
Target a specific Unity project (mutually exclusive with --port )
-p, --port <port>
Specify Unity TCP port directly (mutually exclusive with --project-path )
Examples
Run all EditMode tests
uloop run-tests
Run PlayMode tests
uloop run-tests --test-mode PlayMode
Run specific test
uloop run-tests --filter-type exact --filter-value "MyTest.TestMethod"
Run tests matching pattern
uloop run-tests --filter-type regex --filter-value ".Integration."
Output
Returns JSON with:
-
Success (boolean): Whether all tests passed
-
Message (string): Summary message
-
TestCount (number): Total tests executed
-
PassedCount (number): Passed tests
-
FailedCount (number): Failed tests
-
SkippedCount (number): Skipped tests
-
XmlPath (string): Path to NUnit XML result file (auto-saved when tests fail)
XML Result File
When tests fail, NUnit XML results are automatically saved to {project_root}/.uloop/outputs/TestResults/<timestamp>.xml . The XML contains per-test-case results including:
-
Test name and full name
-
Pass/fail/skip status and duration
-
For failed tests: <message> (assertion error) and <stack-trace>