SysML Modeling Skill
When to Use This Skill
Use this skill when:
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Sysml Modeling tasks - Working on systems modeling language (sysml) for systems engineering and complex system design
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Planning or design - Need guidance on Sysml Modeling approaches
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Best practices - Want to follow established patterns and standards
Overview
Systems Modeling Language (SysML) for Model-Based Systems Engineering (MBSE) and complex system design.
MANDATORY: Documentation-First Approach
Before creating SysML models:
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Invoke docs-management skill for systems engineering patterns
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Verify SysML 2.0 syntax via MCP servers
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Base all guidance on OMG SysML specification
SysML vs UML
Aspect UML SysML
Focus Software systems Systems of all types
Requirements Not included First-class diagrams
Structure Classes, Components Blocks, Parts
Parametrics Not included Constraint blocks
Allocation Not included Allocation relationships
Domain Software engineering Systems engineering
SysML Diagram Types
Behavior Diagrams
Diagram Purpose From UML
Activity Flow of actions and data Extended
Sequence Object interactions over time Same
State Machine Lifecycle behavior Same
Use Case System-actor interactions Same
Structure Diagrams
Diagram Purpose SysML Specific
Block Definition (BDD) System structure hierarchy Yes
Internal Block (IBD) Internal component connections Yes
Package Model organization Extended
Requirements Diagrams
Diagram Purpose SysML Specific
Requirements Requirements and relationships Yes
Parametric Constraint equations Yes
Requirements Diagram
PlantUML Syntax
@startuml skinparam rectangle { BackgroundColor<<requirement>> LightBlue BackgroundColor<<testCase>> LightGreen }
rectangle "<<requirement>>\nREQ-001: System Performance" as REQ001 { id = "REQ-001" text = "System shall process 1000 requests/second" risk = "High" verifyMethod = "Test" }
rectangle "<<requirement>>\nREQ-002: Response Time" as REQ002 { id = "REQ-002" text = "System shall respond within 100ms (p95)" risk = "Medium" verifyMethod = "Test" }
rectangle "<<requirement>>\nREQ-003: Availability" as REQ003 { id = "REQ-003" text = "System shall achieve 99.9% uptime" risk = "High" verifyMethod = "Analysis" }
rectangle "<<testCase>>\nTC-001: Load Test" as TC001 { id = "TC-001" verifies = "REQ-001, REQ-002" }
REQ001 <-- REQ002 : <<deriveReqt>> REQ001 <-- REQ003 : <<deriveReqt>> REQ002 <.. TC001 : <<verify>> REQ001 <.. TC001 : <<verify>>
@enduml
Requirements Relationships
<<deriveReqt>> Derived requirement (child from parent) <<refine>> Element refines requirement <<satisfy>> Design element satisfies requirement <<verify>> Test case verifies requirement <<trace>> General traceability <<copy>> Requirement copied (reuse) <<containment>> Nested requirement
Block Definition Diagram (BDD)
PlantUML Syntax
@startuml skinparam class { BackgroundColor<<block>> LightYellow BackgroundColor<<valueType>> LightGreen }
class "<<block>>\nVehicleSystem" as Vehicle { values
- maxSpeed: Speed
- weight: Mass
- range: Distance operations --
- start()
- stop()
- accelerate(targetSpeed: Speed) }
class "<<block>>\nPowertrainSubsystem" as Powertrain { values
- power: Power
- efficiency: Real parts --
- engine: Engine[1]
- transmission: Transmission[1] }
class "<<block>>\nEngine" as Engine { values
- displacement: Volume
- cylinders: Integer
- fuelType: FuelType operations --
- ignite()
- shutoff() }
class "<<block>>\nTransmission" as Transmission { values
- gearRatios: Real[6]
- currentGear: Integer operations --
- shiftUp()
- shiftDown() }
class "<<block>>\nChassisSubsystem" as Chassis { parts
- wheels: Wheel[4]
- suspension: Suspension[4]
- brakes: BrakeSystem[1] }
class "<<valueType>>\nSpeed" as Speed { unit = km/h }
class "<<valueType>>\nMass" as Mass { unit = kg }
class "<<enumeration>>\nFuelType" as FuelType { Gasoline Diesel Electric Hybrid }
Vehicle *-- Powertrain : <<block>> Vehicle *-- Chassis : <<block>> Powertrain *-- Engine Powertrain *-- Transmission Engine --> FuelType
@enduml
Block Stereotypes
<<block>> System element (hardware, software, human) <<constraintBlock>> Parametric constraint <<valueType>> Type with unit <<flowPort>> Flow of matter/energy/data <<proxy>> Proxy for external element <<full>> Full internal access
Internal Block Diagram (IBD)
PlantUML Syntax
@startuml skinparam component { BackgroundColor<<part>> LightYellow }
package "VehicleSystem [IBD]" { component "powertrain : PowertrainSubsystem" as powertrain <<part>> { portin "fuelIn" as p_fuel portout "torqueOut" as p_torque portout "heatOut" as p_heat }
component "chassis : ChassisSubsystem" as chassis <<part>> { portin "torqueIn" as c_torque portout "motionOut" as c_motion }
component "cooling : CoolingSubsystem" as cooling <<part>> { portin "heatIn" as cool_heat portout "coolantOut" as cool_out }
component "fuelSystem : FuelSubsystem" as fuel <<part>> { portout "fuelOut" as f_out }
' Connections (item flows) f_out --> p_fuel : <<itemFlow>>\nfuel: Fuel p_torque --> c_torque : <<itemFlow>>\ntorque: Torque p_heat --> cool_heat : <<itemFlow>>\nheat: ThermalEnergy }
@enduml
Parametric Diagram
Constraint Blocks
@startuml skinparam class { BackgroundColor<<constraintBlock>> LightCoral }
class "<<constraintBlock>>\nNewtonSecondLaw" as Newton { constraints
{ F = m * a } parameters
F: Force m: Mass a: Acceleration }
class "<<constraintBlock>>\nKineticEnergy" as KE { constraints
{ E = 0.5 * m * v^2 } parameters
E: Energy m: Mass v: Velocity }
class "<<constraintBlock>>\nRangeEquation" as Range { constraints
{ R = (fuelCapacity * efficiency) / consumption } parameters
R: Distance fuelCapacity: Volume efficiency: Real consumption: VolumePerDistance }
@enduml
Parametric Usage
@startuml package "VehiclePerformance [Parametric]" { object "newton : NewtonSecondLaw" as n { F = thrustForce m = vehicleMass a = acceleration }
object "energy : KineticEnergy" as e { E = kineticEnergy m = vehicleMass v = velocity }
object "vehicle : Vehicle" as v { mass = 1500 kg thrust = 5000 N }
n::m --> v::mass n::F --> v::thrust e::m --> v::mass }
@enduml
Activity Diagram (Enhanced)
SysML Extensions
@startuml title Vehicle Start Sequence [Activity]
start
:Receive Start Command; note right: <<objectFlow>>\nStartRequest
fork :Validate Key Fob; fork again :Check Safety Interlocks; end fork
if (Valid?) then (yes) :Power On ECU;
fork :Initialize Engine; :<<allocate>>\nEngine ECU; fork again :Initialize Transmission; :<<allocate>>\nTransmission ECU; fork again :Initialize Dashboard; :<<allocate>>\nBody Control Module; end fork
:Start Engine; :<<objectFlow>>\nEngineStatus = Running;
:Report Ready; else (no) :Report Error; :<<objectFlow>>\nErrorCode; endif
stop
@enduml
Object Flow and Control Flow
Control Flow: Sequence of actions (solid arrow) Object Flow: Data/material flow (dashed arrow with <<objectFlow>>) Rate: Flow rate specification { rate = 100/sec } Probability: Branch probability { probability = 0.8 } Streaming: Continuous flow { streaming }
Allocation
Allocation Relationships
@startuml skinparam rectangle { BackgroundColor<<requirement>> LightBlue BackgroundColor<<block>> LightYellow BackgroundColor<<activity>> LightGreen }
rectangle "<<requirement>>\nREQ-001: Process Orders" as R1
rectangle "<<activity>>\nProcessOrder" as A1
rectangle "<<block>>\nOrderProcessor" as B1
R1 <.. A1 : <<satisfy>> A1 <.. B1 : <<allocate>>
note bottom of B1 Function ProcessOrder is allocated to block OrderProcessor end note
@enduml
Allocation Matrix
| Function/Behavior | Allocated To (Block) |
|---|---|
| ProcessOrder | OrderProcessor |
| ValidatePayment | PaymentGateway |
| ShipOrder | FulfillmentSystem |
| NotifyCustomer | NotificationService |
C# Model Representation
// SysML Block as C# class public abstract class Block { public string Name { get; init; } public IReadOnlyDictionary<string, object> Values { get; init; } public IReadOnlyList<Block> Parts { get; init; } public IReadOnlyList<Port> Ports { get; init; } }
public sealed class VehicleSystem : Block { // Value properties public Speed MaxSpeed { get; init; } public Mass Weight { get; init; } public Distance Range { get; init; }
// Parts
public PowertrainSubsystem Powertrain { get; init; }
public ChassisSubsystem Chassis { get; init; }
public CoolingSubsystem Cooling { get; init; }
// Operations
public void Start() { /* ... */ }
public void Stop() { /* ... */ }
public void Accelerate(Speed targetSpeed) { /* ... */ }
}
// Value Types with Units public readonly record struct Speed(double Value, SpeedUnit Unit = SpeedUnit.KmPerHour) { public static Speed FromKmPerHour(double value) => new(value, SpeedUnit.KmPerHour); public static Speed FromMilesPerHour(double value) => new(value * 1.60934, SpeedUnit.KmPerHour); }
public readonly record struct Mass(double Value, MassUnit Unit = MassUnit.Kilogram); public readonly record struct Distance(double Value, DistanceUnit Unit = DistanceUnit.Kilometer);
// Constraint Block public sealed class NewtonSecondLaw : IConstraint { public Force CalculateForce(Mass mass, Acceleration acceleration) => new(mass.Value * acceleration.Value);
public Acceleration CalculateAcceleration(Force force, Mass mass)
=> new(force.Value / mass.Value);
}
// Requirement public sealed record Requirement( string Id, string Text, RiskLevel Risk, VerificationMethod VerifyMethod, IReadOnlyList<string> DerivedFrom, IReadOnlyList<string> SatisfiedBy, IReadOnlyList<string> VerifiedBy);
public enum RiskLevel { Low, Medium, High } public enum VerificationMethod { Analysis, Inspection, Demonstration, Test }
MBSE Workflow
When creating SysML models:
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Define Requirements: Capture stakeholder needs in requirements diagrams
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Model Structure: Create BDD for system decomposition
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Define Interfaces: Use IBD for part connections and flows
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Specify Behavior: Activity, sequence, and state diagrams
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Add Constraints: Parametric diagrams for physics/math
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Allocate Functions: Map behaviors to structural elements
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Trace & Verify: Link requirements through to verification
Best Practices
Model Organization
Model ├── 1_Requirements/ │ ├── StakeholderNeeds.req │ ├── SystemRequirements.req │ └── DerivedRequirements.req ├── 2_Structure/ │ ├── SystemContext.bdd │ ├── SystemArchitecture.bdd │ └── Subsystems/ │ ├── PowertrainStructure.bdd │ └── PowertrainInternal.ibd ├── 3_Behavior/ │ ├── UseCases.uc │ ├── SystemSequences.seq │ └── StateMachines/ │ └── VehicleStates.stm ├── 4_Parametrics/ │ └── PerformanceConstraints.par └── 5_Allocation/ └── FunctionAllocation.alloc
Naming Conventions
Element Convention Example
Block PascalCase noun VehicleSystem
Part camelCase noun powertrain
Port camelCase + In/Out fuelIn, torqueOut
Requirement REQ-### REQ-001
Constraint PascalCase equation NewtonSecondLaw
References
For detailed guidance:
Last Updated: 2025-12-26