dotnet-csharp-type-design-performance

dotnet-csharp-type-design-performance

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dotnet-csharp-type-design-performance

Upfront type design choices that affect performance throughout an application's lifetime. Covers the struct vs class decision matrix, sealed by default for library types, readonly struct for defensive copy elimination, ref struct and Span<T>/Memory<T> selection, and collection type selection including FrozenDictionary. This skill focuses on designing types correctly from the start, not on optimizing existing code.

Version assumptions: .NET 8.0+ baseline. FrozenDictionary (requires .NET 8+) is in-scope by default.

Scope

  • struct vs class decision matrix

  • sealed by default for library types

  • readonly struct for defensive copy elimination

  • ref struct and Span/Memory selection

  • Collection type selection (FrozenDictionary, ImmutableArray)

Out of scope

  • Runtime optimization techniques (pooling, caching, stackalloc) -- see [skill:dotnet-performance-patterns]

  • Language syntax for records and collection expressions -- see [skill:dotnet-csharp-modern-patterns]

  • GC behavior and memory management -- see [skill:dotnet-gc-memory]

Cross-references: [skill:dotnet-performance-patterns] for optimization techniques, [skill:dotnet-csharp-modern-patterns] for language syntax, [skill:dotnet-gc-memory] for GC behavior and memory management.

Struct vs Class Decision Matrix

Choosing between struct and class at design time has cascading effects on allocation, GC pressure, copying cost, and API shape. Make the decision once, correctly.

Decision Criteria

Criterion Favors struct

Favors class

Size Small (<= 16 bytes ideal, <= 64 bytes acceptable) Large or variable size

Lifetime Short-lived, method-scoped Long-lived, shared across scopes

Identity Value equality (two instances with same data are equal) Reference identity matters

Mutability Immutable (readonly struct ) Mutable or complex state transitions

Inheritance Not needed Requires polymorphism or base class

Nullable semantics default is a valid zero state Needs explicit null to signal absence

Collection usage Stored in arrays/spans (contiguous memory, cache-friendly) Stored via references (indirection on every access)

Size Guidelines

<= 16 bytes: Ideal struct -- fits in two registers, passed efficiently 17-64 bytes: Acceptable struct -- measure copy cost vs allocation cost

64 bytes: Prefer class -- copying cost outweighs allocation avoidance

The 16-byte threshold comes from x64 calling conventions: two register-sized values can be passed in registers without stack spilling. Beyond that, the struct is passed by reference on the stack, and copying becomes the dominant cost.

Common Types and Their Correct Design

Type Correct Choice Why

Point2D (8 bytes: two floats) readonly struct

Small, immutable, value semantics

Money (16 bytes: decimal + currency enum) readonly struct

Small, immutable, value equality

DateRange (16 bytes: two DateOnly) readonly struct

Small, immutable, value semantics

Matrix4x4 (64 bytes: 16 floats) struct (with in parameters) Performance-critical math, contiguous arrays

CustomerDto (variable: strings, lists) class or record

Contains references, variable size

HttpRequest context class

Long-lived, shared across middleware

Sealed by Default

Why Seal Library Types

For library types (code consumed by other assemblies), seal classes by default:

  • JIT devirtualization -- sealed classes enable the JIT to replace virtual calls with direct calls, enabling inlining. See [skill:dotnet-performance-patterns] for benchmarking this effect.

  • Simpler contracts -- unsealed classes imply a promise to support inheritance, which constrains future changes.

  • Fewer breaking changes -- sealing a class later is a binary-breaking change. Starting sealed and unsealing later is safe.

// GOOD -- sealed by default for library types public sealed class WidgetService { public Widget GetWidget(int id) => new(id, "Default"); }

// Only unseal when inheritance is an intentional design decision public abstract class WidgetValidatorBase { public abstract bool Validate(Widget widget);

// Template method pattern -- intentional extension point
protected virtual void OnValidationComplete(Widget widget) { }

}

When NOT to Seal

Scenario Reason

Abstract base classes Inheritance is the purpose

Framework extensibility points Consumers need to subclass

Test doubles in non-mockable designs Mocking frameworks need to subclass (prefer interfaces)

Application-internal classes with no consumers Sealing adds no value (no external callers to devirtualize)

readonly struct

Mark structs readonly when all fields are immutable. This eliminates defensive copies the JIT creates when accessing structs through in parameters or readonly fields.

The Defensive Copy Problem

// NON-readonly struct -- JIT must defensively copy on every method call public struct MutablePoint { public double X; public double Y; public double Length() => Math.Sqrt(X * X + Y * Y); }

// In a readonly context, JIT copies the struct before calling Length() // because Length() MIGHT mutate X or Y public double GetLength(in MutablePoint point) { return point.Length(); // Hidden copy here! }

// GOOD -- readonly struct: JIT knows no mutation is possible public readonly struct ImmutablePoint { public double X { get; } public double Y { get; }

public ImmutablePoint(double x, double y) => (X, Y) = (x, y);

public double Length() => Math.Sqrt(X * X + Y * Y);

}

// No defensive copy -- JIT can call Length() directly on the reference public double GetLength(in ImmutablePoint point) { return point.Length(); // No copy, direct call }

readonly struct Checklist

  • All fields are readonly or { get; } / { get; init; } properties

  • No methods mutate state

  • Constructor initializes all fields

  • Consider IEquatable<T> for value comparison without boxing

ref struct and Span/Memory Selection

ref struct Constraints

ref struct types are stack-only: they cannot be boxed, stored in fields of non-ref-struct types, or used in async methods. This constraint enables safe wrapping of Span<T> .

Span<T> vs Memory<T> Decision

Criterion Use Span<T>

Use Memory<T>

Synchronous method Yes Yes (but Span is lower overhead)

Async method No (ref struct) Yes

Store in field/collection No (ref struct) Yes

Pass to callback/delegate No Yes

Slice without allocation Yes Yes

Wrap stackalloc buffer Yes No

Selection Flowchart

Will the buffer be used in an async method or stored in a field? YES -> Use Memory<T> (convert to Span<T> with .Span for synchronous processing) NO -> Do you need to wrap a stackalloc buffer? YES -> Use Span<T> NO -> Prefer Span<T> for lowest overhead; Memory<T> is also acceptable

Practical Pattern

// Public API uses Memory<T> for maximum flexibility public async Task<int> ProcessAsync(ReadOnlyMemory<byte> data, CancellationToken ct = default) { // Hand off to awaitable I/O await _stream.WriteAsync(data, ct);

// Convert to Span for synchronous processing
return CountNonZero(data.Span);

}

// Internal hot-path method uses Span<T> for zero overhead private static int CountNonZero(ReadOnlySpan<byte> data) { var count = 0; foreach (var b in data) { if (b != 0) count++; } return count; }

Collection Type Selection

Decision Matrix

Scenario Recommended Type Rationale

Build once, read many FrozenDictionary<K,V> / FrozenSet<T>

Optimized read layout, immutable after creation (.NET 8+)

Build once, read many (pre-.NET 8) ImmutableDictionary<K,V>

Thread-safe, immutable

Concurrent read/write ConcurrentDictionary<K,V>

Thread-safe without external locking

Frequent modifications Dictionary<K,V>

Lowest per-operation overhead for single-threaded access

Ordered data SortedDictionary<K,V>

O(log n) lookup with sorted enumeration

Return from public API IReadOnlyList<T> / IReadOnlyDictionary<K,V>

Immutable interface communicates intent

Stack-allocated small collection Span<T> with stackalloc Zero GC pressure for small, known-size buffers

FrozenDictionary (.NET 8+)

FrozenDictionary<K,V> optimizes the internal layout at creation time for maximum read performance. The creation cost is higher than Dictionary , but subsequent lookups are faster because the hash table layout is optimized for the specific keys:

using System.Collections.Frozen;

// One-time creation cost during initialization private static readonly FrozenDictionary<string, int> StatusCodes = new Dictionary<string, int> { ["OK"] = 200, ["NotFound"] = 404, ["InternalServerError"] = 500 }.ToFrozenDictionary(StringComparer.OrdinalIgnoreCase);

// Optimized lookups on every request public int GetStatusCode(string name) => StatusCodes.TryGetValue(name, out var code) ? code : -1;

When to use FrozenDictionary:

  • Configuration lookup tables populated at startup

  • Static mappings (enum-to-string, error codes, feature flags)

  • Any dictionary that is populated once and read many times

When NOT to use FrozenDictionary:

  • Data that changes at runtime (use Dictionary or ConcurrentDictionary )

  • Small lookups (< 10 items) where the optimization overhead is not recouped

ImmutableDictionary vs FrozenDictionary

Characteristic ImmutableDictionary

FrozenDictionary

Mutability Immutable (returns new instance on "Add") Immutable (no add/remove APIs)

Read performance Good Excellent (optimized layout)

Creation Fast (incremental building) Slower (one-time optimization)

Evolution Supports Add/Remove (new instance) No mutation -- rebuild from scratch

Thread safety Inherently thread-safe Inherently thread-safe

Record Types for Data Transfer

record class vs record struct

Characteristic record class

record struct

Allocation Heap Stack (or inline in arrays)

Equality Reference type with value equality Value type with value equality

with expression Creates new heap object Creates new stack copy

Nullable null represents absence default represents empty state

Size Reference (8 bytes on x64) + heap Full size on stack

// record class -- heap allocated, good for DTOs passed through layers public record CustomerDto(string Name, string Email, DateOnly JoinDate);

// readonly record struct -- stack allocated, good for small value objects public readonly record struct Money(decimal Amount, string Currency);

// Use readonly record struct when: // 1. Size <= ~64 bytes // 2. Value semantics are desired // 3. High-throughput scenarios where allocation matters

Agent Gotchas

  • Do not default to class for every type -- evaluate the struct vs class decision matrix. Small, immutable value objects (coordinates, money, date ranges) should be readonly struct to avoid unnecessary heap allocations.

  • Do not create non-readonly structs -- mutable structs cause subtle bugs (defensive copies, lost mutations on copy). If a struct needs mutation, reconsider whether it should be a class. Always mark structs readonly .

  • Do not use Span<T> in async methods -- Span<T> is a ref struct and cannot cross await boundaries. Use Memory<T> for async code and convert to Span<T> via .Span for synchronous processing sections.

  • Do not use FrozenDictionary for mutable data -- it has no add/remove APIs. It is designed for build-once-read-many scenarios. Use Dictionary<K,V> or ConcurrentDictionary<K,V> for data that changes at runtime.

  • Do not seal abstract classes or classes designed as extension points -- sealing is a design-time decision for concrete types. Abstract classes and intentional base classes must remain unsealed.

  • Do not make large structs (> 64 bytes) without measuring -- large structs are expensive to copy. If passed by value (no in modifier), they may be slower than a heap-allocated class. Benchmark with [skill:dotnet-performance-patterns].

  • Do not use Dictionary<K,V> for static lookup tables in hot paths -- if the dictionary is populated at startup and never modified, use FrozenDictionary for optimized read performance. Requires .NET 8+.

  • Do not forget in parameter for large readonly structs -- without in , the struct is copied on every method call. With in on a readonly struct , the JIT passes by reference with no defensive copy.

Prerequisites

  • .NET 8.0+ SDK (required for FrozenDictionary , FrozenSet )

  • Understanding of GC generations and heap behavior (see [skill:dotnet-gc-memory])

  • Familiarity with performance measurement (see [skill:dotnet-performance-patterns])

  • System.Collections.Frozen namespace (.NET 8+)

  • System.Collections.Immutable namespace

References

  • Framework Design Guidelines: Type Design

  • Choosing between class and struct

  • FrozenDictionary class

  • ref struct types

  • Span<T> usage guidelines

  • Records (C# reference)

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