Strategic Plays Skill
Identify strategic options and gameplay patterns from Wardley Maps for competitive advantage.
When to Use This Skill
Use this skill when:
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Strategic Plays tasks - Working on identify strategic options and gameplay patterns from wardley maps
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Planning or design - Need guidance on Strategic Plays approaches
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Best practices - Want to follow established patterns and standards
MANDATORY: Documentation-First Approach
Before identifying strategic plays:
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Invoke docs-management skill for strategic patterns
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Verify Wardley gameplay via MCP servers (perplexity)
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Base guidance on Simon Wardley's gameplays catalog
Strategic Play Categories
Wardley's Gameplay Categories:
USER PERCEPTION PLAYS ├── Education ├── Lobbying ├── Marketing └── Fear, Uncertainty, Doubt (FUD)
ACCELERATOR PLAYS ├── Open Approaches ├── Exploiting Network Effects ├── Standards Game └── Industrialization
DEACCELERATOR PLAYS ├── Creating Artificial Constraints ├── Exploiting IPR ├── Slowing Evolution └── Raising Barriers
MARKET PLAYS ├── Two-Factor Markets ├── Ecosystem Model ├── Tower and Moat └── Channel Conflict
DEFENSIVE PLAYS ├── Signal Distortion ├── Threat Acquisition ├── Embracing Competition └── Fragmentation
ATTACKING PLAYS ├── ILC (Innovate-Leverage-Commoditize) ├── Fool's Mate ├── Pig in a Poke └── Misdirection
ECOSYSTEM PLAYS ├── Co-option ├── Sensing Engines ├── Center of Gravity └── Land and Expand
Key Strategic Plays
ILC (Innovate-Leverage-Commoditize)
ILC Pattern:
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INNOVATE (Genesis)
- Create new capability
- Build expertise
- Accept high failure rate
- Focus on learning
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LEVERAGE (Custom → Product)
- Take successful innovations
- Build repeatable solutions
- Capture market share
- Establish position
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COMMODITIZE (Product → Utility)
- Industrialize at scale
- Drive costs down
- Enable new innovations
- Create ecosystem lock-in
Example: AWS
- Innovate: Internal cloud infrastructure
- Leverage: EC2, S3 products
- Commoditize: Utility computing model
Open Approaches
Open Source/Open Standards Strategy:
WHEN TO USE:
- Component is in Product/Commodity stage
- Competitor has dominant position
- Need to accelerate commoditization
- Want to shift competition elsewhere
MECHANISMS:
- Release IP to commoditize competitor advantage
- Build ecosystem around open standard
- Shift competition to higher-order systems
- Reduce costs through community contribution
RISKS:
- Loss of direct control
- Competitor adoption/contribution
- Community governance challenges
- Forking potential
EXAMPLES:
- Google releasing Kubernetes (commoditized orchestration)
- Facebook releasing React (commoditized UI frameworks)
- Microsoft embracing Linux (shifted competition)
Two-Factor Markets
Two-Factor Market Pattern:
STRUCTURE: ┌─────────────────┐ │ Platform/Hub │ ├─────────────────┤ │ Side A: Users │◄──────────┐ │ (often free) │ │ ├─────────────────┤ Value │ │ Side B: Payers │───────────┘ │ (monetized) │ └─────────────────┘
CHARACTERISTICS:
- One side subsidized
- Network effects between sides
- Winner-take-most dynamics
- High barriers once established
EXAMPLES:
- Google: Users (free) + Advertisers (pay)
- LinkedIn: Basic users + Recruiters/Premium
- Android: Users + App developers + Advertisers
EXECUTION:
- Identify which side to subsidize
- Build critical mass on free side
- Monetize other side
- Defend with network effects
Ecosystem Plays
Ecosystem Strategy:
COMPONENTS: ┌─────────────────────────────────────┐ │ YOUR PLATFORM │ ├─────────────┬─────────────┬────────┤ │ Partners │ Developers │ Users │ ├─────────────┴─────────────┴────────┤ │ Complementors │ └─────────────────────────────────────┘
BUILDING ECOSYSTEM:
- Identify anchor components (your moat)
- Enable complementors (APIs, SDKs)
- Attract partners (mutual value)
- Foster developer community
- Create switching costs through integration
ECOSYSTEM DEFENSE:
- Continuously innovate anchor
- Maintain platform control
- Manage partner relationships
- Invest in developer experience
- Monitor for disintermediation
Tower and Moat
Tower and Moat Strategy:
THE TOWER (Genesis/Custom):
- High-value innovation
- Difficult to replicate
- Differentiating capability
- Your competitive advantage
THE MOAT (Product/Commodity):
- Surrounds and protects tower
- Creates switching costs
- Locks in customers
- Makes tower access dependent on moat
BUILDING:
- Identify your tower (unique value)
- Commoditize adjacent components
- Integrate tower with commoditized moat
- Make tower accessible only through moat
EXAMPLES:
- Apple: Design (tower) + iOS ecosystem (moat)
- Tesla: AI/Software (tower) + Charging network (moat)
Play Selection Framework
Situational Assessment
Questions Before Selecting Plays:
POSITION ANALYSIS: □ Where are your components on the map? □ Where are competitor components? □ What is evolving fastest? □ Where do you have advantage?
CAPABILITY ASSESSMENT: □ What can you execute well? □ What resources do you have? □ What is your risk tolerance? □ What is your time horizon?
MARKET CONTEXT: □ Is the market growing or consolidating? □ Are there regulatory pressures? □ What are customer pain points? □ What substitutes are emerging?
Play-Position Matrix
Your Position Market Position Recommended Plays
Genesis leader Early market ILC, Ecosystem, Tower
Custom strength Growing market Leverage, Standards, Open
Product parity Mature market Two-Factor, Channel, Moat
Commodity laggard Consolidated market Open (disrupt), FUD, Acquisition
Play Compatibility
Plays That Work Together:
- ILC + Ecosystem: Industrialize then build ecosystem
- Open + Two-Factor: Open commoditizes, platform monetizes
- Standards + Ecosystem: Standard attracts, ecosystem locks
- Tower + Moat: Innovation protected by commoditization
Plays That Conflict:
- Open + IPR exploitation (contradictory)
- Standards + Fragmentation (undermines standard)
- Two-Factor + Raising Barriers (limits one side)
Gameplay Analysis Template
Strategic Play Analysis: [Context]
Current Situation
Map Position
[Where you are on the evolution axis]
Competitive Position
| Competitor | Position | Trajectory | Threat Level |
|---|---|---|---|
| [Name] | [Stage] | [Direction] | High/Med/Low |
Play Options
Option 1: [Play Name]
Description: [What the play involves]
Prerequisites:
- [Required capability/position]
Execution Steps:
- [Step]
- [Step]
- [Step]
Expected Outcomes:
- Short-term: [Impact]
- Long-term: [Impact]
Risks:
- [Risk and mitigation]
Resource Requirements:
- [What's needed]
Option 2: [Play Name]
[Same structure]
Recommendation
Selected Play: [Which play and why]
Success Criteria:
- [Measurable outcome]
- [Measurable outcome]
Review Points:
- [When to reassess]
Anti-Patterns
Strategic Mistakes to Avoid:
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PLAYING IN THE WRONG STAGE
- Genesis plays in Commodity space (wasted innovation)
- Commodity plays in Genesis space (premature optimization)
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IGNORING INERTIA
- Assuming market will adopt without resistance
- Underestimating competitor response
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SINGLE PLAY DEPENDENCE
- Betting everything on one approach
- No fallback if play fails
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MISREADING EVOLUTION
- Thinking you can stop evolution
- Fighting inevitable commoditization
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ECOSYSTEM HUBRIS
- Assuming you'll be the center
- Underestimating partner leverage
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OPEN WASHING
- Claiming open but maintaining control
- Community will recognize and resist
Doctrine Application to Plays
Doctrine Principles Affecting Plays:
FOCUS: Pick plays that align with purpose KNOW YOUR USERS: Ensure plays serve real needs USE APPROPRIATE METHODS: Match play to component stage THINK SMALL: Start with minimal viable plays MANAGE INERTIA: Account for resistance in play design USE COMMON LANGUAGE: Map is the common language for plays CHALLENGE ASSUMPTIONS: Test play assumptions early
Workflow
When identifying strategic plays:
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Map Current State: Complete Wardley Map first
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Assess Position: Where are you strong/weak?
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Identify Options: What plays are available?
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Evaluate Fit: Which plays match your situation?
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Check Compatibility: Do selected plays work together?
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Plan Execution: Detailed steps and timelines
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Define Success Criteria: How will you measure?
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Plan Reassessment: When to review and adjust?
References
For detailed guidance:
Last Updated: 2025-12-26