Mobbin UI Skills
Opinionated constraints for building Mobbin-style interfaces with AI agents.
When to Apply
Reference these guidelines when:
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Building light-mode interfaces
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Creating Mobbin-inspired design systems
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Implementing UIs with Inter font and 4px grid
Colors
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SHOULD use light backgrounds for primary surfaces
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MUST use #FFFFFF as page background (surface-base )
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SHOULD reduce color palette (currently 11 colors detected)
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MUST maintain text contrast ratio of at least 4.5:1 for accessibility
Semantic Tokens
Token HEX RGB Usage
surface-base
#FFFFFF rgb(255,255,255) Page background
surface-raised
#0F0F0F rgb(15,15,15) Cards, modals, raised surfaces
surface-overlay
#EEEEEF rgb(238,238,239) Overlays, tooltips, dropdowns
text-primary
#B1B1B1 rgb(177,177,177) Headings, body text
text-secondary
#939393 rgb(147,147,147) Secondary, muted text
text-tertiary
#4A4A4A rgb(74,74,74) Additional text
border-default
#DEDEDE rgb(222,222,222) Subtle borders, dividers
Typography
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MUST use Inter as primary font family
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SHOULD use single font family for consistency
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MUST use 75px / 700 for primary headings
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MUST use 18px / 400 for body text
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MUST limit font weights to: bold, regular, medium
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MUST use text-balance for headings and text-pretty for body text
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SHOULD use tabular-nums for numeric data
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NEVER modify letter-spacing unless explicitly requested
Text Styles
Style Font Size Weight Color Count
heading-1
Inter 75px 700 #1B1B1B 1
text-20px
Inter 20px 500 #ACACAC 1
text-19px
Inter 19px 400 #7C7C7C 1
body
Inter 18px 400 #B3B3B3 1
body-secondary
Inter 18px 500 #3A3A3A 1
body-secondary
Inter 16px 500 #AFAFAF 2
body-secondary
Inter 16px 500 #B2B2B2 1
body-secondary
Inter 16px 500 #B5B5B5 1
body-secondary
Inter 15px 400 #4D4D4D 2
body-secondary
Inter 15px 500 #B1B1B1 1
Typography Reference
Font Families:
- Inter (used 17x)
Font Sizes: 8px, 11px, 12px, 14px, 15px, 16px, 18px, 19px, 20px, 75px
Spacing
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MUST use 4px grid for spacing
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SHOULD use spacing from scale: 2px, 3px, 4px, 5px, 18px
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SHOULD use 5px as default gap between elements
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NEVER use arbitrary spacing values (use design scale)
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SHOULD maintain consistent padding within containers
Borders
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MUST use border-radius from scale: 8px, 21px, 22px, 28px
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SHOULD use 21px+ radius for pill-shaped elements
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MUST use 1px border width consistently
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SHOULD use 21px as default border-radius
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NEVER use arbitrary border-radius values (use design scale)
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SHOULD use subtle borders (1px) for element separation
Border Radius Reference
Scale: 8px, 21px, 22px, 28px
Layout
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MUST design for 1920px base viewport width
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SHOULD use consistent element widths: 72px, 61px, 27px, 78px
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SHOULD maintain text-heavy layout with clear hierarchy
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NEVER use h-screen , use h-dvh for full viewport height
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MUST respect safe-area-inset for fixed elements
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SHOULD use size-* for square elements instead of w-*
- h-*
Detected Layout Patterns
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Main Content: width: 1920px, height: 850px
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Header: height: 49px
Components
Buttons
Variant Background Text Border Height Radius
Ghost transparent #4A4A4A none
Interactive States
Focus
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MUST use 2px outline with accent color (#5E6AD2 )
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MUST use 2px outline-offset
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NEVER remove focus indicators
Hover
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Buttons (primary): lighten background by 10%
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Buttons (secondary): use #0F0F0F background
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List items: use #0F0F0F background
Disabled
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MUST use opacity: 0.5
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MUST use cursor: not-allowed
Interaction
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MUST use an AlertDialog for destructive or irreversible actions
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SHOULD use structural skeletons for loading states
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MUST show errors next to where the action happens
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NEVER block paste in input or textarea elements
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MUST add an aria-label to icon-only buttons
Animation
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NEVER add animation unless it is explicitly requested
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MUST animate only compositor props (transform , opacity )
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NEVER animate layout properties (width , height , top , left , margin , padding )
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SHOULD use ease-out on entrance animations
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NEVER exceed 200ms for interaction feedback
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SHOULD respect prefers-reduced-motion
Performance
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NEVER animate large blur() or backdrop-filter surfaces
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NEVER apply will-change outside an active animation
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NEVER use useEffect for anything that can be expressed as render logic