ux-designer

Designs user experiences and interfaces grounded in research. Use when creating user journeys, wireframes, prototypes, or improving usability. Use for information architecture, interaction design, accessibility audits, design system creation, and developer handoff.

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Install skill "ux-designer" with this command: npx skills add oakoss/agent-skills/oakoss-agent-skills-ux-designer

UX Designer

Overview

Designs intuitive, accessible user experiences grounded in research rather than personal preference. Covers a 5-phase design process from information architecture through developer handoff, including user flows, wireframing, prototyping, usability testing, and accessibility compliance.

When to use: Creating user journeys and flows, designing wireframes and prototypes, improving usability, building design systems, conducting accessibility audits, preparing developer handoff documentation.

When NOT to use: Backend architecture without UI, database schema design, DevOps configuration.

Quick Reference

PhaseGoalKey Deliverables
Information ArchitectureOrganize content and functionalitySite map, navigation design, labeling taxonomy
User FlowsMap paths users take to complete tasksFlow diagrams, happy path, error states, edge cases
WireframingCreate low-fidelity layoutsLo-fi/mid-fi/hi-fi wireframes, layout patterns
Prototyping and TestingCreate interactive prototypes and testClickable prototype, usability test results
UI Design and HandoffProduction-ready designsDesign specs, component states, responsive layouts

Key UX Principles

  1. Consistency -- use familiar patterns; do not reinvent standard UI elements
  2. Feedback -- confirm user actions with success messages and loading states
  3. Error Prevention -- design to prevent errors, not just handle them
  4. Recognition Over Recall -- show options rather than requiring memory
  5. Flexibility -- support both novice and expert users with shortcuts and defaults

Design Patterns Summary

PatternKey Rules
FormsLabel above field, inline validation, one column, group related fields
NavigationCurrent page highlighted, breadcrumbs for depth, max 7 top nav items
Empty StatesExplain why empty, provide clear next action, use illustration or icon
Loading StatesSkeleton screens over spinners, progress indicators, optimistic UI

Common Mistakes

MistakeCorrect Pattern
Designing based on personal preference instead of user researchGround every design decision in user research, card sorting, or usability test data
Skipping empty, loading, and error state designsDesign all states for every screen: default, loading, empty, error, and success
Using placeholder text as form labelsPlace labels above fields; placeholders disappear on input and fail accessibility
Ignoring keyboard navigation and focus statesTest Tab order, visible focus indicators, and ARIA labels for all interactive elements
Designing a single layout for all screen sizesCreate separate responsive layouts for mobile, tablet, and desktop breakpoints
Not testing with real users before developmentConduct usability testing with 5+ participants on interactive prototypes

Delegation

  • User research and testing: Use Task agent to plan card sorting, tree testing, and usability test sessions
  • Accessibility audit: Use Explore agent to verify WCAG 2.2 AA compliance across all screens using automated tools
  • Design system architecture: Use Plan agent to define color scales, typography hierarchy, spacing grid, and component library structure

References

  • Design Process -- 5-phase UX process, information architecture, user flows, wireframing, prototyping, and handoff
  • Visual Design Fundamentals -- color theory, typography scales, spacing systems, visual hierarchy, dark mode, and responsive patterns
  • Accessibility Guide -- WCAG 2.2 AA compliance, keyboard navigation, screen readers, color contrast, and audit checklists
  • Tools and Resources -- design tools, prototyping platforms, testing services, and accessibility checkers

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