scoring

Motto: Style counts. Context matters. Story trumps numbers.

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Install skill "scoring" with this command: npx skills add simhacker/moollm/simhacker-moollm-scoring

Scoring Skill

Achievement valuation.

Motto: "Style counts. Context matters. Story trumps numbers."

Key Concepts

  • Scores calculated at completion — not fixed upfront
  • HOW matters — style, creativity, emergence
  • Skills emerge from play — not menus

Modifiers

FactorBonus
Creative solution+50%
Overwhelming odds+100%
Taught to NPC+50%
Discovered approach+50%
Emergent solution+100%

Skill Tiers

TierValue
PlannedBase
Discovered+50%
Emergent+100%
Legendary+200%

Skill Operations

  • TRADE SKILL [skill] TO [npc] FOR [thing]
  • TEACH SKILL [skill] TO [npc]
  • AUCTION SKILL [skill]
  • BEQUEATH SKILL [skill] TO [future]

See Also

  • reward — Scores determine reward quality
  • economy — Skills have economic value
  • rubricExplicit criteria for scoring decisions
  • evaluator — Independent scoring without context bias

Source Transparency

This detail page is rendered from real SKILL.md content. Trust labels are metadata-based hints, not a safety guarantee.

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