wow-api-reputation

Reputation API (Retail — Patch 12.0.0)

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Install skill "wow-api-reputation" with this command: npx skills add jburlison/wowaddonapiagents/jburlison-wowaddonapiagents-wow-api-reputation

Reputation API (Retail — Patch 12.0.0)

Comprehensive reference for reputation, faction, major factions, paragon, and neighborhood initiative APIs.

Source: https://warcraft.wiki.gg/wiki/World_of_Warcraft_API Current as of: Patch 12.0.0 (Build 65655) — January 28, 2026 Scope: Retail only.

Scope

  • C_Reputation — Faction info, standings, watched faction, headers

  • C_MajorFactions — Renown factions (Dragonflight+)

  • Friendship Reputations — Friendship-style rep (Tillers, etc.)

  • Paragon — Paragon reputation (post-max)

  • C_NeighborhoodInitiative — Housing neighborhood rep (12.0.0)

C_Reputation — Core Reputation System

Faction Info

Function Returns Description

C_Reputation.GetNumFactions()

numFactions

Number of factions in list

C_Reputation.GetFactionDataByIndex(index)

factionData

Faction data at index

C_Reputation.GetFactionDataByID(factionID)

factionData

Faction data by ID

C_Reputation.IsFactionActive(factionID)

isActive

Is faction active?

C_Reputation.IsMajorFaction(factionID)

isMajor

Is major faction?

C_Reputation.IsAccountWideReputation(factionID)

isAccountWide

Account-wide rep?

C_Reputation.GetFactionParagonInfo(factionID)

currentValue, threshold, questID, hasRewardPending, tooLowLevelForParagon

Paragon info

C_Reputation.IsFactionParagon(factionID)

isParagon

Has paragon?

C_Reputation.RequestFactionParagonPreloadRewardData(factionID)

— Preload paragon data

Faction Data Fields

The factionData table contains:

  • factionID — Unique faction ID

  • name — Faction name

  • description — Description text

  • reaction — Standing index (1=Hated to 8=Exalted)

  • currentReactionThreshold — Min rep for current standing

  • nextReactionThreshold — Rep needed for next standing

  • currentStanding — Current rep value

  • atWarWith — At war? (PvP hostile)

  • canToggleAtWar — Can toggle at war?

  • isChild — Is sub-faction?

  • isHeader — Is a header row?

  • isHeaderWithRep — Header that has rep?

  • isCollapsed — Is header collapsed?

  • isWatched — Is watched faction?

  • hasBonusRepGain — Has rep bonus?

  • canSetInactive — Can set inactive?

Watched Faction

Function Returns Description

C_Reputation.GetWatchedFactionData()

factionData

Watched faction info

C_Reputation.SetWatchedFactionByIndex(index)

— Set watched by index

Faction List Management

Function Returns Description

C_Reputation.ExpandFactionHeader(index)

— Expand header

C_Reputation.CollapseFactionHeader(index)

— Collapse header

C_Reputation.SetFactionActive(index)

— Set faction active

C_Reputation.SetFactionInactive(index)

— Set faction inactive

C_Reputation.ToggleAtWar(index)

— Toggle at war

Standing Names

Index Standing

1 Hated

2 Hostile

3 Unfriendly

4 Neutral

5 Friendly

6 Honored

7 Revered

8 Exalted

C_MajorFactions — Renown System

Major factions use renown levels instead of traditional reputation standings.

Function Returns Description

C_MajorFactions.GetMajorFactionData(factionID)

majorFactionData

Major faction info

C_MajorFactions.GetMajorFactionIDs(expansionID)

factionIDs

Major factions for expansion

C_MajorFactions.GetCurrentRenownLevel(factionID)

renownLevel

Current renown level

C_MajorFactions.GetRenownLevels(factionID)

levels

All renown levels

C_MajorFactions.GetRenownRewardsForLevel(factionID, renownLevel)

rewards

Rewards at level

C_MajorFactions.HasMaximumRenown(factionID)

hasMax

At max renown?

C_MajorFactions.IsWeeklyRenownCapped(factionID)

isCapped

Weekly cap reached?

C_MajorFactions.GetMajorFactionRenownInfo(factionID)

renownInfo

Renown progress info

Major Faction Data Fields

  • factionID — Faction ID

  • name — Faction name

  • celebrationSoundKit — Sound on level up

  • renownLevel — Current renown level

  • renownReputationEarned — Rep earned toward next level

  • renownLevelThreshold — Rep needed for next level

  • textureKit — UI texture kit

  • expansionID — Which expansion

  • isUnlocked — Is faction unlocked?

  • unlockDescription — How to unlock

Friendship Reputations

Some factions use friendship instead of traditional reputation.

Function Returns Description

C_Reputation.GetFriendshipReputation(factionID)

friendshipData

Friendship rep info

C_Reputation.IsFactionFriendship(factionID)

isFriendship

Uses friendship?

Friendship Data Fields

  • friendshipFactionID — Faction ID

  • standing — Current standing text (e.g., "Good Friend")

  • maxRep — Max rep for current tier

  • reputation — Current rep value

  • nextThreshold — Next tier threshold

  • text — Standing description

  • texture — Standing icon

  • reaction — Reaction index

  • reversedColor — Reverse progress bar color?

C_NeighborhoodInitiative — Housing Neighborhood (12.0.0)

New in 12.0.0 for the player housing system.

Function Returns Description

C_NeighborhoodInitiative.GetCurrentInitiative()

initiativeInfo

Current initiative

C_NeighborhoodInitiative.GetInitiativeProgress()

progress

Progress info

C_NeighborhoodInitiative.GetInitiativeRewards()

rewards

Initiative rewards

Common Patterns

List All Factions with Standing

local numFactions = C_Reputation.GetNumFactions() for i = 1, numFactions do local data = C_Reputation.GetFactionDataByIndex(i) if data and not data.isHeader then local standingNames = {"Hated","Hostile","Unfriendly","Neutral","Friendly","Honored","Revered","Exalted"} local standing = standingNames[data.reaction] or "Unknown" print(data.name, standing, data.currentStanding) end end

Check Renown Level

local function GetRenownProgress(factionID) if C_Reputation.IsMajorFaction(factionID) then local data = C_MajorFactions.GetMajorFactionData(factionID) if data then print(data.name, "Renown:", data.renownLevel) print("Progress:", data.renownReputationEarned, "/", data.renownLevelThreshold) return data.renownLevel end end return nil end

Check Paragon Reward

local function CheckParagonReward(factionID) if C_Reputation.IsFactionParagon(factionID) then local currentValue, threshold, questID, hasReward = C_Reputation.GetFactionParagonInfo(factionID) if hasReward then print("Paragon reward available for faction", factionID) end return hasReward end return false end

Key Events

Event Payload Description

UPDATE_FACTION

— Reputation changed

QUEST_LOG_UPDATE

— Quest/rep update (shared)

MAJOR_FACTION_RENOWN_LEVEL_CHANGED

factionID, newRenownLevel, oldRenownLevel Renown level up

MAJOR_FACTION_UNLOCKED

factionID Major faction unlocked

UPDATE_EXPANSION_LEVEL

— Expansion level changed

Gotchas & Restrictions

  • Headers in faction list — C_Reputation.GetFactionDataByIndex() returns headers. Check isHeader to skip.

  • Major factions vs traditional — Check C_Reputation.IsMajorFaction() to determine which API to use.

  • Paragon is post-exalted — GetFactionParagonInfo() only works for factions at Exalted (or max renown for major factions).

  • Friendship rep display — Friendship factions show custom standing names. Use GetFriendshipReputation() for proper display text.

  • Account-wide rep — Some 12.0.0 reps are account-wide. Check IsAccountWideReputation() .

  • Collapsed headers — Collapsed headers hide child factions from the indexed list. Expand before iterating.

  • Faction IDs are stable — Unlike indices, factionIDs are stable and can be persisted in SavedVariables.

  • Neighborhood initiative — New 12.0.0 system; APIs may evolve.

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