Conduct a holistic design critique, evaluating whether the interface actually works—not just technically, but as a designed experience. Think like a design director giving feedback.
First: Use the frontend-design skill for design principles and anti-patterns.
Design Critique
Evaluate the interface across these dimensions:
- AI Slop Detection (CRITICAL)
This is the most important check. Does this look like every other AI-generated interface from 2024-2025?
Review the design against ALL the DON'T guidelines in the frontend-design skill—they are the fingerprints of AI-generated work. Check for the AI color palette, gradient text, dark mode with glowing accents, glassmorphism, hero metric layouts, identical card grids, generic fonts, and all other tells.
The test: If you showed this to someone and said "AI made this," would they believe you immediately? If yes, that's the problem.
- Visual Hierarchy
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Does the eye flow to the most important element first?
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Is there a clear primary action? Can you spot it in 2 seconds?
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Do size, color, and position communicate importance correctly?
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Is there visual competition between elements that should have different weights?
- Information Architecture
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Is the structure intuitive? Would a new user understand the organization?
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Is related content grouped logically?
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Are there too many choices at once? (cognitive overload)
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Is the navigation clear and predictable?
- Emotional Resonance
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What emotion does this interface evoke? Is that intentional?
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Does it match the brand personality?
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Does it feel trustworthy, approachable, premium, playful—whatever it should feel?
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Would the target user feel "this is for me"?
- Discoverability & Affordance
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Are interactive elements obviously interactive?
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Would a user know what to do without instructions?
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Are hover/focus states providing useful feedback?
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Are there hidden features that should be more visible?
- Composition & Balance
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Does the layout feel balanced or uncomfortably weighted?
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Is whitespace used intentionally or just leftover?
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Is there visual rhythm in spacing and repetition?
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Does asymmetry feel designed or accidental?
- Typography as Communication
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Does the type hierarchy clearly signal what to read first, second, third?
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Is body text comfortable to read? (line length, spacing, size)
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Do font choices reinforce the brand/tone?
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Is there enough contrast between heading levels?
- Color with Purpose
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Is color used to communicate, not just decorate?
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Does the palette feel cohesive?
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Are accent colors drawing attention to the right things?
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Does it work for colorblind users? (not just technically—does meaning still come through?)
- States & Edge Cases
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Empty states: Do they guide users toward action, or just say "nothing here"?
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Loading states: Do they reduce perceived wait time?
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Error states: Are they helpful and non-blaming?
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Success states: Do they confirm and guide next steps?
- Microcopy & Voice
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Is the writing clear and concise?
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Does it sound like a human (the right human for this brand)?
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Are labels and buttons unambiguous?
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Does error copy help users fix the problem?
Generate Critique Report
Structure your feedback as a design director would:
Anti-Patterns Verdict
Start here. Pass/fail: Does this look AI-generated? List specific tells from the skill's Anti-Patterns section. Be brutally honest.
Overall Impression
A brief gut reaction—what works, what doesn't, and the single biggest opportunity.
What's Working
Highlight 2-3 things done well. Be specific about why they work.
Priority Issues
The 3-5 most impactful design problems, ordered by importance:
For each issue:
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What: Name the problem clearly
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Why it matters: How this hurts users or undermines goals
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Fix: What to do about it (be concrete)
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Command: Which command to use (/polish , /simplify , /bolder , /quieter , etc.)
Minor Observations
Quick notes on smaller issues worth addressing.
Questions to Consider
Provocative questions that might unlock better solutions:
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"What if the primary action were more prominent?"
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"Does this need to feel this complex?"
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"What would a confident version of this look like?"
Remember:
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Be direct—vague feedback wastes everyone's time
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Be specific—"the submit button" not "some elements"
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Say what's wrong AND why it matters to users
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Give concrete suggestions, not just "consider exploring..."
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Prioritize ruthlessly—if everything is important, nothing is
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Don't soften criticism—developers need honest feedback to ship great design