Overview
GPUI provides a comprehensive testing framework that allows you to test UI components, async operations, and distributed systems. Tests run on a single-threaded executor that provides deterministic execution and the ability to test complex async scenarios. GPUI tests use the #[gpui::test] attribute and work with TestAppContext for basic testing and VisualTestContext for window-dependent tests.
Rules
- If test does not require windows or rendering, we can avoid use [gpui::test] and TestAppContext , just write simple rust test.
Core Testing Infrastructure
Test Attributes
Basic Test
#[gpui::test] fn my_test(cx: &mut TestAppContext) { // Test implementation }
Async Test
#[gpui::test] async fn my_async_test(cx: &mut TestAppContext) { // Async test implementation }
Property Test with Iterations
#[gpui::test(iterations = 10)] fn my_property_test(cx: &mut TestAppContext, mut rng: StdRng) { // Property testing with random data }
Test Contexts
TestAppContext
TestAppContext provides access to GPUI's core functionality without windows:
#[gpui::test] fn test_entity_operations(cx: &mut TestAppContext) { // Create entities let entity = cx.new(|cx| MyComponent::new(cx));
// Update entities
entity.update(cx, |component, cx| {
component.value = 42;
cx.notify();
});
// Read entities
let value = entity.read_with(cx, |component, _| component.value);
assert_eq!(value, 42);
}
VisualTestContext
VisualTestContext extends TestAppContext with window support:
#[gpui::test] fn test_with_window(cx: &mut TestAppContext) { // Create window with component let window = cx.update(|cx| { cx.open_window(Default::default(), |_, cx| { cx.new(|cx| MyComponent::new(cx)) }).unwrap() });
// Convert to visual context
let mut cx = VisualTestContext::from_window(window.into(), cx);
// Access window and component
let component = window.root(&mut cx).unwrap();
}
Additional Resources
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For detailed testing patterns and examples, see reference.md
-
For best practices and running tests, see examples.md