economy

Currency and trade — gold flows where stories lead

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Install skill "economy" with this command: npx skills add simhacker/moollm/simhacker-moollm-economy

💰 Economy Skill

"🐄MOOLAH flows where stories lead."

🪙 🐄MOOLAH

The official currency of MOOLLM is 🐄MOOLAH (🪙). It uses PROOF OF 🐄MILK🥛 consensus — udderly legen-dairy interga-lactic 💩shit💩 coin, without the bull.

Economic systems for currency, trade, and value exchange. 🐄MOOLAH is earned, spent, hidden, and traded.

Key Concepts

  • 🐄MOOLAH — The official currency of MOOLLM
  • Earning — Find, quest, sell, trade, work
  • Spending — Buy items, services, information
  • Hidden value — Not all 🐄MOOLAH is visible

Currency

The Official Currency: 🐄MOOLAH 🪙

🐄MOOLAH is the official currency of MOOLLM.

Currency Hierarchy

🐄MOOLAH Denominations (MOOLLM Standard)

SymbolNameValueUse
🥜🥜 NUT0.001 🪙Micro-transactions, tips, arcade
🪙🐄 MOOLAH1Standard transactions
💎💎 GRAND1,000 🪙Large purchases, high-stakes
👑👑 FORTUNE1,000,000 🪙Legendary items, world events

Metal Denominations (D&D Style)

SymbolMetalAbbrevValue
🪵🪵 Woodwp0.001 gp
🟤🟤 Coppercp0.01 gp
⚪ Silversp0.1 gp
🟡🟡 Goldgp1 gp
⬜ Platinumpp10 gp

Parallel Currencies (Non-Convertible)

These exist beside 🐄MOOLAH — they cannot be bought or sold for coins.

SymbolNameTypeHow to Get
⭐ KARMAReputationGood deeds, keeping promises
🎫🎫 FAVORSocial debt"You owe me one"
🔮🔮 ESSENCEMagicalFound, not bought
⏳ TIMETemporalExists, must be spent

⭐ KARMA — Social Credit

Earned through ethical behavior, lost through betrayal.

  • Affects: NPC attitudes, quest access, prices
  • Cannot be bought — only earned
  • Visible to some: Certain NPCs can "see" your karma

🎫 FAVOR — Social IOUs

"I did something for you. Someday, I'll ask for something in return."

  • Specific to relationships — Palm owes Don a favor
  • Can be traded — "I'll give you my favor from Klaus"
  • Expires? — Depends on the relationship

🔮 ESSENCE — Magical Currency

Rare, precious, cannot be manufactured or purchased.

  • Sources: Ancient artifacts, magical creatures, liminal moments
  • Uses: Enchantments, wishes, transformations
  • Palm's golden earring might contain some

⏳ TIME — The Unbuyable

Some things cost time, not money.

  • Training: Takes time to learn
  • Crafting: Takes time to make
  • Healing: Takes time to recover
  • "Time is money" — but not exchangeable

Quick Reference

FUNGIBLE (can convert):
  1000 🥜 = 1 🪙 = 0.001 💎 = 0.000001 👑
  
  Symmetrical: each step is ×1000

NON-FUNGIBLE (cannot convert):
  ⭐ KARMA    — reputation
  🎫 FAVOR   — social debt  
  🔮 ESSENCE — magical
  ⏳ TIME    — temporal

Etymology:

  • Sounds like "🐄moolah" (slang for money)
  • Sounds like "🐄MOO" (the language MOOLLM descends from)
  • Circular: MOOLLM → 🐄MOOLAH → MOOLLM

Earning

MethodExamples
ExplorationFind treasure (hidden, maze, rewards)
QuestsComplete tasks (notice board, requests)
TradeSell items
SkillsTrade or teach skills
GamesWin at arcade, pub games, poker, gambling
WorkComplete NPC jobs and requests

Spending

CategoryTypical Prices
Food/Drink1-5 🪙 per item
Catalog Items3-50 🪙 per item
Lodging5 🪙 per night
Information5-20 🪙 (secrets, tips)
ServicesVariable
Poker buy-in1 💎 = 1000 🪙 (standard game)

Price Examples

Cheap (1-2 🪙)

  • Stroopwafel: 1 🪙
  • Coffee: 1 🪙
  • Espresso: 2 🪙

Moderate (3-5 🪙)

  • Snack: 3 🪙
  • Tosti: 4 🪙

Expensive (10-50 🪙)

  • Cannabis strain: 15 🪙
  • Catalog gadgets: 25-50 🪙

Catalog Items

  • Mystery Box: 3 🪙
  • Monkey's Paw: 5 🪙

Gaming Stakes

  • Peanut Poker Buy-In: 1 🪙 = 1000 🥜
  • Normal Poker Buy-In: 1 💎 = 1000 🪙 = 1000000 🥜
  • High-stakes Poker Buy-In: 1 👑 = 1000 💎 = 1000000 🪙 = 1000000000 🥜

Hidden Value

Not all 🐄MOOLAH is visible. Exploration reveals hidden wealth:

  • Kitchen drawer: 25 🪙
  • Mattress stash: 10 🪙
  • Secret compartment: variable

Trade

Barter

Items can be traded directly without currency. Value is negotiated between parties.

Skill Trade

Skills themselves can be:

  • Traded for items
  • Taught for payment
  • Auctioned to highest bidder
  • Bequeathed to future characters

Commands

CommandSyntaxChecks
INVENTORYINVENTORYShows current gold amount
BUYBUY [item] FROM [seller]Gold available, item in stock
SELLSELL [item] TO [buyer]Fair value or negotiated price
TRADETRADE [item/skill] FOR [item/skill]Relative value, relationship modifiers

Integration

SkillRelationship
characterGold stored in character inventory
roomShops and merchants in rooms
buffSome buffs affect prices
scoringSkills have economic value

Source Transparency

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