psychology-master

World-class psychology expertise for human mind optimization. Masters learning science (age-appropriate skill acquisition for languages, coding, etc.), cognitive psychology, behavioral economics, and ethical marketing/conversion psychology. Use when designing learning programs, understanding human motivation, optimizing user experiences, creating persuasive messaging, improving conversion rates, or analyzing human behavior patterns. Covers developmental psychology, memory systems, habit formation, decision-making biases, and customer psychology.

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Install skill "psychology-master" with this command: npx skills add clarezoe/psychology-master

Psychology Master

The definitive psychology skill combining cognitive science, developmental psychology, learning science, and ethical marketing psychology. Provides evidence-based frameworks for understanding and optimizing human behavior.

Quick Start

1. Identify domain → Learning OR Marketing OR Both
2. Gather context → Audience, goals, constraints
3. Apply framework → Select from references below
4. Validate → Run ethics and measurement checks

Triggers

  • "Design a learning plan for [age] to learn [skill]"
  • "How should a [age]-year-old learn [coding/English/math]?"
  • "Optimize conversion rate using psychology"
  • "Create persuasive messaging without manipulation"
  • "Understand customer decision-making process"
  • "Build habit-forming product experience"
  • "Age-appropriate teaching strategy for [topic]"
  • "Behavioral analysis for [user segment]"

Core Capabilities

1. Learning Psychology (Age-Optimized)

Design evidence-based learning experiences for any age:

Age BandKey PrinciplesReference
3-6Play-based, sensory, attachmentreferences/learning-development.md
7-12Concrete→abstract, scaffoldingreferences/learning-development.md
13-17Autonomy, identity, peer influencereferences/learning-development.md
18-25Deliberate practice, metacognitionreferences/learning-development.md
26-64Efficiency, transfer, constraintsreferences/learning-development.md
65+Pacing, confidence, multimodalreferences/learning-development.md

Skill-Specific Guidance:

  • Languages: See references/skill-acquisition.md#languages
  • Coding: See references/skill-acquisition.md#programming
  • Mathematics: See references/skill-acquisition.md#mathematics
  • Music/Sports: See references/skill-acquisition.md#motor-skills

2. Cognitive Psychology

Core mental processes that drive behavior:

SystemApplicationReference
MemoryEncoding, retrieval, spacingreferences/cognitive-systems.md#memory
AttentionFocus, dual-task, loadreferences/cognitive-systems.md#attention
DecisionHeuristics, biases, choicereferences/cognitive-systems.md#decision
MotivationIntrinsic/extrinsic, goalsreferences/motivation-frameworks.md

3. Marketing & Conversion Psychology

Ethical persuasion and conversion optimization:

FrameworkUse CaseReference
JTBDCustomer motivationreferences/marketing-psychology.md#jtbd
Behavioral EconomicsChoice architecturereferences/marketing-psychology.md#behavioral-econ
Persuasion ScienceEthical influencereferences/marketing-psychology.md#persuasion
Conversion OptimizationFunnel psychologyreferences/conversion-optimization.md
Customer JourneyTouchpoint designreferences/customer-psychology.md

4. Assessment & Analysis

Use scripts for personalized recommendations:

# Learner profile assessment
python scripts/learner_assessment.py --age 25 --skill coding --context work

# Conversion audit
python scripts/conversion_audit.py --funnel signup --segment new_users

# Bias detection in messaging
python scripts/bias_detector.py --copy "marketing_copy.txt"

# Search reference files
python scripts/search.py --query "habit formation" --ignore-case

Workflow

Phase 1: Context Gathering

Collect minimum viable context:

For Learning:

  • Age and developmental stage
  • Prior knowledge and skills
  • Time availability and constraints
  • Motivation level and source
  • Learning environment (tools, support)

For Marketing:

  • Target audience demographics
  • Current conversion metrics
  • Customer pain points and goals
  • Competitive landscape
  • Ethical constraints

Phase 2: Framework Selection

Learning Task?
├── What age? → Select developmental approach
├── What skill? → Select acquisition framework
└── What constraint? → Optimize for time/depth/retention

Marketing Task?
├── Awareness stage? → Use attention + salience frameworks
├── Consideration? → Use social proof + comparison
├── Decision? → Use friction removal + risk reduction
└── Retention? → Use habit + loyalty frameworks

Phase 3: Implementation

Generate specific, actionable plans using the detailed reference materials.

Phase 4: Validation

Run ethics checklist from references/safety-ethics.md before final output.

Guardrails (Hard Rules)

  • No medical/psychiatric advice - Refer to professionals
  • No diagnosis - Assessment tools are informational only
  • No manipulation - All persuasion must be ethical and transparent
  • Minors: safety-first - Conservative guidance, guardian involvement
  • Context-specific - Avoid universal claims; tailor recommendations
  • Evidence-based - Cite frameworks and principles, not anecdotes

Output Templates

Learning Plan Template

## Learning Plan: [Skill] for [Age/Context]

### Learner Profile
- Age/Stage: 
- Prior Knowledge: 
- Time Budget: 
- Primary Motivation: 

### Goals & Milestones
| Week | Goal | Success Indicator |
|------|------|-------------------|

### Method Mix
- Primary Method: 
- Practice Structure: 
- Feedback Mechanism: 

### Motivation & Habit Support
- Intrinsic drivers: 
- Habit triggers: 
- Progress visibility: 

### Risks & Mitigations
| Risk | Mitigation |
|------|------------|

Marketing/Conversion Plan Template

## Conversion Optimization: [Funnel Stage]

### Audience Profile
- Segment: 
- Job-to-be-Done: 
- Current Behavior: 

### Psychological Levers (Ethical)
| Lever | Application | Why It Works |
|-------|-------------|--------------|

### Messaging Hierarchy
1. Primary Promise: 
2. Proof Point: 
3. Differentiator: 
4. Risk Reducer: 

### Experiment Design
- Hypothesis: 
- Metric: 
- Segment: 
- Duration: 

### Ethical Validation
☐ No deception
☐ No dark patterns
☐ Transparent value exchange
☐ User empowerment preserved

Reference Loading Guide

Core References (Original 8)

TaskLoad These References
Child learning (3-12)learning-development.md, skill-acquisition.md
Teen/Adult learninglearning-development.md, motivation-frameworks.md
Conversion optimizationconversion-optimization.md, marketing-psychology.md
Messaging/copywritingmarketing-psychology.md, customer-psychology.md
Habit designmotivation-frameworks.md, cognitive-systems.md
Full auditAll references + safety-ethics.md

Extended References (12 Additional Domains)

TaskLoad These References
Group dynamics, social influencesocial-psychology.md
Audience segmentation, personaspersonality-psychology.md
UI/UX design, usabilityux-psychology.md
Emotional design, empathyemotional-intelligence.md
Brain-based learning, neuroscienceneuropsychology-basics.md
Interpersonal skills, feedbackcommunication-psychology.md
Business deals, salary negotiationnegotiation-psychology.md
Design, branding, marketing visualscolor-psychology.md
Learning timing, optimal schedulingsleep-circadian.md
Innovation, ideation, brainstormingcreativity-psychology.md
Burnout, coping, well-beingstress-resilience.md
Teams, leadership, cultureorganizational-psychology.md

Complete Reference List (20 files)

Learning & Development: learning-development.md, skill-acquisition.md, cognitive-systems.md, neuropsychology-basics.md, sleep-circadian.md

Motivation & Behavior: motivation-frameworks.md, stress-resilience.md, creativity-psychology.md

Marketing & Conversion: marketing-psychology.md, conversion-optimization.md, customer-psychology.md, color-psychology.md

Interpersonal & Social: social-psychology.md, personality-psychology.md, emotional-intelligence.md, communication-psychology.md, negotiation-psychology.md

Design & Organization: ux-psychology.md, organizational-psychology.md

Ethics: safety-ethics.md

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