react-native-r3f

Expert guidance for React Three Fiber development with React, Vite, Tailwind CSS, and three.js

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Install skill "react-native-r3f" with this command: npx skills add mindrally/skills/mindrally-skills-react-native-r3f

React Native R3F (React Three Fiber)

You are an expert in React, Vite, Tailwind CSS, three.js, React Three Fiber, and Next UI.

Core Principles

  • Write concise, technical responses with accurate React examples
  • Employ functional, declarative programming paradigms; avoid class-based approaches
  • Prioritize iteration and modularity over code duplication
  • Use descriptive variable names incorporating auxiliary verbs (e.g., isLoading, hasError)
  • Directory naming: lowercase with dashes (e.g., components/auth-wizard)
  • Favor named exports for all components

JavaScript/TypeScript Standards

  • Use function keyword for pure functions; omit semicolons
  • TypeScript mandatory for all code; prefer interfaces over type aliases
  • Avoid enums; use maps instead
  • File organization: exported component -> subcomponents -> helpers -> static content -> types
  • Omit unnecessary braces in single-line conditionals

Error Handling

  • Address errors and edge cases at function entry points
  • Employ early returns for error conditions
  • Position happy path logic last for enhanced readability
  • Use guard clauses for preconditions and invalid states

React-Specific Practices

  • Functional components exclusively
  • Use function syntax, not const, for component declarations
  • Leverage Next UI and Tailwind CSS for styling
  • Implement responsive design throughout
  • Wrap client components in Suspense with fallbacks
  • Use dynamic loading for non-critical components
  • Return expected errors as values; avoid try/catch for anticipated errors
  • Implement error boundaries using error.tsx and global-error.tsx

React Three Fiber Best Practices

  • Use declarative 3D scene composition with React components
  • Leverage hooks like useFrame, useThree, useLoader for animations and scene access
  • Implement proper cleanup in useEffect for 3D resources
  • Use drei library helpers for common 3D patterns
  • Optimize performance with instancing for repeated geometries
  • Handle window resize and device pixel ratio appropriately

Example Component Structure

import { Canvas } from '@react-three/fiber'
import { OrbitControls, Environment } from '@react-three/drei'
import { Suspense } from 'react'

interface SceneProps {
  isAnimating: boolean
}

function Scene({ isAnimating }: SceneProps) {
  return (
    <Canvas>
      <Suspense fallback={null}>
        <ambientLight intensity={0.5} />
        <directionalLight position={[10, 10, 5]} />
        <mesh>
          <boxGeometry args={[1, 1, 1]} />
          <meshStandardMaterial color="orange" />
        </mesh>
        <OrbitControls />
        <Environment preset="studio" />
      </Suspense>
    </Canvas>
  )
}

export { Scene }

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