Overview
GPUI's focus system enables keyboard navigation and focus management.
Key Concepts:
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FocusHandle: Reference to focusable element
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Focus tracking: Current focused element
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Keyboard navigation: Tab/Shift-Tab between elements
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Focus events: on_focus, on_blur
Quick Start
Creating Focus Handles
struct FocusableComponent { focus_handle: FocusHandle, }
impl FocusableComponent { fn new(cx: &mut Context<Self>) -> Self { Self { focus_handle: cx.focus_handle(), } } }
Making Elements Focusable
impl Render for FocusableComponent { fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement { div() .track_focus(&self.focus_handle) .on_action(cx.listener(Self::on_enter)) .child("Focusable content") }
fn on_enter(&mut self, _: &Enter, cx: &mut Context<Self>) {
// Handle Enter key when focused
cx.notify();
}
}
Focus Management
impl MyComponent { fn focus(&mut self, cx: &mut Context<Self>) { self.focus_handle.focus(cx); }
fn is_focused(&self, cx: &App) -> bool {
self.focus_handle.is_focused(cx)
}
fn blur(&mut self, cx: &mut Context<Self>) {
cx.blur();
}
}
Focus Events
Handling Focus Changes
impl Render for MyInput { fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement { let is_focused = self.focus_handle.is_focused(cx);
div()
.track_focus(&self.focus_handle)
.on_focus(cx.listener(|this, _event, cx| {
this.on_focus(cx);
}))
.on_blur(cx.listener(|this, _event, cx| {
this.on_blur(cx);
}))
.when(is_focused, |el| {
el.bg(cx.theme().focused_background)
})
.child(self.render_content())
}
}
impl MyInput { fn on_focus(&mut self, cx: &mut Context<Self>) { // Handle focus gained cx.notify(); }
fn on_blur(&mut self, cx: &mut Context<Self>) {
// Handle focus lost
cx.notify();
}
}
Keyboard Navigation
Tab Order
Elements with track_focus() automatically participate in Tab navigation.
div() .child( input1.track_focus(&focus1) // Tab order: 1 ) .child( input2.track_focus(&focus2) // Tab order: 2 ) .child( input3.track_focus(&focus3) // Tab order: 3 )
Focus Within Containers
impl Container { fn focus_first(&mut self, cx: &mut Context<Self>) { if let Some(first) = self.children.first() { first.update(cx, |child, cx| { child.focus_handle.focus(cx); }); } }
fn focus_next(&mut self, cx: &mut Context<Self>) {
// Custom focus navigation logic
}
}
Common Patterns
- Auto-focus on Mount
impl MyDialog { fn new(cx: &mut Context<Self>) -> Self { let focus_handle = cx.focus_handle();
// Focus when created
focus_handle.focus(cx);
Self { focus_handle }
}
}
- Focus Trap (Modal)
impl Modal { fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement { div() .track_focus(&self.focus_handle) .on_key_down(cx.listener(|this, event: &KeyDownEvent, cx| { if event.key == Key::Tab { // Keep focus within modal this.focus_next_in_modal(cx); cx.stop_propagation(); } })) .child(self.render_content()) } }
- Conditional Focus
impl Searchable { fn render(&mut self, _: &mut Window, cx: &mut Context<Self>) -> impl IntoElement { div() .track_focus(&self.focus_handle) .when(self.search_active, |el| { el.on_mount(cx.listener(|this, _, cx| { this.focus_handle.focus(cx); })) }) .child(self.search_input()) } }
Best Practices
✅ Track Focus on Interactive Elements
// ✅ Good: Track focus for keyboard interaction input() .track_focus(&self.focus_handle) .on_action(cx.listener(Self::on_enter))
✅ Provide Visual Focus Indicators
let is_focused = self.focus_handle.is_focused(cx);
div() .when(is_focused, |el| { el.border_color(cx.theme().focused_border) })
❌ Don't: Forget to Track Focus
// ❌ Bad: No track_focus, keyboard navigation won't work div() .on_action(cx.listener(Self::on_enter))
Reference Documentation
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API Reference: See api-reference.md
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FocusHandle API, focus management
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Events, keyboard navigation
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Best practices