gleam actor model

Gleam leverages the Erlang VM's actor model, enabling lightweight concurrent processes that communicate through message passing. This model provides inherent fault tolerance, isolation, and scalability, making it ideal for building distributed systems.

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Gleam Actor Model

Introduction

Gleam leverages the Erlang VM's actor model, enabling lightweight concurrent processes that communicate through message passing. This model provides inherent fault tolerance, isolation, and scalability, making it ideal for building distributed systems.

The actor model in Gleam uses OTP (Open Telecom Platform) patterns including GenServers for stateful processes, supervisors for fault recovery, and message passing for inter-process communication. Each process has its own heap and communicates asynchronously, eliminating shared memory concerns.

This skill covers process creation and message passing, GenServer pattern for stateful actors, supervisors and fault tolerance, process linking and monitoring, selective receive, and patterns for building robust concurrent applications.

Process Basics and Message Passing

Processes are lightweight, isolated units of execution that communicate via message passing.

import gleam/erlang/process import gleam/io

// Basic process creation pub fn simple_process() { process.spawn(fn() { io.println("Hello from process!") }) }

// Process with message passing pub type Message { Ping Pong Stop }

pub fn echo_process() { let subject = process.new_subject()

process.spawn(fn() { loop(subject) })

subject }

fn loop(subject: process.Subject(Message)) { case process.receive(subject, 1000) { Ok(Ping) -> { io.println("Received Ping") loop(subject) } Ok(Pong) -> { io.println("Received Pong") loop(subject) } Ok(Stop) -> { io.println("Stopping") Nil } Error(_) -> { io.println("Timeout") loop(subject) } } }

// Sending messages pub fn send_messages(subject: process.Subject(Message)) { process.send(subject, Ping) process.send(subject, Pong) process.send(subject, Stop) }

// Request-response pattern pub type Request { GetValue(reply_to: process.Subject(Int)) SetValue(value: Int, reply_to: process.Subject(Nil)) }

pub fn state_process(initial: Int) { let subject = process.new_subject()

process.spawn(fn() { state_loop(subject, initial) })

subject }

fn state_loop(subject: process.Subject(Request), state: Int) { case process.receive(subject, 5000) { Ok(GetValue(reply_to)) -> { process.send(reply_to, state) state_loop(subject, state) } Ok(SetValue(value, reply_to)) -> { process.send(reply_to, Nil) state_loop(subject, value) } Error(_) -> state_loop(subject, state) } }

// Calling the state process pub fn use_state_process() { let proc = state_process(0) let reply_subject = process.new_subject()

// Set value process.send(proc, SetValue(42, reply_subject)) let _ack = process.receive(reply_subject, 1000)

// Get value process.send(proc, GetValue(reply_subject)) case process.receive(reply_subject, 1000) { Ok(value) -> io.debug(value) Error(_) -> io.println("Timeout") } }

// Process with multiple message types pub type ServerMessage { Request(id: Int, reply_to: process.Subject(String)) Broadcast(message: String) Shutdown }

pub fn multi_message_process() { let subject = process.new_subject()

process.spawn(fn() { multi_loop(subject, []) })

subject }

fn multi_loop( subject: process.Subject(ServerMessage), clients: List(process.Subject(String)), ) { case process.receive(subject, 1000) { Ok(Request(id, reply_to)) -> { let response = "Response for " <> int.to_string(id) process.send(reply_to, response) multi_loop(subject, [reply_to, ..clients]) } Ok(Broadcast(message)) -> { list.each(clients, fn(client) { process.send(client, message) }) multi_loop(subject, clients) } Ok(Shutdown) -> Nil Error(_) -> multi_loop(subject, clients) } }

// Process pools pub fn worker_pool(size: Int) -> List(process.Subject(Message)) { list.range(1, size) |> list.map(fn(_) { echo_process() }) }

pub fn distribute_work(pool: List(process.Subject(Message)), work: List(Message)) { list.zip(work, list.cycle(pool)) |> list.each(fn(pair) { let #(message, worker) = pair process.send(worker, message) }) }

Lightweight processes with message passing enable concurrent applications without shared memory complexity.

GenServer Pattern

GenServer provides a standard pattern for stateful processes with synchronous and asynchronous operations.

import gleam/otp/actor import gleam/erlang/process

// State type pub type Counter { Counter(value: Int) }

// Message types pub type CounterMessage { Increment Decrement GetValue(reply_to: process.Subject(Int)) Reset(reply_to: process.Subject(Nil)) }

// GenServer implementation pub fn start_counter() -> Result(process.Subject(CounterMessage), actor.StartError) { actor.start(Counter(value: 0), handle_message) }

fn handle_message( message: CounterMessage, state: Counter, ) -> actor.Next(CounterMessage, Counter) { case message { Increment -> { actor.continue(Counter(value: state.value + 1)) } Decrement -> { actor.continue(Counter(value: state.value - 1)) } GetValue(reply_to) -> { process.send(reply_to, state.value) actor.continue(state) } Reset(reply_to) -> { process.send(reply_to, Nil) actor.continue(Counter(value: 0)) } } }

// Using the GenServer pub fn use_counter() { case start_counter() { Ok(counter) -> { // Increment process.send(counter, Increment) process.send(counter, Increment)

  // Get value
  let reply = process.new_subject()
  process.send(counter, GetValue(reply))
  case process.receive(reply, 1000) {
    Ok(value) -> io.debug(value)  // 2
    Error(_) -> io.println("Timeout")
  }
}
Error(_) -> io.println("Failed to start counter")

} }

// GenServer with complex state pub type CacheState { CacheState(items: Dict(String, String), max_size: Int) }

pub type CacheMessage { Get(key: String, reply_to: process.Subject(Option(String))) Put(key: String, value: String, reply_to: process.Subject(Bool)) Delete(key: String, reply_to: process.Subject(Bool)) Size(reply_to: process.Subject(Int)) }

pub fn start_cache(max_size: Int) -> Result(process.Subject(CacheMessage), actor.StartError) { actor.start( CacheState(items: dict.new(), max_size: max_size), handle_cache_message, ) }

fn handle_cache_message( message: CacheMessage, state: CacheState, ) -> actor.Next(CacheMessage, CacheState) { case message { Get(key, reply_to) -> { let value = dict.get(state.items, key) process.send(reply_to, value) actor.continue(state) } Put(key, value, reply_to) -> { let current_size = dict.size(state.items) case current_size < state.max_size { True -> { let new_items = dict.insert(state.items, key, value) process.send(reply_to, True) actor.continue(CacheState(..state, items: new_items)) } False -> { process.send(reply_to, False) actor.continue(state) } } } Delete(key, reply_to) -> { let new_items = dict.delete(state.items, key) process.send(reply_to, True) actor.continue(CacheState(..state, items: new_items)) } Size(reply_to) -> { process.send(reply_to, dict.size(state.items)) actor.continue(state) } } }

// GenServer with initialization pub type ConnectionState { ConnectionState(url: String, connected: Bool) }

pub type ConnectionMessage { Connect(reply_to: process.Subject(Result(Nil, String))) Disconnect Status(reply_to: process.Subject(Bool)) }

pub fn start_connection(url: String) -> Result(process.Subject(ConnectionMessage), actor.StartError) { actor.start_spec(actor.Spec( init: fn() { // Initialization logic let state = ConnectionState(url: url, connected: False) actor.Ready(state, process.new_selector()) }, init_timeout: 5000, loop: handle_connection_message, )) }

fn handle_connection_message( message: ConnectionMessage, state: ConnectionState, ) -> actor.Next(ConnectionMessage, ConnectionState) { case message { Connect(reply_to) -> { case state.connected { True -> { process.send(reply_to, Error("Already connected")) actor.continue(state) } False -> { // Simulate connection process.send(reply_to, Ok(Nil)) actor.continue(ConnectionState(..state, connected: True)) } } } Disconnect -> { actor.continue(ConnectionState(..state, connected: False)) } Status(reply_to) -> { process.send(reply_to, state.connected) actor.continue(state) } } }

// GenServer with timeout pub type TimedMessage { Heartbeat Data(String) Timeout }

pub fn timed_actor() -> Result(process.Subject(TimedMessage), actor.StartError) { actor.start(0, fn(message, state) { case message { Heartbeat -> { io.println("Heartbeat received") actor.continue(state) } Data(str) -> { io.println("Data: " <> str) actor.continue(state) } Timeout -> { io.println("Timeout occurred") actor.Stop(process.Normal) } } }) }

GenServer pattern provides structure for stateful concurrent processes with standard message handling.

Supervisors and Fault Tolerance

Supervisors monitor child processes and restart them on failure, enabling fault-tolerant systems.

import gleam/otp/supervisor import gleam/erlang/process

// Simple worker pub fn worker() -> Result(process.Subject(Message), actor.StartError) { actor.start(0, fn(message, state) { case message { Ping -> { io.println("Worker alive") actor.continue(state) } Stop -> actor.Stop(process.Normal) _ -> actor.continue(state) } }) }

// Supervisor specification pub fn start_supervisor() -> Result(process.Subject(supervisor.Message), supervisor.StartError) { supervisor.start(fn(children) { children |> supervisor.add(supervisor.worker(fn() { worker() })) |> supervisor.add(supervisor.worker(fn() { worker() })) }) }

// Supervisor with named workers pub type WorkerName { CounterWorker CacheWorker DatabaseWorker }

pub fn start_named_supervisor() -> Result(process.Subject(supervisor.Message), supervisor.StartError) { supervisor.start(fn(children) { children |> supervisor.add(supervisor.worker_spec( start: fn() { start_counter() }, restart: supervisor.RestartForever, )) |> supervisor.add(supervisor.worker_spec( start: fn() { start_cache(100) }, restart: supervisor.RestartForever, )) }) }

// Supervisor tree pub fn start_application() -> Result(process.Subject(supervisor.Message), supervisor.StartError) { supervisor.start(fn(children) { children // Workers |> supervisor.add(supervisor.worker(fn() { start_counter() })) |> supervisor.add(supervisor.worker(fn() { start_cache(100) })) // Child supervisor |> supervisor.add(supervisor.supervisor(fn(children) { children |> supervisor.add(supervisor.worker(fn() { worker() })) |> supervisor.add(supervisor.worker(fn() { worker() })) })) }) }

// Custom restart strategy pub fn start_custom_supervisor() -> Result(process.Subject(supervisor.Message), supervisor.StartError) { supervisor.start_spec(supervisor.Spec( argument: Nil, max_frequency: 5, frequency_period: 60, init: fn(children) { children |> supervisor.add(supervisor.worker_spec( start: fn(_) { worker() }, restart: supervisor.RestartTransient, // Only restart if abnormal exit )) }, )) }

// One-for-one vs one-for-all pub fn one_for_one_supervisor() { // Each child restarts independently supervisor.start(fn(children) { children |> supervisor.add(supervisor.worker(fn() { worker() })) |> supervisor.add(supervisor.worker(fn() { worker() })) }) }

// Dynamic supervisor (adding children at runtime) pub type DynamicMessage { AddWorker(reply_to: process.Subject(Result(process.Pid, String))) RemoveWorker(pid: process.Pid) }

Supervisors provide automatic fault recovery and system resilience through process monitoring and restarts.

Process Linking and Monitoring

Links and monitors enable processes to react to failures in related processes.

import gleam/erlang/process

// Process linking pub fn linked_processes() { let parent = process.self()

let child = process.spawn_link(fn() { io.println("Child process started") process.sleep(1000) io.println("Child process exiting") })

// Parent is linked to child - will receive exit signal io.println("Parent waiting...") process.sleep(2000) }

// Process monitoring pub fn monitored_process() { let monitored = process.spawn(fn() { io.println("Monitored process started") process.sleep(1000) })

let monitor = process.monitor_process(monitored)

// Wait for down message let selector = process.new_selector() |> process.selecting_process_down(monitor, fn(down) { down })

case process.select(selector, 2000) { Ok(down) -> io.println("Process exited") Error(_) -> io.println("Still running") } }

// Trap exits for supervision pub fn trap_exits() { process.trap_exits(True)

let child = process.spawn_link(fn() { io.println("Child starting") panic as "Simulated error" })

let selector = process.new_selector() |> process.selecting_trapped_exits(fn(exit) { exit })

case process.select(selector, 2000) { Ok(exit) -> { io.println("Caught exit from child") // Can restart child here } Error(_) -> io.println("No exit received") } }

// Monitor multiple processes pub fn monitor_pool(workers: List(process.Pid)) { let monitors = list.map(workers, process.monitor_process)

// Handle any worker failure let selector = list.fold(monitors, process.new_selector(), fn(sel, mon) { process.selecting_process_down(sel, mon, fn(down) { down }) })

case process.select(selector, 10000) { Ok(down) -> { io.println("Worker failed") // Restart logic here } Error(_) -> io.println("All workers healthy") } }

Links and monitors enable building fault-tolerant systems with proper failure handling.

Best Practices

Use GenServer for stateful processes to leverage OTP patterns and standard behaviors

Wrap GenServers in supervisor trees to enable automatic recovery from failures

Keep process state minimal to reduce memory usage and simplify state management

Use message types with reply_to fields for synchronous request-response patterns

Set appropriate timeouts on receive operations to prevent indefinite blocking

Monitor external processes rather than linking when you don't want to crash together

Use descriptive message types with custom types rather than generic tuples

Handle all message types in loops to prevent unexpected message accumulation

Design for failure by assuming processes will crash and using supervisors

Keep process hierarchies simple with clear parent-child relationships

Common Pitfalls

Not handling timeout cases in receive operations causes process to hang indefinitely

Forgetting to reply in request-response patterns causes client timeout

Creating too many processes without reason adds overhead without benefits

Not using supervisors loses fault tolerance benefits of the actor model

Blocking in message handlers prevents processing other messages causing deadlock

Accumulating unconsumed messages in mailbox causes memory leaks

Linking processes incorrectly causes unintended crash propagation

Not setting init_timeout on actors causes startup delays to crash system

Using shared mutable state defeats isolation benefits of actor model

Ignoring exit signals when trapping exits prevents proper cleanup

When to Use This Skill

Apply actors for concurrent operations requiring isolated state and message-based communication.

Use GenServers when implementing stateful services like caches, connections, or workers.

Leverage supervisors for any process that should automatically restart on failure.

Apply process monitoring when one process needs to react to another's termination.

Use process pools for distributing work across multiple concurrent workers.

Build supervisor trees for structuring complex applications with multiple components.

Resources

  • Gleam OTP Documentation

  • Erlang Actor Model

  • OTP Design Principles

  • Gleam Actor Tutorial

  • Learn You Some Erlang - Supervisors

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