bmad-gds

bmad-gds - BMAD Game Development Studio

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Install skill "bmad-gds" with this command: npx skills add https://github.com/supercent-io/skills-template

bmad-gds - BMAD Game Development Studio

When to use this skill

  • Starting a new game project and need a structured concept → production workflow

  • Creating a Game Design Document (GDD), narrative design, or technical architecture

  • Managing sprints and dev stories for a game team

  • Setting up test frameworks for Unity, Unreal Engine, or Godot projects

  • Quick prototyping or rapid feature work without full planning overhead

  • Reviewing code or running retrospectives after development epics

Installation

npx skills add https://github.com/supercent-io/skills-template --skill bmad-gds

Supported Engines

Unity · Unreal Engine · Godot · Custom/Other

BMAD-GDS Workflow Commands

Phase 1 — Pre-production

Command Description

bmad-gds-brainstorm-game

Facilitate a game brainstorming session with game-specific ideation techniques

bmad-gds-game-brief

Create an interactive game brief defining concept and core mechanics

Phase 2 — Design

Command Description

bmad-gds-gdd

Generate a Game Design Document: mechanics, systems, progression, implementation guidance

bmad-gds-narrative

Create narrative documentation: story structure, character arcs, world-building

Phase 3 — Technical

Command Description

bmad-gds-project-context

Generate project-context.md for consistent AI agent coordination

bmad-gds-game-architecture

Produce scale-adaptive game architecture: engine, systems, networking, technical design

bmad-gds-test-framework

Initialize test framework architecture for Unity, Unreal, or Godot

bmad-gds-test-design

Create comprehensive test scenarios covering gameplay, progression, and quality

Phase 4 — Production

Command Description

bmad-gds-sprint-planning

Generate or update sprint-status.yaml from epic files

bmad-gds-sprint-status

View sprint progress, surface risks, get next action recommendation

bmad-gds-create-story

Create a dev-ready implementation story

bmad-gds-dev-story

Execute a dev story: implement tasks and tests

bmad-gds-code-review

QA code review for stories flagged Ready for Review

bmad-gds-correct-course

Navigate major in-sprint course corrections

bmad-gds-retrospective

Facilitate retrospective after epic completion

Game Testing

Command Description

bmad-gds-test-automate

Generate automated game tests for gameplay systems

bmad-gds-e2e-scaffold

Scaffold end-to-end testing infrastructure

bmad-gds-playtest-plan

Create a structured playtesting plan for user testing sessions

bmad-gds-performance-test

Design a performance testing strategy for profiling and optimization

bmad-gds-test-review

Review test quality and coverage gaps

Quick / Anytime

Command Description

bmad-gds-quick-prototype

Rapid prototyping to validate mechanics without full planning overhead

bmad-gds-quick-spec

Quick tech spec for simple, well-defined features or tasks

bmad-gds-quick-dev

Flexible rapid implementation for game features

bmad-gds-document-project

Analyze and document an existing game project

Specialized Agents

Agent Role

game-designer

Game concept, mechanics, GDD, narrative design, brainstorming

game-architect

Technical architecture, system design, project context

game-dev

Implementation, dev stories, code review

game-scrum-master

Sprint planning, story management, course corrections, retrospectives

game-qa

Test framework, test design, automation, E2E, playtest, performance

game-solo-dev

Full-scope solo mode: quick prototype, quick spec, quick dev

Typical Workflow

  • Run bmad-gds-brainstorm-game → ideate game concept

  • Run bmad-gds-game-brief → lock in concept and core mechanics

  • Run bmad-gds-gdd → produce full Game Design Document

  • Run bmad-gds-game-architecture → define technical architecture

  • Run bmad-gds-sprint-planning → break work into sprints and stories

  • Run bmad-gds-dev-story per story → implement features

  • Run bmad-gds-code-review → quality gate before merge

  • Run bmad-gds-retrospective → continuous improvement after each epic

Quick Reference

Action Command

Brainstorm game concept bmad-gds-brainstorm-game

Create game brief bmad-gds-game-brief

Generate GDD bmad-gds-gdd

Define architecture bmad-gds-game-architecture

Plan sprint bmad-gds-sprint-planning

Check sprint status bmad-gds-sprint-status

Create story bmad-gds-create-story

Develop story bmad-gds-dev-story

Quick prototype bmad-gds-quick-prototype

Source Transparency

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