OilOil UI/UX Guide (Modern Minimal)
Use this skill in two modes:
guide: Provide compact principles and concrete do/don't rules for modern clean UI/UX.review: Review an existing UI (screenshot / mock / HTML / PR) and output prioritized, actionable fixes.
Keep outputs concise. Prefer bullets, not long paragraphs.
Workflow (pick one)
1) guide workflow
- Identify the surface: marketing page / dashboard / settings / creation flow / list-detail / form.
- Identify the primary user task and primary CTA.
- Apply the system-level guiding principles first (mental model and interaction logic).
- Then apply the core principles below (start from UX, then refine with CRAP).
- If icons are involved: apply
references/icons.md.
2) review workflow
- State assumptions (platform, target user, primary task).
- List findings as
P0/P1/P2(blocker / important / polish) with short evidence. - For each major issue, label the diagnosis: execution vs evaluation gulf; slip vs mistake (see
references/design-psych.md). - Propose fixes that are implementable (layout, hierarchy, components, copy, states).
- End with a short checklist to verify changes.
Use references/review-template.md when you need a stable output format.
Non-negotiables (hard rules)
- No emoji used as icons (or as UI decoration). If an emoji appears, replace it with a proper icon.
- Icons must be intuitive and refined. Use a single consistent icon set for the product (avoid mixing styles).
- Minimize copy by default. Add explanatory text only when it prevents errors, reduces ambiguity, or improves trust.
System-Level Guiding Principles
Apply these as first-order constraints before choosing components or page patterns.
Full definitions and review questions: references/system-principles.md.
Key principles: concept constancy · primary task focus · UI copy source discipline · state perceptibility · help text layering (L0–L3) · feedback loop closure · prevention + recoverability · progressive complexity · action perceptibility · cognitive load budget · evolution with semantic continuity.
Core Principles (minimal set)
A) Task-first UX
- Make the primary task obvious in <3 seconds.
- Allow exactly one primary CTA per screen/section.
- Optimize the happy path; hide advanced controls behind progressive disclosure.
B) Information architecture (grouping & findability)
- Group by user mental model (goal/object/time/status), not by backend fields.
- Use clear section titles; keep navigation patterns stable across similar screens.
- When item count grows: add search/filter/sort early, not late.
C) Feedback & system status
- Cover all states: loading, empty, error, success, permission. Details in
references/checklists.md. - After any action, answer: "did it work?" + "what changed?" + "what can I do next?"
- Prefer inline, contextual feedback over global toasts (except for cross-page actions).
D) Consistency & predictability
- Same interaction = same component + same wording + same placement.
- Use a small, stable set of component variants; avoid one-off styles.
E) Affordance + Signifiers (make actions obvious)
- Clickable things must look clickable (button/link styling + hover/focus + cursor). On web, custom clickable elements need
cursor: pointerand focus styles. - Primary actions need a label; icon-only is reserved for universally-known actions.
- Show constraints before submit (format, units, required), not only after errors.
- For deeper theory (affordances, signifiers, mapping, constraints): see
references/design-psych.md.
F) Error prevention & recovery
- Prevent errors with constraints, defaults, and inline validation.
- Make destructive actions reversible when possible; otherwise require deliberate confirmation.
- Error messages must be actionable (what happened + how to fix).
G) Cognitive load control
- Reduce choices: sensible defaults, presets, and progressive disclosure.
- Break long tasks into steps only when it reduces thinking (not just to look "enterprise").
- Keep visual noise low: fewer borders, fewer colors, fewer competing highlights.
H) CRAP (visual hierarchy & layout)
- Contrast: emphasize the few things that matter (CTA, current state, key numbers).
- Repetition: tokens/components/spacing follow a scale; avoid "almost the same" styles.
- Alignment: align to a clear grid; fix 2px drift; align baselines where text matters.
- Proximity: tight within a group, loose between groups; spacing is the primary grouping tool.
Spacing & layout discipline (compact rule set)
Use this when implementing or reviewing layouts. Keep it short, but enforce it strictly.
- Rule 1 - One spacing scale:
- Base unit: 4px.
- Allowed spacing set (recommended): 4 / 8 / 12 / 16 / 24 / 32 / 40 / 48.
- New gaps/padding should use this set; off-scale values need a clear reason.
- Rule 2 - Repetition first:
- Same component type keeps the same internal spacing (cards, list rows, form groups, section blocks).
- Components with the same visual role should not have different spacing patterns.
- Rule 3 - Alignment + grouping:
- Align to one grid and fix 1-2px drift.
- Tight spacing within a group, looser spacing between groups.
- Rule 4 - No decorative nesting:
- Extra wrappers must add real function (grouping, state, scroll, affordance).
- If a wrapper only adds border/background, remove it and group with spacing instead.
- Quick review pass:
- Any off-scale spacing values?
- Any baseline/edge misalignment?
- Any wrapper layer removable without losing meaning?
Modern minimal style guidance (taste with rules)
- Use whitespace + typography to create hierarchy; avoid decoration-first design.
- Prefer subtle surfaces (light elevation, low-contrast borders). Avoid heavy shadows.
- Keep color palette small; use one accent color for primary actions and key states.
- Copy: short, direct labels; add helper text only when it reduces mistakes or increases trust.
Motion (animation) guidance (content/creator-friendly, not flashy)
- Motion explains hierarchy (what is a layer/panel) and state change (what just happened). Avoid motion as decoration.
- Default motion vocabulary: fade; then small translate+fade; allow tiny scale+fade for overlays. Avoid big bouncy motion.
- Keep the canvas/content area stable. Panels/overlays can move; the work surface should not "float."
- Prefer consistency over variety: same component type uses the same motion pattern.
- Avoid layout jumps. Use placeholders/skeletons to keep layout stable while loading.
Anti-AI Defaults (强制约束)
AI 生成 UI 时有固定倾向。以下是反模式清单,违反必须修复。
字体
- ❌ 禁止: Inter, Roboto, Arial, Open Sans, system-ui
- ✅ 推荐: Plus Jakarta Sans, Outfit, Manrope, DM Sans, Geist
颜色
- ❌ 禁止:
- 纯黑
#000, 纯白#fff, 纯灰#888 - 在有色背景上使用灰色文字
- purple-to-blue 渐变, cyan-on-dark
#6366f1(generic indigo)
- 纯黑
- ✅ 推荐:
- Tinted neutrals: 给所有灰色添加品牌色调 (例: 品牌色
#0066cc→ 灰色用#1a2a3a而非#333) - OKLCH 色彩空间: 替代 HSL,感知均匀,调整明度/彩度时更自然
- 深色模式需要更高的对比度和彩度,不是简单反转
- Tinted neutrals: 给所有灰色添加品牌色调 (例: 品牌色
布局
- ❌ 禁止:
- 所有内容包在卡片里
- 卡片嵌套卡片
- 相同的 3 列卡片网格
- 圆角过大 (>12px) 的 "pill" 风格
- ✅ 推荐:
- 用留白和排版建立层次,而非边框/卡片
- 卡片只用于真正需要分组的内容
- 网格布局使用
grid-template-columns: repeat(auto-fit, minmax(240px, 1fr))
动效
- ❌ 禁止: bounce/easing, 入场动画过多, 装饰性持续动画
- ✅ 推荐: fade → translate+fade → scale+fade (仅 overlay)
图标
- ❌ 禁止: emoji 作为图标, 混合多种图标风格
- ✅ 推荐: Lucide, Phosphor, Heroicons 等现代图标库
Bold Typography (大胆排版)
AI 生成的 UI 倾向于"安全"的布局——居中对齐、均匀网格、可预测的层次。鼓励探索更有个性的排版方向。
原则
- 排版即装饰: 用字体大小/粗细/位置的对比代替边框/阴影/卡片
- 留白是设计元素: 大面积留白本身就是视觉语言
- 不对称可以创造动态感: 保持视觉重量平衡的前提下
- 一个焦点就够了: 让关键元素突出,其他自然退后
- 网格是工具不是规则: 必要时打破,但要有意图
何时大胆
Marketing 页面、产品介绍、Landing page、Hero 区域、作品展示——需要吸引注意力、传递品牌个性的场景。
何时克制
表单填写、数据录入、复杂操作流程、需要快速扫描的列表——效率和清晰度优先的场景。
Anti-AI Self-Check (生成后必查)
- Gradient restraint — 装饰性渐变每页最多 1 个。背景、按钮、边框同时用渐变 = 过度。
- No emoji as UI — 检查 section icons、状态指示、按钮标签是否混入 emoji。
- Copy necessity — 删除这段文字后,用户能通过布局/图标/位置理解吗?能 → 删除。
- Decoration justification — 每个视觉特效 (blur/glow/动画) 必须回答:"帮助用户理解什么?" 无答案 → 删除。
- Font check — 是否使用了 Inter/Roboto?替换为 Plus Jakarta Sans/Outfit/Manrope。
- Color check — 是否有纯黑纯白纯灰?是否在彩色背景上用灰色文字?添加色调。
References
- System-level guiding principles (concept constancy, copy discipline, state perceptibility, etc.):
references/system-principles.md - Interaction psychology (Fitts/Hick/Miller, cognitive biases, flow, attention):
references/interaction-psychology.md - Design psychology (affordances, signifiers, mapping, constraints, gulfs, slips vs mistakes):
references/design-psych.md - Icon rules and "intuitive refined" guidance:
references/icons.md - Review output template and scoring:
references/review-template.md - Expanded checklists (states, affordance, lists, forms, settings, motion, dashboards, copy):
references/checklists.md