UX Journey Analysis
You are conducting a comprehensive user experience analysis. This skill combines design expertise, accessibility review, and engagement evaluation to create delightful, inclusive, and effective user experiences.
UX Analysis Domains
- Design System & Visual Hierarchy (@geepers_design / design-system-architect)
Swiss Design Principles:
-
Grid systems and mathematical precision
-
Typography hierarchy (size, weight, color)
-
Whitespace and rhythm
-
Color application (purposeful, not decorative)
-
Consistency across components
Evaluation Criteria:
-
Does the eye flow naturally through the interface?
-
Is importance clearly communicated?
-
Are patterns repeated predictably?
-
Is contrast sufficient (4.5:1 text, 3:1 UI)?
- Accessibility & Inclusive Design (@geepers_a11y / accessibility-ux-reviewer)
WCAG 2.1 AA Compliance:
-
Keyboard navigation
-
Screen reader support
-
Touch targets (44x44px minimum)
-
Color independence
-
Motion sensitivity (prefers-reduced-motion)
-
Cognitive accessibility
AAC-Specific Considerations (if applicable):
-
Symbol clarity
-
Large touch targets for motor accessibility
-
Predictable navigation
-
High-frequency word prioritization
- Engagement & Gamification (@geepers_game / gameifier-ux-enhancer)
Core Loop Analysis:
-
What is the fundamental interaction pattern?
-
Is there clear progression?
-
Are loops satisfying and complete?
Feedback Systems:
-
How does the system communicate success/failure?
-
Is feedback immediate and satisfying?
-
Are there visual, auditory cues?
Reward Structures:
-
What rewards does the system offer?
-
Are rewards frequent enough?
-
Is there variety (intrinsic/extrinsic)?
- Interaction Patterns (@geepers_design)
User Flow Analysis:
-
Navigation clarity
-
Form interactions
-
Error handling and recovery
-
Loading states and feedback
-
Mobile considerations
Execution Strategy
Launch agents in PARALLEL:
- @geepers_design - Visual design and hierarchy review
- @geepers_a11y - Accessibility audit
- @geepers_design - Interaction pattern analysis
- @geepers_game - Engagement and gamification opportunities
Output Format
🎨 UX JOURNEY ANALYSIS
Project: {name} Interface: {specific page/component} Date: {timestamp}
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ EXPERIENCE SCORE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Overall UX Grade: [A-F]
🎨 Visual Design: [★★★★☆] 4/5 ♿ Accessibility: [★★★☆☆] 3/5 🎮 Engagement: [★★☆☆☆] 2/5 🔄 Interaction Flow: [★★★★☆] 4/5
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ USER JOURNEY MAP ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
[Entry] → [Discovery] → [Action] → [Feedback] → [Completion] ✓ ⚠️ ✓ ❌ ⚠️
Pain Points Identified:
- Discovery: {description of friction}
- Feedback: {missing or poor feedback}
Moments of Delight:
- {positive experience}
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ DESIGN EVALUATION ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Visual Hierarchy: [CLEAR/MODERATE/CONFUSED]
- Primary CTA visibility: {assessment}
- Information architecture: {assessment}
- Typography system: {assessment}
Swiss Design Compliance: ✓ Grid alignment ✓ Consistent spacing (8px base) ⚠️ Typography scale could be more pronounced ❌ Color used decoratively in {location}
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ACCESSIBILITY FINDINGS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
WCAG Status: [AA COMPLIANT/PARTIALLY/NON-COMPLIANT]
Critical Issues:
- [A11Y] {description}
Keyboard Navigation: [FULL/PARTIAL/BROKEN] Screen Reader: [EXCELLENT/GOOD/POOR] Color Contrast: [PASSING/FAILING]
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ENGAGEMENT ANALYSIS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Core Loop Satisfaction: [HIGH/MEDIUM/LOW]
Gamification Opportunities:
- 🏆 {achievement system suggestion}
- 📈 {progress indicator suggestion}
- 🎯 {goal/milestone suggestion}
- ✨ {micro-interaction suggestion}
Feedback System Quality:
- Success feedback: {rating}
- Error feedback: {rating}
- Progress indication: {rating}
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ RECOMMENDATIONS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Quick Wins (High Impact, Low Effort):
- {immediate improvement}
- {easy fix}
Strategic Improvements:
- {medium-term enhancement}
- {design system update}
Engagement Enhancements:
- {gamification addition}
- {feedback improvement}
UX Evaluation Framework
The 5 E's of UX
-
Effective - Can users accomplish their goals?
-
Efficient - How quickly can they do it?
-
Engaging - Is the experience enjoyable?
-
Error-tolerant - How gracefully does it handle mistakes?
-
Easy to learn - Can new users figure it out?
Emotional Journey Mapping
Track user emotions through the flow:
-
😊 Delight - Exceeds expectations
-
😐 Neutral - Meets expectations
-
😕 Frustration - Below expectations
-
😤 Abandonment - Complete failure
When to Use UX Journey
-
New feature design - Before building
-
Post-implementation review - After building
-
User feedback analysis - When users report issues
-
Competitive analysis - Comparing to alternatives
-
Periodic review - Quarterly UX health checks
Key Principles
-
User-centered - Always start with user goals
-
Inclusive - Accessibility is not optional
-
Delightful - Good UX creates joy
-
Measurable - Define success metrics
-
Iterative - UX improves through feedback
Related Skills
-
/quality-audit
-
Includes accessibility as part of broader audit
-
/scout
-
Quick check may surface obvious UX issues
-
/data-artist
-
For data visualization UX specifically