app-intent-driven-development

App Intent–First Driven Development

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Install skill "app-intent-driven-development" with this command: npx skills add mintuz/claude-plugins/mintuz-claude-plugins-app-intent-driven-development

App Intent–First Driven Development

Design features as App Intents first, then reuse those intents across Shortcuts, widgets, and SwiftUI views so automation and UI stay in lockstep.

Core Ideas

  • Entities first: model the data users act on (events, categories, records) as AppEntity so intents, widgets, and the app share one source of truth.

  • Intent-first feature: build the App Intent + entity query before UI; SwiftUI screens call those intents instead of duplicating service code.

  • Single action, single intent: keep intents focused; avoid mega-intents that are hard to compose in Shortcuts.

  • Predictable UI: supply DisplayRepresentation , typeDisplayRepresentation , and icons so Siri/Shortcuts can render rich cards without opening the app.

  • Fast queries: EntityQuery must be quick and cancellable; avoid blocking the main actor.

  • Reuse business logic: intents call the same services your views use; do not fork logic inside the intent.

Minimal Entity Blueprint

import AppIntents

struct TaskEntity: AppEntity, Identifiable { static let typeDisplayRepresentation = TypeDisplayRepresentation(name: "Task") static let defaultQuery = TaskQuery()

let id: UUID
let title: String
let isComplete: Bool

var displayRepresentation: DisplayRepresentation {
    DisplayRepresentation(
        title: title,
        subtitle: isComplete ? "Completed" : "Open",
        image: .init(systemName: isComplete ? "checkmark.circle.fill" : "circle")
    )
}

}

struct TaskQuery: EntityQuery { func entities(for identifiers: [UUID]) async throws -> [TaskEntity] { try await TaskStore.shared.fetch(ids: identifiers) // fast path }

func suggestedEntities() async throws -> [TaskEntity] {
    try await TaskStore.shared.fetchRecent()
}

}

Key points: stable identifier, meaningful representation, and fast queries that avoid launching heavy app flows.

Intent Pattern

import AppIntents

struct CompleteTaskIntent: AppIntent { static let title: LocalizedStringResource = "Complete Task" static let description = IntentDescription("Marks a task as done and returns the updated item.")

@Parameter(title: "Task", requestValueDialog: "Which task should I complete?")
var task: TaskEntity

// Used so we can call the intent from SwiftUI using .perform()
init(task: TaskEntity) { self.task = task }

@MainActor
func perform() async throws -> some IntentResult & ReturnsValue<TaskEntity> {
    let updated = try await TaskStore.shared.complete(task.id)
    return .result(value: updated)
}

static var parameterSummary: some ParameterSummary {
    Summary("Complete \(\.$task)")
}

}

  • Parameters: keep them few; provide requestValueDialog to make Siri prompts natural.

  • Results: return entities when possible; system surfaces render them nicely.

  • Isolation: mark with @MainActor only if you must touch UI-bound objects; otherwise keep work off the main actor.

Reusing Intents in SwiftUI

  • Prefer calling intents from UI so automation and in-app flows share one path.

  • Use AppIntentButton to invoke intents directly from views.

  • Translate entity selections into view state so widgets/Shortcuts and in-app pickers present the same objects.

import AppIntents import SwiftUI

struct EventRow: View { let event: EventEntity

var body: some View {
    HStack {
        Text(event.name)
        Spacer()
        AppIntentButton(intent: UndoLastEventOccuranceIntent(event: event)) {
            Label("Undo", systemImage: "arrow.uturn.backward")
        }
    }
}

}

  • For more control, invoke intents imperatively with perform (e.g., to show progress or handle errors):

import AppIntents import SwiftUI

struct EventRow: View { @Environment(.intentExecutor) private var executor @State private var isWorking = false @State private var error: Error?

let event: EventEntity

var body: some View {
    HStack {
        Text(event.name)
        Spacer()
        Button {
            Task {
                isWorking = true
                defer { isWorking = false }
                do {
                    try await executor.perform(UndoLastEventOccuranceIntent(event: event))
                } catch {
                    self.error = error
                }
            }
        } label: {
            if isWorking {
                ProgressView()
            } else {
                Label("Undo", systemImage: "arrow.uturn.backward")
            }
        }
    }
    .alert("Undo failed", isPresented: .init(
        get: { error != nil },
        set: { if !$0 { error = nil } }
    )) {
        Button("OK", role: .cancel) { error = nil }
    } message: {
        Text(error?.localizedDescription ?? "Unknown error")
    }
}

}

  • Keep the intent signature identical between Shortcuts and SwiftUI usage.

  • Avoid reimplementing service calls in views; route through the intent to keep analytics, validation, and side effects consistent.

Development Flow

  • Model the domain type as AppEntity with DisplayRepresentation and EntityQuery .

  • Implement a focused AppIntent that calls shared services; avoid duplicate data access layers inside the intent.

  • Add previews in Shortcuts or the App Intents preview panel; ensure suggested entities show immediately.

  • Expose the same entity in widgets/Live Activities to keep automation and UI consistent.

  • Localize strings early (LocalizedStringResource ) to keep Siri responses natural in all supported languages.

Quick Checklist

  • Entity has stable id , typeDisplayRepresentation , and rich displayRepresentation .

  • Queries are fast, cancellable, and return suggestions without opening the app.

  • Intent reuses shared domain services; no duplicated business logic.

  • Parameters are minimal and well phrased with requestValueDialog .

  • Results return entities when possible for better system rendering.

  • Strings are localized; tests cover queries and perform paths.

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