write-unit-tests

Unit and integration tests use Vitest. Tests run from workspace directories, not the repo root.

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Install skill "write-unit-tests" with this command: npx skills add tldraw/tldraw/tldraw-tldraw-write-unit-tests

Writing tests

Unit and integration tests use Vitest. Tests run from workspace directories, not the repo root.

Test file locations

Unit tests - alongside source files:

packages/editor/src/lib/primitives/Vec.ts packages/editor/src/lib/primitives/Vec.test.ts # Same directory

Integration tests - in src/test/ directory:

packages/tldraw/src/test/SelectTool.test.ts packages/tldraw/src/test/commands/createShape.test.ts

Shape/tool tests - alongside the implementation:

packages/tldraw/src/lib/shapes/arrow/ArrowShapeUtil.test.ts packages/tldraw/src/lib/shapes/arrow/ArrowShapeTool.test.ts

Which workspace to test in

  • packages/editor: Core primitives, geometry, managers, base editor functionality

  • packages/tldraw: Anything needing default shapes/tools (most integration tests)

cd packages/tldraw && yarn test run cd packages/tldraw && yarn test run --grep "SelectTool"

TestEditor vs Editor

Use TestEditor for integration tests (includes default shapes/tools):

import { createShapeId } from '@tldraw/editor' import { TestEditor } from './TestEditor'

let editor: TestEditor

beforeEach(() => { editor = new TestEditor() editor.selectAll().deleteShapes(editor.getSelectedShapeIds()) })

afterEach(() => { editor?.dispose() })

Use raw Editor when testing editor setup or custom configurations:

import { Editor, createTLStore } from '@tldraw/editor'

beforeEach(() => { editor = new Editor({ shapeUtils: [CustomShape], bindingUtils: [], tools: [CustomTool], store: createTLStore({ shapeUtils: [CustomShape], bindingUtils: [] }), getContainer: () => document.body, }) })

Common TestEditor methods

// Pointer simulation editor.pointerDown(x, y, options?) editor.pointerMove(x, y, options?) editor.pointerUp(x, y, options?) editor.click(x, y, shapeId?) editor.doubleClick(x, y, shapeId?)

// Keyboard simulation editor.keyDown(key, options?) editor.keyUp(key, options?)

// State assertions editor.expectToBeIn('select.idle') editor.expectToBeIn('select.crop.idle')

// Shape assertions editor.expectShapeToMatch({ id, x, y, props: { ... } })

// Shape operations editor.createShapes([{ id, type, x, y, props }]) editor.updateShapes([{ id, type, props }]) editor.getShape(id) editor.select(id1, id2) editor.selectAll() editor.selectNone() editor.getSelectedShapeIds() editor.getOnlySelectedShape()

// Tool operations editor.setCurrentTool('arrow') editor.getCurrentToolId()

// Undo/redo editor.undo() editor.redo()

Pointer event options

editor.pointerDown(100, 100, { target: 'shape', // 'canvas' | 'shape' | 'handle' | 'selection' shape: editor.getShape(id), })

editor.pointerDown(150, 300, { target: 'selection', handle: 'bottom', // 'top' | 'bottom' | 'left' | 'right' | corners })

editor.doubleClick(550, 550, { target: 'selection', handle: 'bottom_right', })

Setup patterns

Standard setup with shape IDs

const ids = { box1: createShapeId('box1'), box2: createShapeId('box2'), arrow1: createShapeId('arrow1'), }

vi.useFakeTimers()

beforeEach(() => { editor = new TestEditor() editor.selectAll().deleteShapes(editor.getSelectedShapeIds()) editor.createShapes([ { id: ids.box1, type: 'geo', x: 100, y: 100, props: { w: 100, h: 100 } }, { id: ids.box2, type: 'geo', x: 300, y: 300, props: { w: 100, h: 100 } }, ]) })

afterEach(() => { editor?.dispose() })

Reusable props

const imageProps = { assetId: null, playing: true, url: '', w: 1200, h: 800, }

editor.createShapes([ { id: ids.imageA, type: 'image', x: 100, y: 100, props: imageProps }, { id: ids.imageB, type: 'image', x: 500, y: 500, props: { ...imageProps, w: 600, h: 400 } }, ])

Helper functions

function arrow(id = ids.arrow1) { return editor.getShape(id) as TLArrowShape }

function bindings(id = ids.arrow1) { return getArrowBindings(editor, arrow(id)) }

Mocking with vi.spyOn

// Mock return value vi.spyOn(editor, 'getIsReadonly').mockReturnValue(true)

// Mock implementation const isHiddenSpy = vi.spyOn(editor, 'isShapeHidden') isHiddenSpy.mockImplementation((shape) => shape.id === ids.hiddenShape)

// Verify calls const spy = vi.spyOn(editor, 'setSelectedShapes') editor.selectAll() expect(spy).toHaveBeenCalled() expect(spy).not.toHaveBeenCalled()

// Always restore isHiddenSpy.mockRestore()

Fake timers

vi.useFakeTimers()

// Mock animation frame window.requestAnimationFrame = (cb) => setTimeout(cb, 1000 / 60) window.cancelAnimationFrame = (id) => clearTimeout(id)

it('handles animation', () => { editor.alignShapes(editor.getSelectedShapeIds(), 'right') vi.advanceTimersByTime(1000) // Assert after animation completes })

Assertions

Shape matching

// Partial matching (most common) expect(editor.getShape(id)).toMatchObject({ type: 'geo', x: 100, props: { w: 100 }, })

editor.expectShapeToMatch({ id: ids.box1, x: 350, y: 350, })

// Floating point matching (custom matcher) expect(result).toCloselyMatchObject({ props: { normalizedAnchor: { x: 0.5, y: 0.75 } }, })

Array assertions

expect(editor.getSelectedShapeIds()).toMatchObject([ids.box1]) expect(Array.from(selectedIds).sort()).toEqual([id1, id2, id3].sort()) expect(shapes).toContain('geo') expect(shapes).not.toContain(ids.lockedShape)

State assertions

editor.expectToBeIn('select.idle') editor.expectToBeIn('select.brushing') editor.expectToBeIn('select.crop.idle')

Testing undo/redo

it('handles undo/redo', () => { editor.doubleClick(550, 550, ids.image) editor.expectToBeIn('select.crop.idle')

editor.updateShape({ id: ids.image, type: 'image', props: { crop: newCrop } })

editor.undo()
editor.expectToBeIn('select.crop.idle')
expect(editor.getShape(ids.image)!.props.crop).toMatchObject(originalCrop)

editor.redo()
expect(editor.getShape(ids.image)!.props.crop).toMatchObject(newCrop)

})

Testing TypeScript types

it('Uses typescript generics', () => { expect(() => { // @ts-expect-error - wrong props type editor.createShape({ id, type: 'geo', props: { w: 'OH NO' } })

	// @ts-expect-error - unknown prop
	editor.createShape({ id, type: 'geo', props: { foo: 'bar' } })

	// Valid
	editor.createShape<TLGeoShape>({ id, type: 'geo', props: { w: 100 } })
}).toThrow()

})

Testing custom shapes

declare module '@tldraw/tlschema' { export interface TLGlobalShapePropsMap { 'my-custom-shape': { w: number; h: number; text: string | undefined } } }

class CustomShape extends ShapeUtil<ICustomShape> { static override type = 'my-custom-shape' static override props: RecordProps<ICustomShape> = { w: T.number, h: T.number, text: T.string.optional(), } getDefaultProps() { return { w: 200, h: 200, text: '' } } getGeometry(shape) { return new Rectangle2d({ width: shape.props.w, height: shape.props.h }) } indicator() {} component() {} }

Testing side effects

beforeEach(() => { editor = new TestEditor() editor.sideEffects.registerAfterChangeHandler('instance_page_state', (prev, next) => { if (prev.croppingShapeId !== next.croppingShapeId) { // Handle state change } }) })

Testing events

it('emits wheel events', () => { const handler = vi.fn() editor.on('event', handler)

editor.dispatch({
	type: 'wheel',
	name: 'wheel',
	delta: { x: 0, y: 10, z: 0 },
	point: { x: 100, y: 100, z: 1 },
	shiftKey: false,
	// ... other modifiers
})
editor.emit('tick', 16) // Flush batched events

expect(handler).toHaveBeenCalledWith(expect.objectContaining({ name: 'wheel' }))

})

Method chaining

editor .expectToBeIn('select.idle') .select(ids.imageA, ids.imageB) .doubleClick(550, 550, { target: 'selection', handle: 'bottom_right' }) .expectToBeIn('select.idle')

editor.setCurrentTool('arrow').pointerDown(0, 0).pointerMove(100, 100).pointerUp()

Running tests

cd packages/tldraw && yarn test run cd packages/tldraw && yarn test run --grep "arrow" cd packages/editor && yarn test run --grep "Vec"

Watch mode

cd packages/tldraw && yarn test

Key patterns summary

  • Use createShapeId() for shape IDs

  • Use vi.useFakeTimers() for time-dependent behavior

  • Clear shapes in beforeEach , dispose in afterEach

  • Test in packages/tldraw for shapes/tools

  • Use expectToBeIn() for state machine assertions

  • Use toMatchObject() for partial matching

  • Use toCloselyMatchObject() for floating point values

  • Mock with vi.spyOn() and always mockRestore()

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