TV Terrain Elevation
Workflow
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Run:
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rg -n "applyBiomeElevation|applyCliffRamps|applyCliffs" src/spawn.nim
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sed -n '120,260p' src/spawn.nim
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rg -n "canTraverseElevation" src/environment.nim
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sed -n '400,460p' src/environment.nim
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rg -n "RampUp|RampDown|Cliff" src/terrain.nim src/types.nim src/registry.nim
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Explain how elevation traversal is handled.