gplay-submission-checks

Pre-submission validation for Google Play releases covering metadata, screenshots, bundle integrity, data safety, and policy compliance. Use when preparing a release to avoid rejections and catch issues before submitting.

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Install skill "gplay-submission-checks" with this command: npx skills add tamtom/gplay-cli-skills/tamtom-gplay-cli-skills-gplay-submission-checks

Google Play Submission Checks

Use this skill to validate everything before submitting a release to Google Play, reducing rejections and failed edits.

Preconditions

  • Auth configured (gplay auth login or GPLAY_SERVICE_ACCOUNT env var).
  • Package name known (--package or GPLAY_PACKAGE).
  • AAB/APK built and signed.
  • Service account has at least "Release Manager" permission.

Pre-submission Checklist

1. Validate Bundle Integrity

gplay validate bundle --file app-release.aab

Checks:

  • File exists and is readable
  • File has .aab extension
  • Valid ZIP archive structure
  • Contains required bundle components (manifest, resources, dex)

If using APK instead:

gplay validate bundle --file app-release.apk

2. Validate Store Listing Metadata

gplay validate listing --dir ./metadata

Checks:

  • Title: max 30 characters
  • Short description: max 80 characters
  • Full description: max 4000 characters
  • Required fields present
  • Valid UTF-8 encoding

Validate a specific locale:

gplay validate listing --dir ./metadata --locale en-US

For JSON format metadata:

gplay validate listing --dir ./metadata --format json

3. Validate Screenshots

gplay validate screenshots --dir ./metadata

Checks:

  • Minimum 2 screenshots per device type
  • Maximum 8 screenshots per device type
  • Valid image formats (PNG, JPEG)
  • Files are readable

Validate for a specific locale:

gplay validate screenshots --dir ./metadata --locale en-US

4. Verify Existing Listings on Play Store

Compare local metadata against what is live:

gplay sync diff-listings \
  --package com.example.app \
  --dir ./metadata

Check all configured locales:

EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay listings list --package com.example.app --edit $EDIT_ID --output table

5. Data Safety Declaration

Ensure the data safety form is complete. Missing or inaccurate data safety declarations are a common rejection reason.

gplay data-safety update \
  --package com.example.app \
  --json @data-safety.json

6. Version Code Check

The version code must be strictly higher than all previous releases on every track. Check current track status:

gplay tracks list --package com.example.app --output table

Get details for a specific track:

EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay tracks get --package com.example.app --edit $EDIT_ID --track production --output table

7. Deobfuscation / Mapping File

Upload ProGuard/R8 mapping files so crash reports in Play Console are readable:

gplay deobfuscation upload \
  --package com.example.app \
  --version-code 42 \
  --file mapping.txt

Without mapping files, crash stack traces in Android Vitals will be obfuscated and unusable.

8. Dry Run the Release

The safest pre-submission check. Performs the full release pipeline without committing:

gplay release \
  --package com.example.app \
  --track production \
  --bundle app-release.aab \
  --release-notes @release-notes.json \
  --dry-run

This will:

  • Create an edit
  • Upload the bundle
  • Configure the track
  • Validate the edit (catches API-level errors)
  • Discard the edit without committing

If the dry run succeeds, the real release will succeed.

9. Edit Validation (Manual Sequence)

When using the manual edit workflow, always validate before committing:

EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')

# ... upload bundle, update tracks, etc. ...

# Validate the edit (catches all server-side issues)
gplay edits validate --package com.example.app --edit $EDIT_ID

# Only commit if validation passes
gplay edits commit --package com.example.app --edit $EDIT_ID

Content Policy Compliance

Target API Level

Google Play requires apps to target a recent Android API level. As of 2025:

  • New apps: must target API level 34 (Android 14) or higher
  • App updates: must target API level 34 or higher

Check your build.gradle or build.gradle.kts:

android {
    defaultConfig {
        targetSdkVersion 34  // or targetSdk = 34
    }
}

Builds targeting older API levels will be rejected by the Play Console.

Permissions Declarations

Sensitive permissions require justification in the Play Console:

  • ACCESS_FINE_LOCATION / ACCESS_BACKGROUND_LOCATION
  • READ_CONTACTS, READ_CALL_LOG, READ_SMS
  • CAMERA, RECORD_AUDIO
  • REQUEST_INSTALL_PACKAGES
  • QUERY_ALL_PACKAGES

Remove any permissions your app does not actually need. Unused sensitive permissions are a top rejection reason.

Data Safety Form

All apps must have a complete data safety section. Common data types to declare:

  • Personal info (name, email, phone)
  • Location (approximate, precise)
  • Financial info (purchase history)
  • App activity (in-app search, other user-generated content)
  • Device identifiers (advertising ID)

App Content Ratings

Ensure your content rating questionnaire is completed in Play Console. Missing ratings block distribution.

Screenshot Requirements by Device Type

Device TypeImage TypeMinMaxMin Resolution
PhonephoneScreenshots28320px (min side)
7-inch TabletsevenInchScreenshots08320px (min side)
10-inch TablettenInchScreenshots08320px (min side)
Android TVtvScreenshots081280x720
Wear OSwearScreenshots08320px (min side)

Additional image assets:

AssetTypeRequired
Feature GraphicfeatureGraphicYes (for featuring)
Promo GraphicpromoGraphicNo
IconiconSet via Play Console
TV BannertvBannerRequired for TV apps

Common Rejection Reasons and Fixes

1. "Version code already exists"

Cause: The version code in your bundle matches an existing release. Fix: Increment versionCode in build.gradle and rebuild.

2. "APK/Bundle targets an SDK below the required level"

Cause: targetSdkVersion is too low. Fix: Update targetSdkVersion to 34 or higher and rebuild.

3. "Data safety form incomplete"

Cause: The data safety declaration is missing or incomplete. Fix: Complete the data safety form in Play Console or update via CLI:

gplay data-safety update --package com.example.app --json @data-safety.json

4. "Screenshots missing for required device type"

Cause: Phone screenshots are required for all apps. Fix: Add at least 2 phone screenshots:

EDIT_ID=$(gplay edits create --package com.example.app | jq -r '.id')
gplay images upload \
  --package com.example.app \
  --edit $EDIT_ID \
  --locale en-US \
  --type phoneScreenshots \
  --file screenshot1.png

5. "Release notes missing for default locale"

Cause: No "What's New" text for the default language. Fix: Include release notes in the release command:

gplay release \
  --package com.example.app \
  --track production \
  --bundle app.aab \
  --release-notes '{"en-US": "Bug fixes and improvements"}'

6. "Signing key mismatch"

Cause: The bundle is signed with a different key than what Play Console expects. Fix: Use the same upload key configured in Play App Signing. Check your keystore configuration.

7. "Deobfuscation file too large"

Cause: Mapping file exceeds 300 MB limit. Fix: Strip unused mappings or compress the file.

Pre-launch Report

Google Play runs automated tests on your app before review (pre-launch report). Common issues surfaced:

  • Crashes on launch: App crashes on one or more test devices
  • Security vulnerabilities: Known CVEs in dependencies
  • Accessibility issues: Missing content descriptions, small touch targets
  • Performance warnings: Slow startup, excessive wake locks

Check pre-launch reports in Play Console after uploading to any track. Address critical issues before promoting to production.

Full Pre-submission Pipeline

#!/bin/bash
# pre-submission-checks.sh

PACKAGE="com.example.app"
BUNDLE="app-release.aab"
METADATA_DIR="./metadata"
RELEASE_NOTES="release-notes.json"
MAPPING="app/build/outputs/mapping/release/mapping.txt"

echo "=== Step 1: Validate bundle ==="
gplay validate bundle --file "$BUNDLE" --output table

echo "=== Step 2: Validate listings ==="
gplay validate listing --dir "$METADATA_DIR" --output table

echo "=== Step 3: Validate screenshots ==="
gplay validate screenshots --dir "$METADATA_DIR" --output table

echo "=== Step 4: Diff listings against Play Store ==="
gplay sync diff-listings --package "$PACKAGE" --dir "$METADATA_DIR" --output table

echo "=== Step 5: Dry run release ==="
gplay release \
  --package "$PACKAGE" \
  --track production \
  --bundle "$BUNDLE" \
  --release-notes "@$RELEASE_NOTES" \
  --listings-dir "$METADATA_DIR" \
  --screenshots-dir "$METADATA_DIR" \
  --dry-run \
  --output table

echo "=== Step 6: Upload mapping file ==="
gplay deobfuscation upload \
  --package "$PACKAGE" \
  --version-code 42 \
  --file "$MAPPING"

echo "=== All checks passed. Ready to release. ==="

CI/CD Integration

Add these checks to your CI pipeline to catch issues before they reach Play Console:

# GitHub Actions example
- name: Validate bundle
  run: gplay validate bundle --file app/build/outputs/bundle/release/app-release.aab

- name: Validate metadata
  run: gplay validate listing --dir metadata/

- name: Validate screenshots
  run: gplay validate screenshots --dir metadata/

- name: Dry run release
  run: |
    gplay release \
      --package ${{ secrets.PACKAGE_NAME }} \
      --track internal \
      --bundle app/build/outputs/bundle/release/app-release.aab \
      --dry-run
  env:
    GPLAY_SERVICE_ACCOUNT: ${{ secrets.GPLAY_SERVICE_ACCOUNT_PATH }}

Agent Behavior

  • Always run gplay validate commands before attempting a release.
  • Use --dry-run as the final gate before real releases.
  • Always confirm exact flags with --help before running commands.
  • Use --output table for human-readable validation output.
  • When multiple validation steps fail, report all failures together rather than stopping at the first one.
  • Check version code conflicts by listing tracks before releasing.
  • Remind the user about data safety declarations if they have not mentioned them.

Notes

  • gplay validate commands run locally and do not require API calls.
  • gplay release --dry-run creates a real edit session but discards it after validation.
  • gplay edits validate is the server-side equivalent, catching issues that local validation cannot.
  • Always use --help to verify flags for the exact command.
  • Use --output table for human-readable output; default is JSON.

Source Transparency

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